- April 19, 2004
- IO Interactive
- 6h median play time
Hitman: Contracts
Platforms
About
Hitman: Contracts is a single-player shooter game with an intriguing story and compelling gameplay, offering pretty visuals and splendid music. However, it has been reported to have several bugs and a very funny behavior, all contributing to a dense atmosphere that fans of the stealth action genre might appreciate. This game, developed by IO Interactive, is the third installment in the Hitman series and features remakes of levels from Hitman: Codename 47.
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- Great atmosphere supported by an outstanding soundtrack by Jesper Kyd.
- The game features fantastic level design with multiple ways to complete missions.
- Improvements in gameplay mechanics make it more enjoyable than its predecessors.
- The game suffers from technical issues and crashes on modern systems.
- Some missions are remakes from the original Hitman game, leading to a lack of originality.
- The AI can be inconsistent, often leading to frustrating gameplay experiences.
story
562 mentions Positive Neutral NegativeThe story in "Hitman: Contracts" is primarily a series of flashbacks experienced by Agent 47 as he lies wounded, recalling past missions from the original game, "Codename 47." While the dark and atmospheric setting enhances the narrative, many players find the plot to be thin and lacking cohesion, with a significant portion of the missions being remakes that do not contribute to a strong overarching storyline. Despite its narrative shortcomings, the game is praised for its engaging mission design and replayability, making it a worthwhile experience for fans of the franchise.
“The story in Hitman: Contracts revolves around a wounded Agent 47 who eventually collapses out of shock in his apartment and begins having hallucinatory flashbacks from his earlier missions.”
“The game achieves this by using some pretty basic things like flashbacks setting the missions at night and with lots of rain to give off a very dark atmosphere combined with the once again outstanding soundtrack by composer Jesper Kyd.”
“The story links up a lot with some missions from Hitman 2 and Blood Money, which is always good and gives a sense of continuity to it.”
“The story here is as simple as it could get.”
“The story is nonexistent.”
“The weakest story in the Hitman series (47 gets shot, collapses in his hotel room and starts remembering previous missions, that's it).”