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Tom Clancy's Splinter Cell Chaos Theory

91%Game Brain Score
story, gameplay
stability, grinding
93% User Score Based on 6,816 reviews
Critic Score 86%Based on 3 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 2Playstation 2WindowsWindowsPlayStationPlayStationNintendo GamecubeNintendo GamecubeXbox OneXbox OneNintendo DsNintendo DsUplayUplay

About

Tom Clancy's Splinter Cell Chaos Theory is a shooter game that offers both single-player and co-op multi-player modes. As protagonist Sam Fisher, players must stop a cyberterrorist plot threatening global war. Although online multiplayer, leaderboards, and voice features are no longer supported, the game has been tested to play on Xbox 360 consoles with potential minor irregularities.

Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot
Tom Clancy's Splinter Cell Chaos Theory screenshot

93%
Audience ScoreBased on 6,816 reviews
story480 positive mentions
stability62 negative mentions

  • One of the best stealth games ever made, with refined mechanics and engaging level design.
  • The graphics and sound design hold up remarkably well for a game released in 2005, creating an immersive atmosphere.
  • Offers multiple approaches to missions, allowing players to choose between lethal and non-lethal tactics.
  • The PC port has significant issues, including clunky controls and lack of proper controller support.
  • Some levels, particularly the Bathhouse, can be frustratingly designed, leading to cheap deaths.
  • The game lacks a proper tutorial, relying instead on separate tutorial videos that may not adequately prepare new players.
  • story
    1,630 mentions Positive Neutral Negative

    The story of "Splinter Cell: Chaos Theory" is generally regarded as engaging but not groundbreaking, often described as a typical Tom Clancy narrative involving geopolitical tensions and espionage. While some players appreciate the plot's relevance and the character interactions, others find it predictable and lacking depth, serving primarily to justify the gameplay rather than stand out on its own. The game features a variety of missions with multiple approaches, allowing for creative gameplay, but the storytelling can feel uneven, with some missions being more memorable than others.

    • “The story is gripping, revolving around geopolitical threats and espionage that feel relevant and timely.”
    • “Chaos theory in particular is a title that unifies a great story with amazing levels.”
    • “Despite its age, for those looking for a great stealth game with a captivating story, chaos theory delivers.”
    • “The story is dated and probably the weakest part of the game, but it certainly doesn't detract from the experience.”
    • “The story is much weaker than the previous two entries and the game is quite a bit easier with enemies taking longer to spot you and dealing far less damage.”
    • “I mean it is just there to drive you from mission to mission, but I found it to be extremely generic, boring, and uninteresting.”
  • gameplay
    1,146 mentions Positive Neutral Negative

    The gameplay of "Tom Clancy's Splinter Cell: Chaos Theory" is widely praised for its sophisticated stealth mechanics, which effectively utilize light and sound to create a tense and immersive experience. Players appreciate the game's intricate level design, allowing for multiple approaches to objectives, and the introduction of cooperative gameplay enhances the overall experience. While some controls may feel outdated and the game can be punishing, the core mechanics and engaging gameplay have stood the test of time, making it a standout title in the stealth genre.

    • “Tom Clancy's Splinter Cell: Chaos Theory stands as a pinnacle of the stealth genre, delivering a thrilling experience that expertly blends intricate gameplay mechanics, a compelling narrative, and stunning visuals.”
    • “The gameplay mechanics, primarily the stealth elements, are the highlight here.”
    • “Easily the best Splinter Cell title, Chaos Theory scratches that covert infiltration itch with satisfying precision - by combining stealth tropes such as light and noise detection, and interrogation mechanics with tight level design, cool-as-shit set pieces, and an engaging narrative.”
    • “It does suffer severely from some 'old game' problems like relying on manual quick-saves instead of checkpoints and not explaining some major gameplay mechanics very well.”
    • “The gameplay is too punishing, boring, confusing, lacking in both creativity and in design sense, and the story is nonexistent and uninteresting.”
    • “I'm constantly fighting the controls, and the stealth mechanics just haven't held up well.”
  • graphics
    762 mentions Positive Neutral Negative

    The graphics of "Splinter Cell: Chaos Theory" are widely praised for their impressive quality, especially considering the game was released in 2005. Many reviewers note that the visuals, particularly the lighting and environmental details, have aged well and still hold up against modern standards, despite some dated character models. Overall, the game is recognized for its artistic direction and technical achievements, making it a standout title in the stealth genre.

    • “The visuals were ahead of their time upon release, with realistic lighting and character animations.”
    • “Impeccable graphics for a 2005 game, absolutely insane playing it in 2022 on a 34" monitor and still being able to enjoy without having belief-suspending, bad graphics.”
    • “The graphics are stunning and they still hold up.”
    • “The game nowadays has become graphically dated.”
    • “The graphics are split oddly through both my desktop screens and looks bad.”
    • “Dated graphics; however, no modern-day stealth games can even compare.”
  • music
    434 mentions Positive Neutral Negative

    The music in "Splinter Cell: Chaos Theory," primarily composed by Amon Tobin, is widely praised for its dynamic and atmospheric qualities, enhancing the game's stealth mechanics and overall immersion. Reviewers highlight the soundtrack's ability to adapt to gameplay situations, creating tension and excitement, with many considering it one of the best in video game history. The unique and memorable compositions not only elevate the gaming experience but also evoke nostalgia, making the soundtrack a standout feature of the game.

    • “The audio design is equally impressive, with a dynamic soundtrack by composer Amon Tobin that adapts to the player's actions, enhancing the tension and excitement of stealth gameplay.”
    • “The soundtrack is absolutely beautiful and the bank music will be living rent free in my head for the rest of my life.”
    • “Amon Tobin did the soundtrack and it literally is the best possible music you can have while sneaking around, which makes a competent and somewhat interesting game into something transcendent.”
    • “I could barely hear what they were saying during interrogations, and yet upon detection, battle music would blast my ears off.”
    • “The only saving grace in these games is it has some decent music and Sam Fisher and Lambert's dialogue is funny. Everything else is poorly put together and ends up killing you for stupid reasons, even the soundtrack.”
    • “The OST ranges from forgettable to annoying, especially when you do a quick takedown and have to stand a minute or so of 'action music' for no reason.”
  • humor
    202 mentions Positive Neutral Negative

    The humor in "Splinter Cell: Chaos Theory" is widely praised for its clever and witty dialogue, particularly through the character of Sam Fisher, whose dry sarcasm and banter with both allies and enemies add a light-hearted touch to the otherwise serious narrative. Players enjoy the amusing interactions during interrogations and the comedic exchanges between NPCs, which contribute to the game's charm and replayability. Overall, the humor is seen as a standout feature that enhances the gaming experience, balancing the darker themes with moments of levity.

    • “While the original and sequel Splinter Cell had some changes in dialogue based on major actions, the missions are rich with funny and interesting dialogue from both within your team and the NPCs throughout the map.”
    • “The humorous quips of Sam Fisher never tire, and are always welcome, despite the serious tone the game takes on for the most part, giving Sam that old, characterized charm that you can't find in modern protagonists.”
    • “In comparison to Blacklist's deathly serious tone, the humorous interactions with some of the guards that you interrogate at knife point were a welcome change of pace as well.”
  • atmosphere
    144 mentions Positive Neutral Negative

    The atmosphere in "Splinter Cell: Chaos Theory" is widely praised for its immersive and tense qualities, enhanced by detailed environments, realistic lighting, and a masterfully crafted soundtrack by Amon Tobin. Reviewers highlight the game's ability to evoke a sense of being a stealthy operative, with sound design and environmental storytelling contributing significantly to the overall experience. Despite some criticisms regarding visual elements, the game's atmosphere remains a standout feature, making it a defining title in the stealth genre.

    • “At the time of its release, 'Chaos Theory' was a graphical powerhouse, boasting detailed environments, realistic lighting effects, and fluid character animations that significantly contribute to the game's immersive atmosphere.”
    • “The atmosphere, theme, music, and most importantly, voice acting and sound design combine together to give you an immersive experience unlike any other stealth game made even today.”
    • “The locations are superbly designed, drawing in a sense of haunting atmosphere with solid, musical ambience that forces you to move slowly and silently through the shadows to avoid detection and successfully complete your objectives.”
    • “The game lacks the visual style of the first Splinter Cell game, which is a shame, as it results in the loss of some atmosphere.”
    • “You can go all guns blazing in most of the missions, but this is not recommended as it not only ruins the atmosphere of the game, but you die very quickly in frontal combat.”
    • “While some of the pre-rendered CGI scenes look stiff and faces in the game look generally a smidge wonky, the strong emphasis on lighting and atmosphere carries the game.”
  • replayability
    96 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by its diverse gameplay options, multiple paths, and the ability to approach missions with different strategies, such as stealth or aggressive tactics. Players appreciate the engaging single-player campaign and the multiplayer component, despite its current limitations, which further enhances replay value. Overall, the game's intricate level designs and varied objectives encourage players to return for multiple playthroughs, making it a standout in the stealth genre.

    • “The absolute best stealth game I've ever played; I still go back and play it twice a year because of its replayability and outstanding quality that holds to this date.”
    • “So many ways to play this game and to approach your encounters; there is much greater replay value here than most single-player mission-based games.”
    • “High replay value due to multiple paths and doing stealth or lethal runs followed by a scoring system at the end of each chapter.”
    • “The multiplayer component extends the replayability of the game, ensuring that you'll be engaged even after completing the main campaign.”
    • “Story & replay value: 3 / 10 -> the story was okay, but I played games with far better plots and stories than this game, and the ending was a bit disappointing to be honest.”
    • “Well, there are not many cons with this game, but they can limit the replayability value over the course of time.”
  • stability
    82 mentions Positive Neutral Negative

    The stability of the game is a mixed bag, with some players reporting smooth performance and minimal issues, while others encounter significant bugs, glitches, and crashes. Many users suggest that while the game can run well on modern systems, it often requires unofficial patches for optimal performance, particularly for widescreen support and controller compatibility. Overall, experiences vary widely, with some enjoying the game despite its flaws, while others find it frustratingly unstable.

    • “Runs great on modern systems and there are very quick and easy patches that allow full screen support for high resolution 16:9 panels as well as controller support that perfectly mimics the Xbox version.”
    • “Awesome game, encountered no glitches, no crashes.”
    • “Runs great on modern hardware.”
    • “Save yourself the time, it's a buggy horrible mess with zero to no fixes; Hamachi, Radmin, nothing works properly.”
    • “This port is absolute garbage, lacking controller support, constant glitches and crashes.”
    • “And I must say I consider myself rather foolish now to have sat on this title for this long, especially after my recent return to the original and my experiences with the buggy code (random lighting spikes, terrible AI, and insane amount of softlock spots).”
  • optimization
    50 mentions Positive Neutral Negative

    The game's optimization for PC has received mixed reviews, with many players noting significant issues such as lack of controller support and compatibility problems with modern hardware, particularly regarding shadows and lighting. While some users report that it runs smoothly on various systems and retains decent graphics, others emphasize that it is not well-optimized for contemporary machines, leading to a less than ideal experience. Overall, the game shows its age and struggles with modern optimization standards, despite some players finding workarounds to enhance performance.

    • “While I had minor issues with the performance of the original Splinter Cell, this game fixed them and it runs as smooth as possible.”
    • “It also runs smoothly on pretty much any computer, while still looking alright.”
    • “Players are also marked on their performance at the end of each mission out of 100%, with non-lethal kills, never being detected as an intruder, and the completion of secondary objectives contributing to your final score.”
    • “I love the nostalgia, but this game is just not optimized for playing on PC, and it doesn't even have any controller support.”
    • “Put simply, the game is not optimized for modern machines.”
    • “This game was officially not sold for PC as a digital product because it has optimization problems where the shadows and lighting don't render properly on modern video cards and has compatibility issues that were not fixed later by Ubisoft.”
  • grinding
    28 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, with some describing it as tedious due to repetitive tasks and backtracking, while others appreciate the quicksave feature that alleviates difficulty. Although certain missions and objectives can feel unnecessarily drawn out, many still enjoy the overall gameplay and find it engaging despite these grinding elements. Overall, while grinding can detract from the experience, it doesn't overshadow the game's fun factor for many players.

    • “You'll need a second life for grinding.”
    • “But what lets all of this down is a tedious story, very linear environments with a single path through made more tedious due to backtracking along that path to look for poorly defined objectives and wrapped up with a selection of clunky controls and a focus on just two options of drawing guards towards the end of a gun barrel or walking up behind them.”
    • “I think every mission, except the last one, has some 'alternative' objective embedded into them, like placing tabs on phone lines and so forth. While it's good that they tried to have some extra things to do on a mission, it kind of feels ridiculous at some points. I mean, you are on a mission to literally prevent World War III, and someone asks you to go find some manifest logs on three computers, or remove multiple really tediously hidden listening devices, so a random ally espionage agency won't be caught using them. These are again purely optional, and I usually got them done during my normal sneaking about the areas, but I never went out of my way to complete them, as there's really nothing to be gained but a 100% rating on the mission.”
  • emotional
    28 mentions Positive Neutral Negative

    The emotional aspect of the game is described as uneven, with players noting a lack of deep emotional engagement compared to later entries in the series. While some moments evoke nostalgia and a sense of accomplishment, particularly for long-time fans, the overall storytelling is seen as more professional than emotionally resonant. The character dynamics and humor are appreciated, but the emotional investment in the protagonist, Sam Fisher, is perceived as minimal.

    • “Finally beating the boathouse mission 12 years later made me feel so accomplished.”
    • “Completed now that I'm an adult, started when I was a little kid made me feel memories... and the gameplay is awesome. You have to stay in the dark to not get caught by the others; that is Splinter Cell. Playing in co-op is funnier too.”
    • “Good guy goes, finds things, discovers news about another thing, goes to find things, travels to other places about things, finds out info about a guy involving things, good guy looks and finds a guy involved with bad things, emotional moment ensues, and you press on to save the day in a climactic ending.”
  • monetization
    6 mentions Positive Neutral Negative

    Reviews indicate a strong discontent with modern monetization practices, particularly the prevalence of microtransactions and loot boxes, which detract from the game's artistic integrity. Players express nostalgia for earlier versions that featured no such monetization tactics, highlighting a shift towards more commercialized content. Additionally, changes in in-game advertisements reflect a broader trend of commercialization that some users find disappointing.

    • “Back when they actually dared to make real art - with great characters and writing; and not just the cliched, one-dimensional garbage they churn out for dumb kids now that's riddled with always online, microtransaction aids.”
    • “The in-game advertisements for products have changed because I remember Sam eating a well-known brand of chewing gum on the helicopter in the 360 version, but on the Steam version, he was eating a far different brand.”
    • “- no microtransactions and loot boxes”

Buy Tom Clancy's Splinter Cell Chaos Theory

17h Median play time
18h Average play time
13h Main story
19h Completionist
7-30h Spent by most gamers
*Based on 20 analyzed playthroughs

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