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Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory Game Cover
91%Game Brain Score
story, gameplay
stability, grinding
93% User Score Based on 3,773 reviews
Critic Score 86%Based on 3 reviews

Platforms

Xbox Series X|SPlaystation 2PCNintendo GamecubeXbox OneXboxNintendo DsWindowsPlayStationUplay
Tom Clancy's Splinter Cell: Chaos Theory Game Cover

About

Tom Clancy's Splinter Cell: Chaos Theory is a single player and multiplayer tactical shooter game. It was developed by Ubisoft Montreal and was released on March 29, 2005. It received positive reviews from critics and very positive reviews from players.

You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.

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93%
Audience ScoreBased on 3,773 reviews
story262 positive mentions
stability33 negative mentions

  • Chaos Theory is widely regarded as the best entry in the Splinter Cell series, offering refined stealth mechanics and engaging level design.
  • The game features a captivating story with memorable characters and witty dialogue, enhancing the overall experience.
  • Despite its age, the graphics and sound design still hold up well, providing an immersive atmosphere that complements the gameplay.
  • The PC port has several technical issues, including lack of native controller support and occasional crashes, requiring community fixes to improve performance.
  • The game lacks a proper tutorial, relying on separate tutorial videos that can be confusing for new players.
  • Some levels, particularly towards the end, can feel frustratingly difficult and may require trial and error to complete.
  • story
    904 mentions Positive Neutral Negative

    The story of "Splinter Cell: Chaos Theory" is generally well-received, characterized as engaging and reflective of classic Tom Clancy themes involving espionage and geopolitical intrigue. While some players find the narrative predictable and not particularly groundbreaking, it effectively serves as a backdrop for the gameplay, providing context for the missions and character interactions. The game allows for multiple approaches to mission objectives, enhancing replayability, though some missions are criticized for being overly linear or convoluted. Overall, the story is seen as a solid complement to the game's stealth mechanics, with memorable moments and character dynamics that resonate with fans of the genre.

    • “The narrative is gripping, with a mature, complex story exploring geopolitical intrigue and covert operations.”
    • “The story is excellent, about informational warfare, thin line between war and peace, and the extent a man must go to prevent something sinister.”
    • “The story is captivating and enjoyable, and I have to say, this is the only game from my childhood that I'm able to properly enjoy even today.”
    • “The story is dated and probably the weakest part of the game, but it certainly doesn't detract from the experience.”
    • “The story is so dull you will forget every story beat and minor character between cutscenes, meaning there is little reason to keep playing.”
    • “The story is quite cliché but it's serviceable because of the acting and the jokes, as well as the scenarios you find yourself in.”
  • gameplay
    642 mentions Positive Neutral Negative

    The gameplay of *Splinter Cell: Chaos Theory* is widely praised for its exceptional stealth mechanics, intuitive controls, and intricate level design that allows for multiple approaches to objectives. Players appreciate the game's atmospheric use of light and sound, which enhances the stealth experience, while the cooperative multiplayer mode adds a unique dynamic. Despite some criticisms regarding outdated graphics and occasional control issues, the overall gameplay remains engaging and has aged remarkably well, solidifying its status as a classic in the stealth genre.

    • “The gameplay here is great and very different from other stealth games.”
    • “The stealth mechanics are incredible, best I've ever seen in any game and very intuitive and easy to learn.”
    • “Absolutely blown away by how well this game holds up today, the stealth mechanics feel smooth and intuitive, the level design offers so many creative routes, and the atmosphere is pure espionage bliss.”
    • “Disappointing mechanics and maps for a stealth game, many times I just had to brute force my way through the level because there were no strategic stealth routes.”
    • “The last few levels have a bit of action and set pieces, but the game's mechanics are not built for fast-paced combat, so those sections are frustrating and weak overall.”
    • “It does suffer severely from some 'old game' problems like relying on manual quick-saves instead of checkpoints and not explaining some major gameplay mechanics very well.”
  • graphics
    397 mentions Positive Neutral Negative

    The graphics of "Splinter Cell: Chaos Theory" are widely praised for their impressive quality, especially considering the game was released in 2005. Many reviewers note that the lighting effects and environmental details have aged well, maintaining a visually appealing experience even today, although some character models appear dated. Overall, the game is recognized for its innovative use of light and shadow, contributing significantly to its immersive atmosphere and gameplay.

    • “The graphics have aged beautifully, even though Sam Fisher's eyes look scary, this game is a masterpiece.”
    • “For a 2005 game, the graphics hold up pretty well in our current year.”
    • “The graphics are stunning and they still hold up, especially considering this game came out in 2005.”
    • “The lighting system may have been revolutionary, but the game runs like it’s allergic to modern GPUs, almost like your graphics card dared to exist post-Vista.”
    • “Unless you're very nostalgic, this game is way too outdated in its graphics, gameplay, and animations.”
    • “The game nowadays has become graphically dated.”
  • music
    242 mentions Positive Neutral Negative

    The music in the game, primarily composed by Amon Tobin, is widely praised for its atmospheric and dynamic qualities, enhancing the stealth gameplay experience. Reviewers highlight the soundtrack's ability to adapt to in-game actions, creating a tense and immersive environment that complements the narrative and visuals. Overall, the soundtrack is considered one of the best in gaming history, with many players noting its memorable and iconic tracks that elevate the overall experience.

    • “The soundtrack is immaculate and greatly supplements the atmosphere.”
    • “The audio design is equally impressive, with a dynamic soundtrack by composer Amon Tobin that adapts to the player's actions, enhancing the tension and excitement of stealth gameplay.”
    • “Amon Tobin's soundtrack is great, although from time to time it would kick in at odd moments and make me think I'd been compromised.”
    • “I could barely hear what they were saying during interrogations, and yet upon detection, battle music would blast my ears off.”
    • “The only saving grace in these games is it has some decent music and Sam Fisher and Lambert's dialogue is funny. Everything else is poorly put together and ends up killing you for stupid reasons, even the soundtrack.”
    • “The ost ranges from forgettable to annoying, especially when you do a quick takedown and have to stand a minute or so of 'action music' for no reason.”
  • humor
    100 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever and witty dialogue, particularly through the character of Sam Fisher, whose dry sarcasm and banter with both allies and enemies add a light-hearted touch to the otherwise serious stealth gameplay. Players enjoy the funny interactions during interrogations and the amusing conversations between NPCs, which enhance the overall experience and contribute to the game's charm. Many reviews highlight the balance of dark humor with intense moments, making it a standout feature that elevates the game's narrative and character dynamics.

    • “Very solid game, enjoyable stealth and satisfying takedowns, funny interrogation dialogues, great voice acting with lots of flavor that elevate the game, and mildly interesting briefings before missions to get you in the op mood.”
    • “The humor in this game is lowkey but effective.”
    • “The humorous quips of Sam Fisher never tire, and are always welcome, despite the serious tone the game takes on for the most part, giving Sam that old, characterized charm that you can't find in modern protagonists.”
  • atmosphere
    86 mentions Positive Neutral Negative

    The atmosphere in "Tom Clancy's Splinter Cell: Chaos Theory" is widely praised for its immersive and tense qualities, enhanced by dynamic lighting, detailed environments, and a haunting soundtrack by Amon Tobin. Reviewers highlight the game's ability to evoke a sense of espionage and stealth, with level design that encourages strategic gameplay and exploration. Overall, the combination of sound design, graphics, and atmospheric storytelling creates a unique experience that many consider unmatched in the stealth genre.

    • “Dynamic lighting and shadows are core gameplay mechanics, creating a stunningly cinematic and tense atmosphere.”
    • “The atmosphere, theme, music, and most importantly, voice acting and sound design combine together to give you an immersive experience unlike any other stealth game made even today.”
    • “The locations are superbly designed, drawing in a sense of haunting atmosphere with solid, musical ambience that forces you to move slowly and silently through the shadows to avoid detection and successfully complete your objectives.”
    • “The game lacks the visual style of the first Splinter Cell game, which is a shame, as it results in the loss of some atmosphere.”
    • “You can go all guns blazing in most of the missions, but this is not recommended as it not only ruins the atmosphere of the game, but you die very quickly in frontal combat.”
    • “While some of the pre-rendered CGI scenes look stiff and faces in the game look generally a smidge wonky, the strong emphasis on lighting and atmosphere carry the game.”
  • replayability
    53 mentions Positive Neutral Negative

    The game "Chaos Theory" is widely praised for its exceptional replayability, attributed to its diverse level designs, multiple paths, and optional objectives that encourage varied playstyles. Players appreciate the engaging single-player campaign, cooperative modes, and competitive multiplayer, all of which contribute to its lasting appeal. Overall, the game offers a rich experience that remains enjoyable and replayable, even years after its release.

    • “This game has extensive replay value.”
    • “The absolute best stealth game I've ever played; I still go back and play it twice a year because of its replayability and outstanding quality that holds to this date.”
    • “High replay value due to multiple paths and doing stealth or lethal runs followed by a scoring system at the end of each chapter.”
    • “Well, there are not many cons with this game, but they can limit the replayability value over the course of time.”
    • “I think the campaign was short; I haven't played it through yet (again), but the length and replayability is still decent.”
    • “Story & replay value: 3 / 10 -> the story was okay, but I played games with far better plots and stories than this game, and the ending was a bit disappointing to be honest.”
  • stability
    43 mentions Positive Neutral Negative

    The stability of the game is mixed, with some players reporting a smooth experience with no crashes or major issues, particularly on modern hardware. However, others have encountered various bugs, including AI glitches and visual anomalies, which can detract from gameplay. Overall, while the game has its share of bugs, many find it enjoyable and manageable with patches and workarounds.

    • “If you never played it back in the day, don't worry about trying it now, it runs great on my computer, no issues.”
    • “This game runs great on modern systems and there are very quick and easy patches that allow full screen support for high-res 16:9 panels as well as controller support that perfectly mimics the Xbox version.”
    • “Awesome game, encountered no glitches, no crashes.”
    • “Very buggy on modern hardware but overall an amazing classic(ish) game!”
    • “This port is absolute garbage, lacking controller support, constant glitches and crashes.”
    • “And i must say i consider myself rather foolish now to have sat on this title for this long, especially after my recent return to the original and my experiences with the buggy code (random lighting spikes, terrible ai, and insane amount of softlock spots).”
  • optimization
    28 mentions Positive Neutral Negative

    Overall, the game's optimization for modern PCs is lacking, with reports of compatibility issues, particularly with graphics rendering and lack of controller support. While it runs smoothly on various systems and retains a nostalgic charm, players often rely on community mods to enhance performance. Occasional crashes and minor glitches are noted, but the core gameplay experience remains enjoyable, bolstered by strong voice performances and engaging level design.

    • “I didn’t read about any major issues with this version, and based on all the research I did for mods and optimization, I didn’t expect the game to be broken.”
    • “While I had minor issues with the performance of the original Splinter Cell, this game fixed them and it runs as smooth as possible.”
    • “It might be a bit old but it aged very well; the graphics still look decent and it runs smoothly.”
    • “It's not optimized for modern computers, but with some mods from the community, it's somewhat playable.”
    • “Put simply, the game is not optimized for modern machines.”
    • “This game was officially not sold for PC as a digital product because it has optimization problems where the shadows and lighting don't render properly on modern video cards and has compatibility issues that were not fixed later by Ubisoft.”
  • emotional
    15 mentions Positive Neutral Negative

    The emotional aspect of the game is described as lacking depth, with a protagonist who is capable but not particularly relatable or emotionally invested in his mission. While some players appreciate the character chemistry and humor, they note that the storytelling feels uneven, with emotional highs arriving too early in the narrative. Overall, the game is seen as more focused on gameplay mechanics and challenge than on delivering a compelling emotional experience.

    • “15 years later and no other game has come close to touching this (with the exception of MGS 3 which sadly is not on Steam).”
    • “Finally beating the boathouse mission 12 years later made me feel so accomplished.”
    • “Completed now that I'm an adult, started when I was a little kid made me feel memories... and the gameplay is awesome. You have to stay in the dark to not get caught by the others; that is Splinter Cell. Played in co-op, it's funnier too.”
  • grinding
    14 mentions Positive Neutral Negative

    Reviews highlight that grinding in the game can be tedious, often requiring players to backtrack and complete optional objectives that feel disconnected from the main narrative. While some players find the gameplay enjoyable and manageable, the repetitive nature of certain missions and the need for meticulous setup can detract from the overall experience. Despite these issues, many still appreciate the game for its fun elements and value for money.

    • “You'll need a second life for grinding.”
    • “But what lets all of this down is a tedious story, very linear environments with a single path through made more tedious due to backtracking along that path to look for poorly defined objectives and wrapped up with a selection of clunky controls and a focus on just two options of drawing guards towards the end of a gun barrel or walking up behind them.”
    • “I think every mission, except the last one, has some 'alternative' objective embedded into them, like placing tabs on phone lines and so forth. While it's good that they tried to have some extra things to do on a mission, it kind of feels ridiculous at some points. I mean, you are on a mission to literally prevent World War III, and someone asks you to go find some manifest logs on three computers or remove multiple really tediously hidden listening devices, so a random ally espionage agency won't be caught using them. These are again purely optional, and I usually got them done during my normal sneaking about the areas, but I never went out of my way to complete them, as there's really nothing to be gained but a 100% rating on the mission.”
  • monetization
    3 mentions Positive Neutral Negative

    Reviews indicate a strong dissatisfaction with the current monetization practices, highlighting a shift towards microtransactions and in-game advertisements that detract from the overall experience. Players long for a return to more authentic content without the influence of commercial interests, contrasting it with past versions that featured no such monetization tactics.

    • “- No microtransactions and loot boxes.”
    • “Back when they actually dared to make real art - with great characters and writing.”
    • “Back when they actually dared to make real art - with great characters and writing; and not just the cliched, one-dimensional garbage they churn out for dumb kids now that's riddled with always online, microtransaction aids.”
    • “No microtransactions and loot boxes.”
    • “The in-game advertisements for products have changed; I remember Sam eating a well-known brand of chewing gum on the 360 version, but on the Steam version, he was eating a far different brand.”
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15h Median play time
15h Average play time
13h Main story
19h Completionist
6-30h Spent by most gamers
*Based on 9 analyzed playthroughs
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Tom Clancy's Splinter Cell: Chaos Theory is a tactical shooter game.

Tom Clancy's Splinter Cell: Chaos Theory is available on Xbox Series X|S, PC, Xbox One, Windows and others.

The main story can be completed in around 13 hours, while the entire game is estimated to take about 19 hours to finish. On average players spend around 15 hours playing Tom Clancy's Splinter Cell: Chaos Theory.

Tom Clancy's Splinter Cell: Chaos Theory was released on March 29, 2005.

Tom Clancy's Splinter Cell: Chaos Theory was developed by Ubisoft Montreal.

Tom Clancy's Splinter Cell: Chaos Theory has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Tom Clancy's Splinter Cell: Chaos Theory is a single player game with multiplayer and local co-op support.

Similar games include Tom Clancy's Splinter Cell, Tom Clancy’s Splinter Cell Blacklist, Tom Clancy's Splinter Cell Conviction, Hitman: Blood Money, Hitman 2: Silent Assassin and others.