Hero Lodge
- January 12, 2022
- Wheat Muffin Games
"Hero Lodge" is a game where players protect the land by completing missions across 5 campaigns, with optional NG+ versions for increased challenge. With over 150 weapons and 200 accessories, players can equip heroes according to their preferred playstyle. Heroes can be leveled up to increase stats, with a level cap in place to maintain balance. The game features minimal story dialogue and a crafting system for creating new weapons and accessories.
Reviews
- The game features a deep and engaging turn-based combat system with a diverse roster of characters, each offering unique gameplay experiences.
- The developer is actively involved in improving the game based on player feedback, which enhances the overall experience.
- The tactical gameplay encourages strategic thinking and team composition, making battles feel rewarding and challenging.
- The game lacks a substantial story and character art quality, which may detract from the overall immersion.
- Players cannot save mid-battle, leading to potentially frustrating experiences during long encounters.
- The difficulty level is quite high, even on easy mode, which may not appeal to all players and can feel more like work than fun.
- gameplay18 mentions
- 11 % positive mentions
- 72 % neutral mentions
- 17 % negative mentions
The gameplay is highly engaging, featuring a variety of unlockable units and base enhancements that introduce fresh mechanics and tactical depth. Players can invest significant time optimizing encounters, with each of the 25 characters offering unique gameplay experiences. While the combat mechanics are well-designed and informative, the overall presentation, including graphics and music, is considered lacking.
“Combat has a few fresh mechanics and provides all the information required to make tactical choices (no hit rate here).”
“You have 25 different characters, and all of them provide extremely different gameplay experiences.”
“Everything except the gameplay is ugly or bad: graphics, music, UI.”
“You can easily spend hours trying to optimize an encounter to keep your team members alive and avoid mechanics.”
“New mechanics are being introduced in every chapter.”
- story12 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's story is largely considered minimal and irrelevant, with players noting a straightforward mission-based loop that lacks depth. While there are some branching options in missions, the overall narrative is overshadowed by repetitive gameplay and mediocre presentation.
“Honestly, very little story elements.”
“Pretty much no story.”
“The graphics are mediocre at best, the music and effects are repetitive and forgettable, the UI is clunky, the story is irrelevant... but the combat.”
- graphics6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics of the game are widely criticized as mediocre, with many reviewers describing them as ugly and clunky. Overall, the visual presentation is considered a significant drawback, overshadowing the gameplay experience.
“The graphics are mediocre at best; the music and effects are repetitive and forgettable, the UI is clunky, and the story is irrelevant... but the combat.”
“Everything except the gameplay is ugly or bad: graphics, music, UI.”
“The biggest con of this game is the sound and graphics.”
- music4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The music and sound effects in the game are criticized for being repetitive and forgettable, contributing to an overall negative perception of the game's audio experience.
“The music and sound effects are repetitive and forgettable.”
“Everything except the gameplay is ugly or bad: graphics, music, UI.”
“The music and sound effects are repetitive and forgettable.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the straightforward game loop of missions and base management, which allows for replayable battles, enhancing the overall replayability of the game.
“The game loop is straightforward: mission > base > mission with replayable battles.”
“The game loop is straightforward: mission > base > mission with replayable battles.”