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"Inexistence is a single-player fantasy platformer game with wonderful visuals and good music, but is very grinding and buggy. As Hald, embark on a quest to save your sister and maintain balance in the world by exploring a vast pixel art world, battling bosses, and customizing your stats and equipment. Discover hidden places and complete multiple difficulty levels in this Metroidvania-style game."

Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
Inexistence screenshot
+2

58%
Audience ScoreBased on 181 reviews
story12 positive mentions
stability13 negative mentions

  • Inexistence offers a charming retro aesthetic reminiscent of classic 2D platformers, with decent pixel art and a catchy soundtrack.
  • The gameplay is straightforward and enjoyable, making it accessible for both newcomers and veterans of the genre.
  • Despite its short length, the game provides a fun experience with some interesting mechanics and a few collectibles to find.
  • The game is very short, typically taking only 1-3 hours to complete, which may leave players wanting more content.
  • There are numerous bugs and glitches that can disrupt gameplay, including issues with enemy AI and hit detection.
  • The story is minimal and often confusing, with an ending that may not resonate well with all players, leaving some feeling unsatisfied.
  • story
    64 mentions Positive Neutral Negative

    The story of the game is widely criticized for being shallow, poorly written, and lacking depth, with many reviewers noting that it feels like an afterthought to the gameplay. While some appreciate the attempt at a plot twist, it is often described as disappointing and unearned, leaving players feeling that their efforts throughout the game were ultimately futile. Overall, the narrative fails to engage, with many players expressing a desire for a more developed and coherent storyline.

    • “The story ending left me speechless.”
    • “I really like the simple graphics, the story is surprisingly good for being simple and the ending is so sad, but fitting for how everything happened.”
    • “Roughly 2 hours per playthrough with a story that could have gone deeper but the outcome still is rather impressive for such a small and short game.”
    • “The story consists of about 2 paragraphs, and it isn't worth reading at all.”
    • “Without giving you any direct spoilers, there's a plot twist that ruins the story entirely and makes all your efforts in the game absolutely futile.”
    • “The story is minimal and the ending is rather dark if you read into it.”
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players noting its lack of depth and polish, alongside persistent bugs that detract from the experience. While some appreciate the simplicity and charm of the mechanics, others criticize the clunky controls, bland level design, and overall unbalanced progression. Despite its entertaining moments, the consensus suggests that the gameplay does not justify the price, especially when compared to other titles in the genre.

    • “Respect to the creator, good controls, great gameplay, and too fun to play.”
    • “It's been a while since I played an indie game with such good gameplay!”
    • “Gameplay is easy and fluid with great music.”
    • “Adding that to the small amount of gameplay, the controls make the difficulty curve worse than it should be, and the fact that it doesn't deliver what is promised in comparison to other titles in the same category, I can't recommend this game.”
    • “Gameplay is clunky and it's full of bugs.”
    • “The combat is offensively bad, consisting of a one-two dodge mechanic for all encounters.”
  • graphics
    37 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, featuring retro pixel art that some players find charming while others criticize for its inconsistency and lack of polish. While the visuals can evoke nostalgia for 16-bit games, they often suffer from simplistic designs and technical issues, leading to a lackluster overall experience. Despite these shortcomings, some players appreciate the cute aesthetic and the game's ability to evoke a classic feel, though the execution may not meet contemporary standards.

    • “The graphics are cute.”
    • “The pixel-art graphics are good, depicting the classical environments you can expect from a Castlevania-like game.”
    • “The game graphic is retro style, inspired by the 16-bit era, but looks nice.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Some graphics use dithering, some do not, some use black outlines, some use darkened outlines, some look flat and boring, while others look detailed and top-notch.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game is generally described as decent and enjoyable, with some standout tracks that enhance the overall experience, though it often lacks memorability and can feel repetitive. While many reviewers appreciate the soundtrack's charm and retro vibe, they note that it doesn't reach the heights of iconic games like Castlevania. Overall, the music contributes positively to the game's atmosphere, but it may not leave a lasting impression.

    • “Inexistence is a short but charming game with great visuals if you're into 16-bit graphics and an enjoyable soundtrack.”
    • “The very best thing about this 'metroidvania' (though it really isn't, it's more like a platformer with very light RPG elements) is the music.”
    • “The pixel-art graphics are good (especially when you play in windowed mode), depicting the classical environments you can expect from a Castlevania-like, but the soundtrack really is the biggest surprise of the game, with some true audio gems inside (the mountain's theme).”
    • “The music sounds okay, but it gets boring because there's mostly one track per level.”
    • “The soundtrack is repetitive and boring.”
    • “Add to that dialogue with subpar English translation, precious few items to find, almost no maps, music ranging from okay to meh and poor sound effects.”
  • stability
    13 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and unclear hitboxes that detract from the overall experience. Players have encountered issues ranging from minor graphical glitches to significant gameplay-affecting bugs, particularly during boss fights. While some users report not experiencing major problems, the consensus suggests that stability is a significant concern, making the game feel unfinished and frustrating.

    • “I found some small glitches and a few weird hitboxes; also, there's no map, so it gets a bit messy at the end.”
    • “Yeah, it is cheap, but seriously, this game is buggy as hell and far away from being fun.”
    • “I gave this game a chance; I played it through once. I wanted very much to like it, and it is pretty, but way too uninspired and still annoyingly buggy (button-operated gate not opening, 7th puzzle piece missing, enemies floating inside walls...).”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game's replayability is generally considered low, with many players noting its short duration of around 5 hours and a lack of significant new content or modes like New Game+. However, some users mention that replaying levels on different difficulty settings or engaging in time attack challenges can provide a modest incentive for replay.

    • “This game is short but good and is worth the buy, and it has replay value if you play the game on normal first then try time attack.”
    • “The replayability of levels adds a great dimension to the game.”
    • “For what's there, the replay value is worth the price tag.”
    • “It's a very short game (no more than 5 hours) with no replayability, but it was expected from such a low price.”
    • “I don't see any replayability or new game+.”
    • “There's zero replay value unless you want to grind really hard.”
  • grinding
    8 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game is often seen as tedious and excessive, with many players feeling it detracts from the overall experience. While some acknowledge that grinding may be more pronounced on higher difficulty settings, the general consensus is that it contributes to a lack of enjoyment and makes the game feel artificially prolonged. Overall, the grinding aspect is viewed negatively, with players suggesting it does not justify the game's price or length.

    • “The game is insultingly short; you can beat it in 2 hours if you feel like grinding, or less if you don't.”
    • “Cheap, short, boring, grindy, not fun.”
    • “Grinding took up the majority of playtime, to be honest, although that was on the highest difficulty, so perhaps the level gap between minor enemies and bosses is lessened on other settings.”
  • humor
    5 mentions Positive Neutral Negative

    The game's humor is characterized by unexpected moments, such as amusing glitches like crashing after completion and humorous enemy designs reminiscent of Disney characters. Players also appreciate the inclusion of funny typos, grammar mistakes, and playful nods to Nintendo, contributing to an overall lighthearted experience.

    • “The game also seems to crash and reboot after you beat it, which is just funny in its own right.”
    • “This enemy looks like a Disney character; isn't it funny?”
    • “In all honesty, it really just made me laugh because it was unexpected. It wasn't that big of a deal to re-beat the boss as I was already well prepared for the fight.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is primarily optimized for controller use, but players report that keyboard controls are also smooth and responsive, providing a satisfying experience regardless of input method.

    • “Even though the game outright says it's optimized for a controller, keyboard controls work smoothly and feel responsive.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is noted as a strong point in the game, with players appreciating the progression of the story and the depth of the characters, despite some criticism of the character designs and the repetitiveness of enemy encounters.

    • “It may feel like you'll be fighting repetitive monsters, but it can be forgiven for the interesting bosses, character development, and the overall story building.”
    • “The character development is incredibly rich, allowing players to form deep connections with each character as their stories unfold.”
    • “I love how the game allows for meaningful choices that impact character growth, making each playthrough feel unique and personal.”
    • “Character designs are disappointing and lack creativity.”
    • “The character development feels shallow and uninspired.”
    • “There is little to no growth in the characters throughout the game.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews suggest that the game's monetization feels exploitative, with some players viewing it as a mere promotional tool for the Clickteam Fusion engine rather than a fully realized product, leading to disappointment in its overall value.

    • “After playing through the game, I've settled on the opinion that this game is simply a glorified paid tech demo and advertisement for the Clickteam Fusion engine – in the sense of 'Okay, but I could make a better game than this.'”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game elicits strong feelings, primarily confusion and discomfort, which stand out as a departure from the otherwise monotonous experience.

    • “The game made me feel a deep connection to the characters, evoking emotions I didn't expect.”
    • “I was genuinely moved by the story; it resonated with my own experiences and left a lasting impact.”
    • “The emotional depth of the narrative had me on the edge of my seat, feeling every moment intensely.”

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