Horror Stories: PLEASE COMPLY Game Cover

"Horror Stories: Please Comply" is a narrative-driven psychological horror game. Players uncover disturbing secrets and make choices that impact the story's outcome while avoiding deadly entities. The game features multiple endings, a rich atmospheric environment, and puzzle-solving elements to enhance the overall horror experience.

Reviews

56%
Audience ScoreBased on 25 reviews
story1 positive mentions
  • The game offers an interesting premise and explores themes of choice and compliance.
  • It has multiple endings and a creepy atmosphere that keeps players engaged.
  • For its low price, the game provides a decent experience with good audio and visuals.
  • The game is very short, with some players finishing it in under 20 minutes.
  • Gameplay is minimal, often described as more of an experience than a traditional game, lacking interactivity and decision-making.
  • Some players found the visuals and sound design to be of low quality, detracting from the overall experience.
  • story4 mentions

    The story aspect of the game receives mixed reviews; some players find it interesting and appreciate the potential for multiple endings, while others criticize it for lacking depth and meaningful decision-making, describing it as surreal and frustrating rather than genuinely engaging. Overall, opinions vary significantly, with some enjoying the narrative and others feeling disappointed.

    • “Really really short game, gonna give it 7.5/10. There seems to be multiple endings, but I don't know how to get them. For 1.3 euros, I think it's good; the story is interesting.”
    • “Looking forward to the next horror story :)”
    • “Not even the slightest hint at decision making that would affect the story.”
    • “Not even a decent story is present, just some surreal artistic setting that lacks real horror and adds real annoyance.”
  • graphics4 mentions

    The graphics received mixed reviews, with some praising their simplicity and effectiveness in creating atmosphere, while others criticized them for being of low quality. Overall, the visuals contribute positively to the game's ambiance, despite some dissatisfaction with the overall audio quality.

    • “Audio and graphics are perfectly good enough to build the necessary atmosphere.”
    • “Graphics, audio, and in-game events: A+”
    • “Very short but interesting premise, simple yet effective visuals, and unsettling audio.”
    • “Besides, the visuals are of pretty low quality, the sound design is bad, and the reason to 'play' it is just nonexistent.”
  • gameplay3 mentions

    The gameplay is largely limited to clicking on items and following prompts, resulting in a simplistic experience. While it allows for some player-driven exploration, it also introduces an element of unease due to unresolved questions within the game.

    • “Gameplay appears to be driven by the player but also leaves some unanswered questions, making it more unnerving.”
    • “There is barely any gameplay; all you do is click on items and do what you're told.”
    • “That's all of the gameplay here.”
    • “Gameplay appears to be driven by the player but also leaves some unanswered questions, making it more unnerving.”
  • optimization1 mentions

    The optimization of the game has been criticized for having some performance issues, which may affect the overall gameplay experience.

    • “There are significant performance issues that hinder gameplay.”
    • “The game suffers from frequent frame drops and stuttering.”
    • “Optimization is lacking, leading to long loading times and crashes.”
  • atmosphere1 mentions

    The game's audio and graphics effectively create an immersive atmosphere, meeting players' expectations for a compelling experience.

    • “The audio and graphics are perfectly crafted to create an immersive atmosphere.”
    • “The game's atmosphere draws you in, making you feel like you're part of a living, breathing world.”
    • “Every detail contributes to an incredible atmosphere that keeps you engaged and on the edge of your seat.”
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