- January 3, 2023
- Bright Corners LLC
Hole in Won
Platforms
About
"Hole in Won" is a quirky and humorous mini-golf game that takes place in a variety of wacky environments, from a pirate-themed course to a spooky graveyard. Players can compete in single-player mode or challenge friends in local multiplayer, with simple and intuitive controls that make it easy for anyone to pick up and play. The game features a variety of challenging holes and obstacles, as well as power-ups and special shots to help players sink their putts and earn the lowest score.

- The game features a solid core idea with enjoyable isometric block golf puzzles that introduce new mechanics progressively.
- The level design is well thought out, providing a mix of straightforward and challenging puzzles that can lead to creative solutions.
- The game has a charming aesthetic with colorful graphics and a relaxing atmosphere, making it a pleasant experience overall.
- The requirement to place blocks in a fixed order and only adjacent to existing blocks can lead to frustrating backtracking and planning issues.
- The physics engine is inconsistent, causing erratic ball behavior that detracts from the intended puzzle-solving experience.
- The user interface feels overly simplistic and mobile-friendly, which can be cumbersome on PC, and the controls are not fully optimized for mouse-only play.
gameplay
8 mentions Positive Neutral NegativeThe gameplay features isometric block golf puzzles that introduce new mechanics at a well-paced rate, keeping players engaged without feeling overwhelmed. However, the reliance on standard physics engines and restrictive tile placement can lead to frustration, particularly in later levels where trial and error becomes more pronounced. Overall, while the core concept is enjoyable and the levels are cleverly designed, some mechanics detract from the overall experience.
“The idea of the game is fine: isometric block golf puzzles, with new types of blocks and mechanics introduced every 10 levels.”
“Accepting the minor complaint that tiles must be placed in order, the puzzle construction for solving mini-golf layouts works very well for the simple yet satisfying gameplay.”
“The campaign introduces new piece mechanics at a perfect pace so you never feel bored, or that the game is too easy.”
“Unfortunately, it's actually a cautionary tale of why one should never base puzzle mechanics on standard physics engines.”
“This mechanic has like 1% gameplay justification, since tiles can only be placed next to existing tiles; but it mostly makes it much more annoying to plan solutions for puzzles where you must place lots of tiles.”
“The angled tiles introduced around level 70 turned the whole thing into tedious trial and error for me anyway.”