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Triple Town

Triple Town Game Cover
91%Game Brain Score
gameplay, graphics
monetization, grinding
91% User Score Based on 548 reviews

Platforms

PCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
Triple Town Game Cover

About

Triple Town is a single player casual turn-based strategy game with a fantasy theme. It was developed by Spry Fox LLC and was released on December 6, 2012. It received very positive reviews from players.

Triple Town is a strategic puzzle game where you build the largest city possible by matching and combining game-pieces such as grass, bushes, and trees into houses, cathedrals, and castles. Outwit giant bears and enjoy the ultimate hardcore version with no in-app purchases or DLC, offering full content upon purchase. The goal is to grow your dream city as large as possible before the board fills, challenging your problem-solving and city-planning skills.

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91%
Audience ScoreBased on 548 reviews
gameplay23 positive mentions
monetization4 negative mentions

  • Triple Town is a cute, calm, and addictive game that offers a unique twist on the match-3 genre, requiring strategic thinking and planning.
  • The game provides a relaxing experience with charming graphics and sound effects, making it enjoyable for players of all ages.
  • The addition of a capital city where players can build and upgrade their own town adds depth and progression to the gameplay.
  • The in-game economy can feel stingy, making it difficult to earn coins and progress without grinding through levels.
  • Some players have reported issues with the game crashing and losing save files, which can be frustrating after investing time.
  • The game may become repetitive over time, as the core mechanics do not change significantly and can lead to a lack of long-term engagement.
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay of Triple Town is centered around a match-3 mechanic that is both simple to learn and challenging to master, offering an addictive experience enhanced by strategic planning and resource management. While the core mechanics are engaging and the visuals are charming, players note that the progression system can feel grindy, especially in the freemium versions, though the Steam version alleviates some of these concerns by removing microtransactions. Overall, the game provides a fun and casual puzzle experience, with a unique twist on traditional match-3 gameplay that encourages players to build and upgrade their towns.

    • “The core gameplay loop is super fun and addictive.”
    • “Easy to learn, hard to master is the best way to describe the gameplay.”
    • “Triple Town's simple and unique gameplay is just as addictive as it was on mobile or Facebook, but even better; you get the whole game, and the capital city part makes you want to keep playing so you can keep adding onto it with every completed town.”
    • “But it retains the overall feel of a freemium game in other ways, such as with 'lose to win' game mechanics requiring tons of farming in order to unlock enough 'stuff' to have a chance of completing achievements; only the gatekeeper has been removed.”
    • “The core gameplay is a fine twist on match-3 games but the metagame surrounding it absolutely ruins it with an economy that betrays the game's free-to-play roots by requiring you to grind out dozens of games to earn enough gold to purchase one-time use items.”
    • “Very fun and addicting at the beginning, a must-try even if you don't like Candy Crush; however, later on, the options for different gameplay are kind of limited, and you will basically be grinding later on.”
  • graphics
    50 mentions Positive Neutral Negative

    The graphics of the game are consistently described as cute, colorful, and appealing, contributing to its casual and relaxing atmosphere. While some users note that the visuals may feel simplistic or reminiscent of mobile games, many appreciate the charming art style and how it enhances the overall gameplay experience. Overall, the graphics are a highlight, making the game visually engaging and enjoyable.

    • “The graphics are cute and there aren't any flashing lights or timers to increase your blood pressure.”
    • “Triple Town features colorful and friendly visuals, good (and amusing) supporting sound effects, and gameplay that can be as deep as you want it to be.”
    • “Wrapped in a super cute art style, it is one of the most clever and surprising games I've played in a long time.”
    • “The actual feel of Triple Town is like that of a flash game, trapped in a static windowed mode with simple vector graphics and animation.”
    • “I do wish they would update the graphics of the version I paid for to match the quality of the free version.”
    • “Triple Town is not something you would expect to find on Steam; it is more of a Facebook-type game (except better graphics).”
  • monetization
    24 mentions Positive Neutral Negative

    The monetization aspect of the game varies significantly between platforms; while the mobile version features microtransactions and a premium currency, the Steam version eliminates all in-game purchases, allowing players to earn currency solely through gameplay. Reviewers appreciate the absence of microtransactions in the Steam version, which preserves the game's challenge, although some note that the game's design still reflects its free-to-play origins. Overall, players favor the Steam version for its straightforward purchase model and lack of nickel-and-diming.

    • “The Steam version does not have microtransactions - all currency needs to be earned in-game and there is no nickel and diming once you've bought the game, which in my eyes preserves the challenge of Triple Town's gameplay.”
    • “Unlike the Facebook version, this one comes with everything in-game; no in-game purchases with real money at all.”
    • “This version has no in-game monetization whatsoever, though it has better graphics than the phone version.”
    • “I believe there’s a mobile version as well, though sadly, it has shifted toward microtransactions.”
    • “Wish we would stop with the mobile ports to steam for the quick cash grab.”
    • “In my opinion, the above issues are all because Triple Town was originally a mobile game with microtransactions.”
  • grinding
    14 mentions Positive Neutral Negative

    The game is criticized for its excessive grinding, reminiscent of its freemium mobile origins, with players needing to invest significant time to unlock content and achieve goals. While initially engaging, the repetitive nature of gameplay and limited rewards for grinding can lead to tedium, making it less appealing for those not fond of grind-heavy experiences. Overall, players should be prepared for a time-consuming grind if they wish to progress effectively.

    • “Lazy port of a free and incredibly grindy mobile game with a fraction of the content available there, sold at a premium.”
    • “But it retains the overall feel of a freemium game in other ways, such as with 'lose to win' game mechanics requiring tons of farming in order to unlock enough 'stuff' to have a chance of completing achievements; only the gatekeeper has been removed.”
    • “But it is a very grindy game, so be prepared to play for hours on end.”
  • story
    9 mentions Positive Neutral Negative

    The game's story is generally perceived as minimal and lacking depth, with many players noting the absence of a compelling narrative or progression. While it serves as a simple and relaxing experience, the lack of a storyline or development detracts from its potential enjoyment, leaving players wishing for a more engaging plot to enhance their gameplay. Overall, the game is appreciated for its mechanics but criticized for its storytelling elements.

    • “While I really like this game and the more complicated match-3 mechanics, it would be far better if it had some sort of storyline.”
    • “Some of us aren't hardcore gamers; we don't have a ton of time for gaming or the energy to keep track of some giant, overblown story arc.”
    • “No sense of progression whatsoever, no story, no new levels, zones, and themes/settings to aim for.”
    • “Was fun for a little while until you realize there is no real development or story to it.”
    • “If there were a plot with reasons to go to the different islands, I would be playing much more often.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game offers a mix of replayability, appealing to both casual and experienced players, particularly through its simple gameplay and the opportunity to develop a permanent capital city. However, some users note that the replay value is limited, with criticisms directed at the graphics and overall quality. Despite these drawbacks, many find it enjoyable enough to return to for casual play.

    • “It's very replayable whether you're a pro at it or not.”
    • “Good for the price, with a lot of replay value anytime you're looking to unwind.”
    • “The replay value for the game is low.”
    • “The graphics are poor, the game is lame, and yet it has some replay value.”
    • “There's also a permanent capital city you can work on over many games, adding some replay value from the desire to upgrade that as much as possible.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is described as minimal and cute, complementing the overall aesthetic without being distracting. Players appreciate the cheerful sound effects, such as bear grunts and simlish mumbling, which enhance the charming atmosphere. Overall, the soundtrack contributes positively to the game's simplicity and style.

    • “What I really like most about the game, in addition to the simplicity factor, is the soundtrack.”
    • “It has pretty cute graphics and the soundtrack is not too disturbing or distracting.”
    • “Oh and don't forget the cheery music and sound effects!”
    • “The music is minimal, the graphics are clean but rather functional, and apart from some 'simlish' mumble and bear growls you won't hear very much.”
    • “It has pretty cute graphics and the soundtrack is not too disturbing or distractive.”
    • “And while it has no music, Triple Town is also host to mega-adorable sound effects: bears make little grunts and citizens will come out of their buildings to talk gibberish with each other.”
  • humor
    5 mentions Positive Neutral Negative

    The game is praised for its humor, featuring a casual and cartoonish style that includes amusing, anime-inspired bears. Players find it highly entertaining and addictive, although it lacks an endgame, leading to humorous interruptions from the bears during gameplay. Overall, it delivers a lighthearted and funny experience.

    • “It's really really funny!!”
    • “Funny little game!”
    • “Spend the entire game trying to get something and the second you get it, some bear who thinks he's funny spawns there.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is highly optimized, running smoothly on a variety of systems, including low-end PCs, with users reporting no performance issues or complaints.

    • “Stable performance; everything works like a dream. I have no complaints, and even a low-end PC can run this smoothly.”
    • “The optimization is top-notch, allowing for seamless gameplay without any lag or issues.”
    • “I appreciate how well-optimized the game is; it runs flawlessly on various hardware configurations.”
    • “The game is poorly optimized, causing frequent frame drops and stuttering even on high-end systems.”
    • “I experience constant crashes and long loading times, which makes the game nearly unplayable.”
    • “The optimization is a mess; it feels like the developers didn't bother to test it on various hardware configurations.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, often feeling a mix of excitement and sadness, particularly during intense moments that lead to unexpected setbacks, such as being caught by bears. This emotional rollercoaster enhances the overall gaming experience, making it both thrilling and poignant.

    • “Trust me, they're awesome, but just that word makes me want to cry when I'm so close and then... the bears get me.”
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20h Median play time
69h Average play time
16-171h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Triple Town is a casual turn-based strategy game with fantasy theme.

Triple Town is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 69 hours playing Triple Town.

Triple Town was released on December 6, 2012.

Triple Town was developed by Spry Fox LLC.

Triple Town has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Triple Town is a single player game.

Similar games include ISLANDERS, Dorfromantik, Home Wind, Faerie Solitaire, Kingdom Rush and others.