- March 15, 2007
- IO Interactive A/S
- 9h median play time
Hitman: Codename 47
Platforms
About
In Hitman: Codename 47, players assume the role of an elite assassin, known only as Agent 47, as they carry out contract kills for various clients. The game features a unique blend of stealth and action gameplay, allowing players to choose their approach to each mission. With a variety of weapons and tools at their disposal, players must navigate heavily guarded facilities and eliminate their targets with precision and creativity.
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- The game offers a unique and challenging gameplay experience that requires strategic thinking and planning.
- The soundtrack composed by Jesper Kyd is excellent and enhances the atmosphere of the game.
- As the first game in the Hitman series, it provides valuable backstory and context for Agent 47's character.
- The controls are clunky and outdated, making the gameplay frustrating for modern players.
- There is no save system during missions, forcing players to restart levels from the beginning upon failure.
- The AI can be inconsistent, often leading to unfair detection and unexpected deaths.
story
1,148 mentions Positive Neutral NegativeThe story of *Hitman: Codename 47* serves as an origin tale for Agent 47, a genetically engineered assassin navigating a series of missions across various global locations. While the narrative provides intriguing backstory and character development, it is often overshadowed by frustrating gameplay mechanics, such as the lack of mid-mission saves and the trial-and-error nature of mission completion. Despite its dated design, the game offers memorable missions and a unique atmosphere, making it a notable entry for fans interested in the roots of the *Hitman* franchise.
“The story is really interesting and captivating, detailing the secret origin of agent 47, our favorite silent assassin.”
“The story was very good and the game was really enjoyable for me.”
“The story is an important aspect of this game, it introduces the character and tells you how he came to be and what he is.”
“The lack of autosave or really any sort of save feature is immediately annoying, and I too often turned to online guides and videos to see how to get past each level rather than figuring it out myself due to how large some of the maps are, how long some missions are, and how each time I died I would have to start over from the very beginning of the mission.”
“The gameplay is terrible and stupid; you'll have to retry some missions for hours until you can get them done.”
“The story is non-existent as far as I can tell.”