- March 2, 2012
- Bootsnake Games
- 20h median play time
Containment: The Zombie Puzzler
Platforms
About
"Containment: The Zombie Puzzler" is an action-puzzle game where you surround zombies with survivors of the same color to eliminate them, while avoiding infection. The game features fully animated character tiles that interact with each other and the environment, and unique storytelling through in-world text. It offers a real-time/turn-based gameplay experience in a pulse-pounding campaign and multiple survival modes.







- Containment: The Zombie Puzzler offers a unique twist on the puzzle genre with its engaging zombie-themed gameplay.
- The game features fun mechanics and a good sense of humor, making it an enjoyable experience for casual gamers.
- It provides a brief but entertaining campaign with interesting storytelling elements and various power-ups to enhance gameplay.
- The game is very short, with many players completing it in under an hour, leading to a lack of replay value.
- Gameplay can become repetitive quickly, as the mechanics lack depth and complexity, making it less engaging over time.
- Visuals and sound design are unimpressive, contributing to an overall feeling of mediocrity in the game's presentation.
- story86 mentions Positive Neutral Negative
The game's story is generally considered basic and clichéd, often described as a weak backdrop to the puzzle gameplay. While some players appreciate the humor and the attempt to weave a narrative between levels, many find the writing amateurish and the overall plot unengaging. Despite its shortcomings, the story serves as a light flavor that adds some context to the gameplay, though it is not a primary reason to play the game.
“A fun puzzle game with an interesting storytelling method.”
“Unfortunately I became hooked right away and managed to complete the 'campaign' in just over 3 hours. I was addicted, the storyline added humor to an already quirky little game, and was a nice way to move through the puzzles; it was better than just watching loading screens.”
“The game plays like an interactive story: finish one puzzle, the camera pans over scenes from the city and text describing the survivors, then onto the next puzzle.”
“The 'story' (if one even goes so far as to call it that) is just text you can read while the camera slowly moves from level to level and bloats the length noticeably if you play it all at once, not to mention the text itself is something you could come up with if you took a course in 'how to make a barebones zombie plot'.”
“Story is boring, generic and weak, so basically there is nothing to play for.”
“The levels are tied together in a 'story mode' format, and to be frank, the story is pretty rubbish, and terribly amateurly written.”