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Missing Translation Game Cover

About

Missing Translation is a single player and multiplayer casual puzzle game with a fantasy theme. It was developed by Tice Thomason and was released on September 24, 2015. It received positive reviews from players.

Missing Translation is a simple puzzle game that is quite interesting in the way it presents itself. There are no tutorials, it allows for that special sort of exploration that many gamers love. There is no text dialogue or vocal dialogue, it is simply a game that can be enjoyed by anyone regardless of their language. Missing Translation is a beautiful experience both visually and emotionally, wit…

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85%Audience ScoreBased on 1,302 reviews
music200 positive mentions
grinding39 negative mentions

  • Unique and clever language puzzle concept that adds an intriguing layer to the gameplay.
  • Charming pixel art style with moody black-and-white visuals and an engaging soundtrack.
  • Free game with relaxing, intuitive puzzles providing a decent brain workout.
  • Simple controls and no language barrier make it accessible to all players.
  • Well-paced difficulty progression in the three different puzzle types.
  • The game world and interactions with NPCs add flavor and mystery to the experience.
  • Repetitive gameplay due to having 25 puzzles of the same type in each of the three puzzle sets, which many players found tedious.
  • Lack of meaningful story or plot development, with some elements feeling unfinished or underutilized.
  • The language system is mostly optional and poorly integrated; it does not significantly impact gameplay or story.
  • Some puzzles are too easy or inconsistent in difficulty, and certain mechanics (e.g. slow rotations) can be frustrating.
  • Achievements are easy but have issues on some platforms, and trading cards require purchase.
  • Limited content and short playtime reduce replay value and overall depth.
  • music

    298 mentions Positive Neutral Negative

    The game's music is widely praised for its soothing, relaxing, and atmospheric qualities, often compared to soundtracks from franchises like Professor Layton, Final Fantasy, and Zelda. While the soundtrack is considered charming and complementary to the pixel art style, many note its repetitiveness due to a limited number of tracks looping frequently. Overall, the music elevates the game's calm and immersive ambiance, making it a highlight despite some players wishing for more variety.

    • “The minimalist soundtrack and retro pixel art further enhance the immersive experience, creating a timeless adventure that’s as challenging as it is captivating.”
    • “The music is a high point and reminds me a ton of the Layton franchise.”
    • “The soundtrack is pure gold, the game is pretty simple but also really deep, I'd love to play it again and again.”
    • “The music gets repetitive very quickly and doesn't feel like it adds much to the game in terms of ambience or theme.”
    • “The soundtrack is the only thing I disliked; after a few minutes it gets incredibly tedious to listen to.”
    • “I found the music rather loud and a little irritating after a while but there's no option to turn it down or off which is a shame.”
  • graphics

    154 mentions Positive Neutral Negative

    The game features charming black-and-white pixel art with a minimalist, retro 8-bit aesthetic that many find visually appealing and nostalgic, complementing the relaxing soundtrack. While some players find the grayscale graphics occasionally challenging for puzzle clarity, the overall style is praised for its simplicity, cohesiveness, and unique atmosphere. However, a few reviewers note that the visuals can feel repetitive or straining during certain puzzles, though this rarely detracts significantly from the experience.

    • “Set in greyscale looking like it's straight off of an original Gameboy, the pixel art style and music give this game a good atmosphere.”
    • “I was immediately taken back in time to early 90's Mac graphics; that utterly crisp and clean monochrome look and terse animation was beautiful and was a welcome change to the technicolour nightmare I'd just finished.”
    • “Unique, fun, visually appealing (what amazingly great pixel graphics, seriously), great music- and simple but engaging gameplay mechanics.”
    • “Visuals make it a bit annoying to solve some puzzles as everything is a gray or white block.”
    • “Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience.”
    • “The graphics is really bad, to the point where I sometimes wonder if they tried their hardest to induce pain in your eyes.”
  • story

    117 mentions Positive Neutral Negative

    The story in this game is minimal, abstract, and often described as cryptic or vague, leaving much open to player interpretation. While some find the quirky, subtle narrative charming and a creative backdrop for the puzzles, many feel the plot is underdeveloped, confusing, or largely absent, making the game more of a puzzle-focused experience than a story-driven one. Overall, the story adds a unique but intangible flavor that may intrigue some but disappoint those seeking a strong narrative.

    • “Quirky story, charming vibes, and puzzles that make you say “wait, what?””
    • “The main story and puzzles are simple but entertaining, yet it is the concept and mechanics of communication that add a whole another layer of complexity and beauty to the game.”
    • “The language mechanism is very interesting and makes this game shine by becoming a side puzzle that keeps you exploring beyond the short story line.”
    • “Story plot unknown even after finishing the game.”
    • “Missing Translation is a puzzler with a poor story and an even more unsatisfying ending.”
    • “There is no story, no reason, no purpose as to why your character is doing all this.”
  • gameplay

    81 mentions Positive Neutral Negative

    The gameplay centers on solving three sets of simple puzzles, each with 25 levels, which become repetitive and lack integration with the game's unique language and communication mechanics. While intuitive and accessible, the puzzle variety is limited, resulting in a short and somewhat monotonous experience that feels like missed potential. Players appreciate the concept and ambiance but desire deeper incorporation of the language system and more diverse, engaging gameplay.

    • “The gameplay is mostly about you solving puzzles with each stage being more difficult than the last.”
    • “The main story and puzzles are simple but entertaining, yet it is the concept and mechanics of communication that add a whole another layer of complexity and beauty to the game.”
    • “The puzzle mechanics themselves aren't too unique or inventive, but the difficulty gradient was almost perfect and all the puzzles themselves had just the right amount of challenge to them.”
    • “Overall, incredibly interesting language mechanic but terribly disappointing to include at all if it's not going to be developed or integrated enough to enjoy.”
    • “There is some sort of communication system with NPCs, which I would love to explore fully on a later playthrough, but it is entirely unintegrated into the puzzle-solving gameplay, and thus completely skip-able if you can figure out that it exists at all.”
    • “While there are some interesting and promising aspects in the game, like its surreal art style and its special kind of "numbers", these ideas are entirely unrelated to the main gameplay, that only consists of solving puzzles, which, instead of being challenging or fulfilling, are uninspired and dull, making this game too repetitive and boring; this game feels like a chore that goes on forever, despite its short length.”
  • grinding

    40 mentions Positive Neutral Negative

    The grinding aspect in this game is widely criticized for its repetitive, tedious, and often unchallenging puzzles that become monotonous, especially when repeated 25 times each. While some find the puzzles mildly interesting at first, their extended length and lack of variety lead to a sense of busywork and diminished engagement. Overall, the grinding feels more like a chore than an enjoyable challenge, affecting the game's pacing and player interest.

    • “Very disappointing, only three minigames, two of which are really tedious (and there are 25 levels for each!).”
    • “The mini-games are an unfortunate combination of tedious and mindless to complete.”
    • “Doesn't hold my attention, in part due to requiring tedious and redundant actions between some puzzles.”
  • atmosphere

    28 mentions Positive Neutral Negative

    The game boasts a charming, calm, and slightly eerie atmosphere enhanced by its monochromatic pixel art and soothing, well-suited soundtrack. Its minimalist, science-themed aesthetic and subtle world-building create a thoughtful, relaxing environment that complements the contemplative puzzles. While some mysteries feel unresolved, the overall ambiance is praised for being immersive and uniquely engaging.

    • “Set in greyscale looking like it's straight off an original Game Boy, the pixel art style and music give this game a good atmosphere.”
    • “I'm sure there's deep mathematical and computing lore baked into this — Fibonacci showing up out of nowhere, logic gates wired to convey emotion... it's got this thoughtful, science-themed atmosphere, matched by clean puzzles and well-suited music.”
    • “This game sets the atmosphere perfectly, with its beautiful art and soothing soundtrack.”
    • “Contemplative logical puzzles in totality with light, colorless atmosphere.”
    • “I also favored the overall monotone design of the atmosphere, as the animation and effects were not too flashy.”
    • “The black and white simple graphics look cute and it has a weird atmosphere all over.”
  • replayability

    8 mentions Positive Neutral Negative

    The game offers minimal replayability, with puzzles becoming repetitive and little incentive to play again. While some players might revisit to explore missed communications or show the game to others, overall it lacks meaningful replay value beyond the initial playthrough.

    • “Some replay value for those who sped through without exploring all communications, but not much.”
    • “Not much replay value that I can see unless you want to try the puzzles again.”
    • “No real replay value, but fun puzzles for an afternoon when you do not feel like playing anything else.”
    • “However, the puzzles were a bit repetitive and it's impossible to replay the game no matter what (not that there's any replay value but the option to start over would be nice for let's plays or to show the game to friends).”
    • “Sadly, this doesn't have any replay value... it's nice to play it once, but doing the puzzles a second time is just too boring.”
    • “No replayability - I don't see myself playing this game again in order to go through the easy puzzles again.”
  • emotional

    6 mentions Positive Neutral Negative

    Players appreciate the game's unique language concept, which evokes a strong sense of alienation and cultural adaptation, making them feel intelligent and engaged with the puzzles. However, some desire deeper language development and find the repetitive puzzle loops emotionally draining. Overall, the emotional experience ranges from feeling clever and immersed to occasional frustration.

    • “I liked the concept of language this game had; it made me feel as if I was in an alien world, trying to adapt to the culture step by step. It is a very good game, and I hope there will be a more in-depth version someday with less repetitive puzzle sequences.”
    • “Also, the game made me feel like I had a clue about what I was doing during the third set of puzzles, even though I clearly did not.”
    • “I would have liked more development of the language beyond just numbers and NPCs' emotional reactions to words like 'factory' or 'school.'”
  • humor

    5 mentions Positive Neutral Negative

    The humor in the game is lighthearted and enjoyable, often highlighted by quirky achievements that add a playful touch. Players find the game amusing and entertaining, enhancing the overall puzzle experience.

    • “A nice short puzzle game, funny to play and get to know what to do.”
    • “After completing translations/puzzles in each building, you get a strange achievement again and again, which is funny.”
    • “Simple but really, really funny and interesting game, and the music is awesome.”
  • stability

    2 mentions Positive Neutral Negative

    The game experiences stability issues, especially freezing at startup on high refresh rate monitors, which can be mitigated by lowering the refresh rate in Windows settings. Additionally, there are numerous glitches affecting gameplay.

  • optimization

    2 mentions Positive Neutral Negative

    The game experiences memory leaks leading to periodic stuttering every 5-8 minutes, with memory usage increasing by over a gigabyte, indicating optimization issues.

    • “There is a memory leak causing slight stuttering every 5-8 minutes, with memory overflow exceeding a gigabyte.”
  • monetization

    1 mentions Positive Neutral Negative

    Users criticize the monetization for misleading advertisements, as many puzzles were repeatedly the same type, leading to a disappointing experience.

  • character development

    1 mentions Positive Neutral Negative

    Character development is criticized for its unsettling and monotonous design, with a grey environment and creepy characters that may leave players feeling disconnected and questioning their engagement with the game.

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2h Median play time
2h Average play time
1-3h Spent by most gamers
*Based on 7 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Missing Translation is a casual puzzle game with fantasy theme.

Missing Translation is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Missing Translation.

Missing Translation was released on September 24, 2015.

Missing Translation was developed by Tice Thomason.

Missing Translation has received positive reviews from players. Most players liked Missing Translation for its music but disliked it for its grinding.

Missing Translation is a single player game with multiplayer support.

Similar games include Hexologic, Iris.Fall, LUNA The Shadow Dust, LEAVES: The Return, Glass Masquerade and others.