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Hello Charlotte EP3: Childhood's End Game Cover

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Hello Charlotte EP3: Childhood's End is a single player role playing game with horror, thriller, violence and science fiction themes. It was developed by etherane and was released on January 4, 2018. It received overwhelmingly positive reviews from players.

"Hello Charlotte: Childhood's End" concludes the series by serving as a prologue and epilogue to the main plot. This atmospheric adventure game explores themes of memory, identity, and connection as it follows Charlotte's journey from her past to her future. Featuring surreal environments and thought-provoking puzzles, players will delve into Charlotte's story and reflect on the consequences of her actions. Released: Not specified. Developer and Publisher: Not specified.

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98%
Audience ScoreBased on 1,125 reviews
story135 positive mentions
grinding3 negative mentions

  • Incredible and deeply emotional story that resonates with players, often leading to tears.
  • Unique art style and engaging character design that enhances the overall experience.
  • Strong themes of mental health, trauma, and personal growth that are explored throughout the trilogy.
  • Confusing narrative that can leave players feeling lost, especially without prior knowledge of the first two episodes.
  • Some players may find the heavy themes and graphic content distressing or triggering.
  • Gameplay is minimal and often consists of reading and puzzles, which may not appeal to everyone.
  • story
    432 mentions Positive Neutral Negative

    The "Hello Charlotte" series is praised for its intricate and deeply personal storytelling, exploring complex themes such as grief, mental illness, and the human experience. While some players find the narrative convoluted and challenging to follow, many appreciate the emotional depth and character development, often describing it as a transformative experience. The series is noted for its unique art style and the ability to provoke thought and reflection, making it a standout in narrative-driven gaming.

    • “Hello Charlotte is art in its purest form, that expresses very complex themes and tells a very brutal yet inspiring story that cannot be conveyed by simple words.”
    • “The story itself follows the reality and tells the story of so many of us, and the themes that the Hello Charlotte games cover are something I see very rarely, and I'm happy that this game makes them seen.”
    • “The final chapter made me realize how personal for the author this story is, and in a way, the game is the creator's way of expressing their inner mental struggles that cannot be simply described by words, which they achieved perfectly with very deep characters and worldbuilding.”
    • “I think that the story was a little short since certain revelations at the end came really quickly without a lot of room to breathe or process it.”
    • “The story is a bit vague sometimes and you can get confused.”
    • “After playing ep1 and 2, I was hoping that playing this would make me understand the whole story better, but I ended up feeling even more confused (even after looking up explanations online). I'm quite disappointed since I loved the visuals and the characters from all 3 episodes.”
  • emotional
    86 mentions Positive Neutral Negative

    The emotional impact of the game series is profound, with many players reporting intense feelings of sadness, catharsis, and personal connection to the narrative. The storytelling is described as both beautiful and haunting, often leading to tears and deep reflection on themes of trauma, mental illness, and personal experiences. Overall, players find the series to be a powerful emotional journey that resonates long after completion, making it a highly recommended experience for those seeking a heartfelt and impactful story.

    • “It's a great game with good storytelling - albeit a little confusing - but once you take the time to process what Etherane has tried to convey, it becomes a more touching, enchanting, and truly raw experience.”
    • “The author's postscript seems almost in conflict with the hostile nature of the game itself, until I realized that much of this game is a personal catharsis, an emotional bloodletting, it is an unapologetic deal-with-it artistic expression of trauma and mental illness.”
    • “Playing this game made me feel seen and heard when no one else did; it just got me.”
  • graphics
    59 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their unique and beautiful art style, which enhances the storytelling and emotional depth of the narrative. Players appreciate the intricate character designs and atmospheric visuals, noting a marked improvement in quality across the series. While some find the gameplay repetitive, the stunning artwork and immersive aesthetics are often highlighted as standout features that elevate the overall experience.

    • “The art style and the characters really amaze me, and I look forward to Etherane's other games and more games with this exact vibe.”
    • “An intricately connected, deeply personal story expressed with outstanding characters and artwork.”
    • “Etherane's art style and storytelling is phenomenal, as proven with their previous installments of Hello Charlotte, and this one is the icing on the cake.”
    • “Do not buy it, maybe look up some artwork or video reviews.”
    • “The setting, story, music, artwork, all of them are so unique that it's hard to forgive.”
    • “I was not very fond of the first game outside of the art style, but it was still a quirky little RPG Maker game.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay in this series is generally considered minimal and often described as repetitive, primarily consisting of walking and solving light puzzles, which some players find boring. While the gameplay is not the main focus and is often overshadowed by the compelling story and unique art style, it still provides a satisfactory experience for those who appreciate narrative-driven games. Overall, players emphasize that the engaging story compensates for the lackluster gameplay, making it worthwhile despite its shortcomings.

    • “A very unique gameplay experience and getting through all the endings is super worth it!”
    • “Recency bias or not, I truly loved this game and from start to finish, even the always-frustrating RPG Maker puzzle gameplay came to really mean something in the end.”
    • “Understand this is a visual novel first with a gameplay aspect second.”
    • “The gameplay is mostly walking around with some light, but challenging, puzzles to solve here and there.”
    • “If you are looking for gameplay then this is not the game for you.”
  • music
    43 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its ability to enhance the overall experience and fit the game's themes, while others note that it primarily consists of free samples and lacks a cohesive original soundtrack. Some standout pieces have been highlighted, particularly those composed by etherane and kal engel, but there are criticisms regarding repetitive loops and inconsistent volume levels. Overall, the music is seen as a significant aspect of the game, contributing to its emotional depth and atmosphere.

    • “The execution is flawless with very good music chosen, and a big applause to the creator for creating this almost entirely by herself.”
    • “A rare experience: the well-fleshed-out characters, atmospheric music, unique art style, and heart-gripping story had my attention from start to finish.”
    • “The music (some composed by etherane, others outsourced) is varied and distinctive.”
    • “The game does not have an original soundtrack and uses mainly free music samples, with several original pieces composed by Etherane herself and Kal Engel.”
    • “Music is okay-ish, right down to three-second unbearable loops from which you will very soon start banging your head, as if this loop was inserted out of spite into a long puzzle segment.”
    • “Better choices in stock music for specific moments, even though some are used so often that I can't hear them and not think of something else where I heard it too.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is a mix of dark, sharp wit and self-awareness, often contrasting with its intense and philosophical themes. While some players appreciate the quirky and surreal comedic elements, others feel that the humor has diminished compared to earlier episodes, missing the cheekiness and lightheartedness that initially stood out. Overall, the game balances its emotional depth with moments of humor, creating a unique and thought-provoking experience.

    • “While there are incredibly intense moments, the game is also freaking hilarious and is nothing if not self-aware.”
    • “The humor this game has is pretty dark (like the other games), but also incredibly sharp towards how things currently are that it kind of hurts.”
    • “Thank you, Etherane, for making such a great, funny, and sad game.”
    • “Not funny at all.”
    • “The humor fell flat.”
    • “I didn't find any of the jokes amusing.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its chaotic yet captivating tone, creating a stark contrast to previous episodes. Players appreciate the eerie ambiance, unique art style, and atmospheric music, which together enhance the storytelling and character development. Overall, the immersive atmosphere is considered a standout feature, contributing significantly to the game's emotional impact and engagement.

    • “This game has some absolute top-notch atmosphere.”
    • “A rare experience; the well-fleshed-out characters, atmospheric music, unique art style, and heart-gripping story had my attention from start to finish.”
    • “The shockingly uncanny and vivid change of tone and atmosphere of the story from the very start makes it plenty interesting.”
    • “I love the art and surreal atmosphere.”
    • “The art is absolutely splendid and conveys a lot about the environment and atmosphere.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is highly praised for its depth and emotional impact, with players feeling a strong attachment to the characters. However, some critiques highlight a noticeable decline in the development of certain housemates, suggesting a lack of growth and critical engagement compared to previous installments. Overall, while the character design and dialogue are commended, the inconsistency in character development has drawn mixed responses.

    • “In short, I really loved it; after the lore, all the character development had never made me reflect so much or become so attached to characters like this in any other game.”
    • “The character development is one of the best I've ever experienced.”
    • “The art, character design, and dialogue are incredibly good.”
    • “One of the most immediately noticeable downgrades in writing is the fact that the housemates are even less developed than before, with Etherane seemingly avoiding any real character development or criticism of them even more than she did previously.”
    • “The characters feel flat and one-dimensional, lacking any meaningful growth or depth throughout the game.”
    • “Despite the potential for rich storytelling, the character arcs are disappointingly shallow, leaving players feeling disconnected from their journeys.”
  • grinding
    3 mentions Positive Neutral Negative

    Players consistently express that the grinding required in the game is excessively time-consuming, suggesting that it feels like a second job or life is necessary to keep up with the demands.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's intricate lore significantly enhances its replayability, as players are likely to uncover new details and insights with each playthrough, making it challenging to fully grasp the story in just one attempt.

    • “The lore of the game is incredibly deep, which adds to its high replayability, as it wouldn't be easy to fully grasp the entire story after just one playthrough.”
    • “Each playthrough offers new choices and outcomes, making it exciting to dive back in and explore different paths.”
    • “The variety of character builds and strategies keeps the gameplay fresh, encouraging multiple runs to experience everything the game has to offer.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization in the game is perceived as forced and intrusive, with players noting that ads disrupt the experience, particularly during critical moments like the execution hour.

    • “It feels shoehorned in rather than organic, like the ads that play before the execution hour.”
    • “The monetization tactics are overly aggressive and detract from the overall experience.”
    • “I feel pressured to spend money to enjoy the game fully, which ruins the fun.”
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Frequently Asked Questions

Hello Charlotte EP3: Childhood's End is a role playing game with horror, thriller, violence and science fiction themes.

Hello Charlotte EP3: Childhood's End is available on PC and Windows.

Hello Charlotte EP3: Childhood's End was released on January 4, 2018.

Hello Charlotte EP3: Childhood's End was developed by etherane.

Hello Charlotte EP3: Childhood's End has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its character development.

Hello Charlotte EP3: Childhood's End is a single player game.

Similar games include Z.A.T.O. // I Love the World and Everything In It, Hello Charlotte EP2: Requiem Aeternam Deo, Omori, The NOexistenceN of you AND me, Saihate Station and others.