Skip to main content
holoVillage: Our Cozy Days Game Cover

About holoVillage: Our Cozy Days

holoVillage: Our Cozy Days is a single player and multiplayer survival city builder game with fantasy and anime themes. It was developed by Roboqlo and was released on December 1, 2025. It received mostly positive reviews from players.

Farm, fish, mine, craft, and decorate your home in this cozy multiplayer life sim. Venture into dungeons and take on bosses outside the village for some added excitement. Share relaxing and thrilling moments alike with hololive talents as you shape your countryside life.

Skip Games Like holoVillage: Our Cozy Days

Games Like holoVillage: Our Cozy Days

Looking for games like holoVillage: Our Cozy Days? Here are top survival city builder recommendations with a fantasy and anime focus, selected from player-similarity data — start with FANTASY LIFE i: The Girl Who Steals Time, Kitaria Fables or Tinkertown.

Skip User Reviews

Reviews

78%Audience ScoreBased on 254 reviews
gameplay13 positive mentions
grinding61 negative mentions

  • Chill, cozy gameplay with a fun farming, crafting, and adventuring loop, similar to Stardew Valley and Animal Crossing.
  • Strong appeal for Hololive fans with cute character models, themed furniture, and iconic music remixes enhancing immersion.
  • Active developer support with frequent updates addressing bugs and adding content; good regional pricing.
  • Always-online requirement at launch limited offline play, disappointing for a single-player cozy game (now partially fixed).
  • Controls and UI suffer from unintuitive mechanics — building placement tied to character facing, inconsistent controller prompts, and limited keybind options.
  • Gameplay features like combat lack depth and polish, with repetitive quests, shallow villager interactions, cramped customization, and notable bugs or technical issues.
  • grinding

    62 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding in this farming sim is often described as tedious and repetitive, with resource gathering feeling excessive and some mechanics, like farming and crafting, lacking depth. While assigning villagers to tasks helps reduce monotony, the overall gameplay loop can become a grind-heavy slog, particularly due to high upgrade costs and limited variety. Fans of Hololive or cozy farming games may find enjoyment despite these grind-related frustrations, but others might find the gameplay shallow and repetitive.

    • “Resource grinding is way too much.”
    • “The game is all about grinding, and after buying 9th house, beating final boss, I have nothing to do in the game.”
    • “Farming, cooking, decorating and combat work well, or at least well enough, but grinding is a lot, and the cost of upgrades is pretty high from the start, which takes the fun out of it.”
  • gameplay

    62 mentions Positive Neutral Negative
    21% positive mentions, 66% neutral mentions, 13% negative mentions

    The gameplay offers a relaxing, simple farming and adventure loop with elements like crafting, fishing, and combat, appealing primarily to fans of the Hololive characters. While the mechanics are accessible and somewhat addictive, many reviews note repetitiveness, lack of variety, shallow combat, unclear tutorials, and technical issues that hinder the overall experience. The game feels underpolished and limited in depth, making it enjoyable mostly for those seeking a casual, cozy gameplay rather than complex or highly engaging mechanics.

    • “However, I really enjoyed the gameplay; it was very fun and had a clear goal.”
    • “Greatly enjoyed this game, very addictive gameplay loop that ties its elements together, feeding into one another, and the time mechanic is just strict enough to keep me on my toes without being overbearing.”
    • “Regarding the adventure, gameplay for quicker fighting styles feels well balanced while you enter an area feeling well challenged for every step; the gear made in each zone is paced to the progression well.”
    • “The gameplay is extremely repetitive: chop wood, go mining, and fight a boss.”
    • “So many tutorial pop-ups but they poorly explain mechanics.”
    • “The combat mechanics of the game are really shallow, relying mostly on simple kiting since there's no fancy movement or dash mechanic.”
  • story

    41 mentions Positive Neutral Negative
    7% positive mentions, 86% neutral mentions, 7% negative mentions

    The story is generally considered short and basic, with main quests concluding quickly and limited depth in character interaction. Players appreciate the dual storyline approach but find quest guidance lacking, leading to confusion and reliance on grinding. Overall, the story serves more as a backdrop to village building and mission completion, with room for expanded content and quality-of-life improvements.

    • “One thing I do like a lot about this game is that there are essentially two different storylines: the one where you develop your village for Kumarine, and the one where you go on missions for Bubba.”
    • “Though the game is reasonably short (I got ~14 hours into the game before I finished the main story), I still thoroughly enjoyed it.”
    • “I think the story is a bit too short but I like the concept a lot, very nice.”
    • “The main story ends quickly if you diligently complete the main story quests, and it's a shame that only 8 characters can live in the village.”
    • “Another thing is that I wish there were more hints for how to complete quests - I skipped a few lines of text once by accident, and really struggled with finding a specific spot that the NPC told me to go to.”
    • “- Important quest information, such as the location, is only mentioned once: when it is given to you. I wish the character could repeat this information or that the quest would contain this information as well.”
  • music

    38 mentions Positive Neutral Negative
    32% positive mentions, 55% neutral mentions, 13% negative mentions

    The music in the game is generally praised for its quality, featuring enjoyable remixes of Hololive tracks that enhance the atmosphere and provide a relaxing, cozy vibe. However, many players find it repetitive and sometimes mismatched with gameplay contexts, with certain tracks feeling overly energetic or grating when looped frequently, leading some to turn the music off. Greater variety and more context-aware arrangements could improve the overall experience.

    • “The music tracks are variations of all the amazing Hololive music you love, with the music changing as time passes from morning to evening and finally night. Each zone also has its own themes, and some of them really hit you in the feels as a long-time fan.”
    • “The music is fantastic, with some of my favorites being Mumei, Shallys, and Non Fiction.”
    • “The arrangements of the songs in particular really added a lot to the areas, and the farming soundbites were particularly adorable.”
    • “The music gets repetitive quickly to me personally and some ambient sounds are way louder than they should be (looking at you, grass footsteps and snow).”
    • “Music and sound effects do not always match what you are doing or don't sound great, collecting fuel for furnaces feels like a slog, not being able to create bait just makes fishing even more tedious as you have to stop what you're doing to fish more bait; quests don't have descriptions and have misleading text; limited hotbar slots; no way of seeing where items drop and the odds of dropping; these and other small things make the game feel like it lacks polishing and play-testing.”
    • “The music got grating like 30 minutes in, it's not good on loop, it sounds like an event song rather than a 'day time' song.”
  • graphics

    20 mentions Positive Neutral Negative
    35% positive mentions, 50% neutral mentions, 15% negative mentions

    The graphics feature a cute, colorful, and charming chibi art style that many find visually appealing and fitting for a cozy game. However, the lack of customizable graphics settings—such as disabling depth of field blur or adjusting performance options—limits user control and affects the overall polish. While visually pleasant, some UI and placement mechanics feel fiddly, and the graphics quality is described as basic or inconsistent by some players.

    • “The models are super cute, and the art style is pretty.”
    • “It is very colorful and aesthetically pleasing, you really get that sense of “this is a chill game.””
    • “The art is so adorable the graphics are lively.”
    • “Can't change graphics settings, so you literally cannot disable the weird depth of field blur and it looks like you haven't cleaned your monitor.”
    • “Game looked cute but very unintuitive controls, graphics and gameplay, alongside being always online despite being a singleplayer game and just lacking polish in some areas made it a letdown for me.”
    • “Why is there no FPS limiter other than V-sync so my GPU won't screech for a game with GameCube graphics?”
  • optimization

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's optimization is inconsistent, with some users experiencing smooth performance even at high frame rates, while others report poor optimization and performance issues, especially on weaker devices. There is a common desire for better support features like an in-game frame cap and ultrawide compatibility. Overall, significant improvements are needed to enhance performance across all systems.

    • “I’d gladly sacrifice the visuals for better performance.”
    • “Performance wise it works without any issues in 144fps.”
    • “Pretty fun in the first couple of hours that I've played and seems to run smoothly on Linux (I'm using GE-Proton10-34); could really use an in-game frame cap and ultrawide support.”
    • “First of all, I wish the game was better optimized for weaker devices.”
    • “I'd gladly sacrifice the visuals for better performance.”
    • “The placing of stuff is horrendous and the performance is really bad for such a simple game.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game shows noticeable stability issues, including bugs related to ultrawide support, freezing in the outfit menu, and general crashes. It feels somewhat unpolished and buggy, resembling an early access title with flaws in key systems like quests.

    • “I'd like to see the game support ultrawide; it's very buggy if you activate ultrawide right now.”
    • “The outfit menu is one of the things that freezes the game when turning off WiFi.”
    • “It feels more like an early access game with how buggy parts are and a general lack of polish, especially around the quest system.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and mostly arises from occasional funny voice lines and unexpected character noises in the village. However, character interactions are limited and somewhat monotone, which lessens the overall comedic impact. Some users find amusing quirks, like mismatched furniture and characters, but feel the humor reflects a lack of depth in character development.

    • “The characters make noises randomly in the village which sometimes catches me off guard in a funny way.”
    • “The voice lines were well chosen and funny, though there is little interaction with and between them.”
    • “Having promise furniture but missing the promise character is hilarious.”
  • monetization

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Users feel the monetization in the game is lacking or poorly implemented, resembling a cash grab aimed at fans without offering meaningful in-game purchases. The game forces excessive grinding without premium currency or microtransactions, leading to disappointment among those expecting a more balanced or rewarding system.

    • “Note that Kumarine tickets are not premium currency or microtransactions.”
    • “This feels more like a cash grab targeted at Hololive fans rather than a real game, which saddens me quite a lot because I've been following the development of this game since it was announced and it was really promising.”
    • “It feels more like a mobile game where you have to grind hard or pay to get coins/tickets, but they forgot to add the monetization so you can only grind.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development is praised for its charming and well-crafted character designs, rated highly at 5/5, contributing to an enjoyable overall experience.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game to be a wholesome and emotionally uplifting experience, highlighting its charm, kindness, and heartfelt nature. The overwhelmingly positive and warm descriptions suggest it evokes strong feelings of comfort, sincerity, and inspiration.

    • “Not sure why people are so mean to the game in reviews, this is a harmless, wholesome game.”
    • “Absolutely unforgettable overlord Sakamata Chloe - brilliant, compassionate, emotionally intelligent, uplifting, authentic, sincere, courageous-hearted, emotionally strong, and inspiring-minded.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is consistently described as pleasant and enjoyable, contributing positively to the overall experience.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users are uncertain about the game's replayability, expressing concerns that it may become tedious quickly compared to similar games.

Skip Game Offers

Buy holoVillage: Our Cozy Days

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

14h Median play time
12h Average play time
8-21h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

holoVillage: Our Cozy Days is a survival city builder game with fantasy and anime themes. Common tags for holoVillage: Our Cozy Days include indie, magic, exploration, third person, building and others.

holoVillage: Our Cozy Days is available on PC and Windows.

On average players spend around 12 hours playing holoVillage: Our Cozy Days.

holoVillage: Our Cozy Days was released on December 1, 2025.

holoVillage: Our Cozy Days was developed by Roboqlo.

holoVillage: Our Cozy Days has received mostly positive reviews from players. Most players liked holoVillage: Our Cozy Days for its gameplay but disliked it for its grinding.

holoVillage: Our Cozy Days is a single player game with multiplayer and local co-op support.

Similar games include FANTASY LIFE i: The Girl Who Steals Time, Kitaria Fables, Tinkertown, Staxel, Mirthwood and others.