Hexus
- September 17, 2014
- iMax-Gen
- 5h median play time
Hexus is a single-player puzzle game set in ancient Egypt, where you'll search for 10 legendary artifacts while solving 120 unique puzzles. Along the way, you'll unlock 15 mini-games, build and design your own town, and customize your avatar's appearance. The game offers a range of strategic options and is estimated to take about 5 hours to complete.
Reviews
- The game is a fun and relaxing casual experience, perfect for passing the time.
- It features a variety of puzzles and mini-games, providing some engaging gameplay.
- The town-building aspect, while simple, adds a nice touch to the overall experience.
- The puzzles lack challenge and can become tedious, leading to a sense of boredom.
- The game suffers from bugs and a lack of support, which can be frustrating for players.
- Character customization and town upgrades feel inconsequential and do not significantly enhance gameplay.
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay features a color-matching mechanic where players relocate differently colored balls to create chains and meet quotas, offering a fresh take on the match-3 genre. While the initial levels are easy, the difficulty ramps up significantly, requiring strategic thinking and persistence in later stages. Overall, the game presents an original concept, though some players feel it doesn't surpass the addictive nature of classic match-3 games.
“The gameplay is original and the later levels really demand you to think ahead with your moves.”
“Mechanics involve a bunch of differently colored balls spawning, and you have to relocate them one by one to make chains until you meet a quota for each color.”
“The attempt to mix up the type of gameplay from match 3 might have been commendable, but ultimately they have not really scored a formula that is more engaging than the addictive classic.”
“The color-matching puzzles, which make up the bulk of the gameplay, start out very easy, then require persistence in the higher levels.”
“Mechanics is a bunch of differently colored balls spawning and you have to relocate balls one by one to make chains until you meet a quota of each color.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious and overly simplistic, with many reaching high levels without needing to strategize or utilize power-ups, leading to a lack of challenge.
“I find the main game tedious and far too easy; it took me until about level 60 before I had to use any thought or power-ups.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I feel like I'm just going through the motions, grinding for levels without any real sense of progress or achievement.”