- March 29, 2005
- Ubisoft
- 17h median play time
Tom Clancy's Splinter Cell Chaos Theory
Platforms
About
Tom Clancy's Splinter Cell Chaos Theory is a shooter game that offers both single-player and co-op multi-player modes. As protagonist Sam Fisher, players must stop a cyberterrorist plot threatening global war. Although online multiplayer, leaderboards, and voice features are no longer supported, the game has been tested to play on Xbox 360 consoles with potential minor irregularities.









- One of the best stealth games ever made, with excellent level design and multiple approaches to objectives.
- The game features a fantastic soundtrack by Amon Tobin, enhancing the immersive experience.
- Still holds up well graphically for a game released in 2005, with impressive lighting and sound mechanics.
- The PC port has significant issues, including lack of controller support and frequent crashes on modern systems.
- Some AI behaviors can be inconsistent, leading to frustrating moments during stealth gameplay.
- The lack of a proper tutorial and reliance on video tutorials can make it difficult for new players to learn the mechanics.
story
815 mentions Positive Neutral NegativeThe story of "Splinter Cell: Chaos Theory" is generally regarded as engaging yet somewhat predictable, following a classic Tom Clancy narrative involving espionage and geopolitical tensions. While some players find the plot compelling and relevant, especially in today's context, others view it as a standard backdrop that primarily serves to facilitate the game's stealth mechanics and mission objectives. Overall, the narrative is appreciated for its integration with gameplay, though it may not stand out as particularly memorable compared to other titles in the genre.
“The story is gripping, revolving around geopolitical threats and espionage that feel relevant and timely.”
“The storyline is engaging, featuring well-written dialogue and complex characters that contribute depth to the espionage-laden plot.”
“The plot revolves around many issues of global concern, mainly cyber warfare, surveillance states, and World War III, all of which have become all the more relevant in the almost 20 years since this game graced consoles and PCs for the first time in 2005.”
“The story is dated and probably the weakest part of the game, but it certainly doesn't detract from the experience.”
“The story is so dull you will forget every story beat and minor character between cutscenes, meaning there is little reason to keep playing.”
“I mean it is just there to drive you from mission to mission, but I found it to be extremely generic, boring, and uninteresting.”