- March 15, 2007
- Io-Interactive A/S
- 18h median play time
Hitman 2: Silent Assassin
Platforms
About
Hitman 2: Silent Assassin is a stealth-based video game where you play as Agent 47, a professional assassin. The game features various missions set in different locations around the world, where you must eliminate specific targets while avoiding detection. Using stealth, disguise, and creative assassination techniques, you must complete your objectives and escape unscathed.
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- Significant improvement over the first game with better graphics, controls, and level design.
- Offers a variety of ways to complete missions, allowing for creative gameplay and high replayability.
- The soundtrack by Jesper Kyd is exceptional and enhances the overall atmosphere of the game.
- The AI is overly sensitive, often resulting in instant detection for minor actions like running or getting too close.
- Some missions, particularly in Japan, are frustratingly designed and can feel unfair due to bugs and inconsistent mechanics.
- The game has compatibility issues on modern systems, requiring extensive tweaks to run properly.
story
756 mentions Positive Neutral NegativeThe story of "Hitman 2: Silent Assassin" revolves around Agent 47's quest to rescue his kidnapped friend, Father Vittorio, which leads him back into the world of assassination across various global locations. While the narrative serves as a backdrop for the gameplay, it is often criticized for being simplistic and somewhat disjointed, with many missions feeling unrelated to the main plot. Despite this, players appreciate the engaging mission design and the freedom to approach objectives in multiple ways, contributing to a satisfying gameplay experience.
“The story is great, and I would rather not spoil.”
“The story really adds a human layer to agent 47's character which is nice, he really does feel more well-rounded as a character in this game as opposed to codename 47 where he felt like a more silent person to me.”
“The story is just captivating, making me even motivated to complete the missions in rapid succession.”
“The story is just an excuse to get you killing (fair enough) and the voice work is awful.”
“The story itself seemed pretty straightforward: rejoin the agency to save a friend, kill this guy, kill that guy, oh now there's this other guy, travel the world killing everybody, finally get your friend back at the end after slaughtering everyone.”
“The story in general leaves much to be desired and the extremely subpar voice acting does not help it.”