Hopeless: The Dark Cave
- June 16, 2020
- Gideon Rimmer
Published by Upopa Games, 2013.My work included designing the pace, balance, and difficulty curve of the main game. Later I came up with and designed additional game modes. I also created an in-game economy with several types of items and in-app purchases. This is the only Upopa game in which I did some of the art:I designed and animated the monsters, most of the weapons,and some visual effects.I …