Hero's Song
- November 7, 2016
- Pixelmage Games LLC
- 2h median play time
"Hero's Song" is a roguelike fantasy action RPG with a 2D pixel art style and procedurally generated content. Create unique fantasy worlds, embark on adventures, and engage in challenging combat with intelligent enemies, either alone or with up to 25 friends. True to its hardcore nature, the game features dangerous combat with real consequences.
Reviews
- The game has a lot of potential and unique world-building mechanics that allow players to shape their own worlds based on chosen gods.
- Frequent updates from the developers show commitment to improving the game and addressing bugs.
- The graphics and music are well-received, contributing to an enjoyable atmosphere despite the game's current limitations.
- The game feels unfinished and lacks substantial content, leading to a repetitive and boring experience.
- Development has ceased, and the company has declared bankruptcy, leaving the game abandoned with no clear direction for future updates.
- Many players report significant issues with gameplay mechanics, such as poor AI, unbalanced classes, and a confusing map system.
- music29 mentions
- 21 % positive mentions
- 69 % neutral mentions
- 10 % negative mentions
The music in Hero's Song is generally well-received, with players appreciating its quality and the ability to adjust volume settings. Many find the soundtrack enhances the immersive experience of exploring the game's vast worlds, despite the current bugs and lack of content. Overall, while the music is a highlight, some reviewers feel the game's overall value does not justify its price at this stage.
“The music and game mechanics are great, and when you are trying desperately to avoid the underworld, it makes you play the game seriously because one wrong move could be the last you ever make in the living world.”
“- The artwork is nice enough, and the music is well done.”
“I love the music and exploring the huge worlds; even without all the content, hours will pass before I can tear myself away.”
“I must say I don't recommend Hero's Song at this stage for its price tag.”
“I don't even know because with how Hero's Song is built right now...it's not even worth $5, let alone the $20 they're asking.”
“Take a lesson from RimWorld, who's in early access, which is basically 10x more thought out than what Hero's Song is right now.”
- gameplay25 mentions
- 24 % positive mentions
- 60 % neutral mentions
- 16 % negative mentions
The gameplay is a mixed bag, with some players appreciating the evolving mechanics and engaging music, while others criticize the current design and lack of depth, especially in its early access state. The roguelike elements and unique death mechanics add tension, but there is a call for more traps and encounter mechanics to enhance the experience. Overall, while updates are improving the gameplay, many feel it still lacks essential features to keep players fully engaged.
“Game is coming together nicely and each update smooths out gameplay.”
“The music and game mechanics are great, and when you are trying desperately to avoid the underworld, it makes you play the game seriously because one wrong move could be the last you ever make in the living world.”
“It’s a roguelike game, and in each world you create, you’ll never know how much time you’ll be spending in it because of the game’s unique death mechanics.”
“That I know, but terrible design and gameplay choices shouldn't be excusable because it's 'early access'.”
“The gameplay is lacking very much so.”
“There needs to be traps and mechanics to encounters.”
- story21 mentions
- 14 % positive mentions
- 67 % neutral mentions
- 19 % negative mentions
The game's story aspect is currently lacking, with players noting an absence of overarching narratives, quests, and meaningful interactions, leading to a repetitive experience focused primarily on grinding and loot collection. While some enjoy the nostalgic feel reminiscent of older MMOs, many express disappointment over the game's early access state, which feels incomplete and underwhelming in terms of storytelling and world events. Overall, players recommend waiting for future updates to enhance the narrative elements before diving in.
“My story, thus far...”
“I've really been enjoying it; it's really early on though, so no quests or overarching storylines or anything right now, just killing things and getting loot, which I love. If you played older MMOs a long time ago, like EQ or other pre-2004 MMOs, it feels very similar: explore for dungeons or monster spawn areas, kill them, get loot, get crafting materials, make new armor, weapons, and jewelry.”
“If you are looking for a game to just kill some mobs and grind out levels to get loot, that's what this is at the moment. If you are wanting quests, NPC interaction, and an ascending system, I would wait until that stuff gets added later.”
“There's no storyline to why the points of interest or specific dungeons are there.”
“Game has no quests; the game gets boring really fast. Not many people playing, and you can't delete your world.”
“If you are looking for a game to just kill some mobs and grind out levels for loot, that's what this is at the moment. If you want quests, NPC interaction, and an ascending system, I'd wait until that stuff gets added later.”
- graphics18 mentions
- 56 % positive mentions
- 28 % neutral mentions
- 17 % negative mentions
The graphics of the game are generally praised for their quality and artistic style, with many players appreciating the ability to adjust settings for lower-end hardware. While initial impressions from screenshots may not do the visuals justice, in-game experiences reveal a more appealing aesthetic that complements the gameplay effectively. Overall, the graphics are considered a strong point of the game.
“Oh, and I like the art style and graphics. It's refreshing not to have to update my graphics card, and it plays on my old laptop as well!”
“This is actually good graphics and fit current gameplay.”
“The screenshots/videos don't really do the art style justice in my opinion; I thought it looked pretty bad from the pictures, but in-game it feels better.”
“Not the graphics, but the code base.”
“When you start the game, you can choose your resolution and high/medium/low graphics.”
- stability5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Overall, the game demonstrates a solid level of stability, with no crashes or lag reported by users. However, some players noted the presence of bugs and unfinished elements that can affect gameplay.
“The game didn't crash or lag for me, and it seemed relatively bug-free.”
“There are many things that do not work or have buggy results.”
“It's strangely compelling for a buggy, unfinished game.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been widely criticized as a blatant cash grab, with users expressing disappointment over the developers' lack of commitment to completing the project. Many warn potential buyers against investing in a game that appears to be abandoned, especially with the disbanding of Pixel Mage Games.
“A cash grab they never even intended to finish.”
“Pixel Mage Games is disbanding; do not buy this blatant cash grab!”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is characterized by a slow and grindy leveling system, appealing to players who enjoy extensive grinding, but it currently lacks compelling reasons to engage beyond this aspect. While combat can be challenging, effective teamwork with healers and support classes is essential for success.
“This game has a lot of potential, but right now there just isn't any reason to play this unless you want a level grinding simulator.”
“Leveling is slow and grindy, which I love; fights can get hard, and grouping with healers and support classes will help a lot.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game largely stems from its numerous bugs and unfinished elements, which create unintentionally funny situations, such as erratic sprite behavior and confusing inventory issues. Players find the game's potential overshadowed by its comedic yet frustrating lack of polish, making it feel almost untestable.
“The game has a ton of potential but it's hilariously unfinished, borderline untestable.”