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Hello Charlotte EP2: Requiem Aeternam Deo

Hello Charlotte EP2: Requiem Aeternam Deo Game Cover
98%Game Brain Score
story, emotional
grinding, stability
98% User Score Based on 791 reviews

Platforms

PCWindows
Hello Charlotte EP2: Requiem Aeternam Deo Game Cover

About

Hello Charlotte EP2: Requiem Aeternam Deo is a single player role playing game with horror, thriller, anime and science fiction themes. It was developed by etherane and was released on November 21, 2016. It received overwhelmingly positive reviews from players.

Hello, new Puppeteer! Meet Charlotte - a puppet you will control. Meet her alien friends, maggot cat and a certain Observer. Dive deep into horrors of junk food, TV world, religion and romance novels for middle-age women. Keep your puppet safe at all times. Or don't. ​ Have fun dying!

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98%
Audience ScoreBased on 791 reviews
story91 positive mentions
grinding3 negative mentions

  • Deep, emotional, and thought-provoking story that explores mental health, identity, and existential themes with complexity and subtlety.
  • Unique and charming art style combined with an atmospheric and fitting soundtrack that enhances the emotional impact.
  • Engaging and memorable characters, well-written dialogue, and a surreal world that creates a lasting impression.
  • Free availability of episodes 1 and 2 provides great accessibility and value to players.
  • Good balance of puzzle elements and storytelling in episode 2, with multiple endings that add replayability and depth.
  • Gameplay is often seen as minimal, with a lot of walking and some tedious or repetitive puzzle sections, especially in episode 1.
  • Random encounter battles added in episode 2 feel pointless, have no impact on story, and can be annoying to deal with.
  • Story and lore can be confusing or overwhelming due to abstract, surreal, and symbolic presentation; some players find it difficult to follow or emotionally connecting.
  • Episode 1 is considered less polished, with frustrating instant-death puzzles and clunky mechanics compared to later episodes.
  • Some characters and themes (e.g., toxic relationships) feel underdeveloped or forced, which can detract from emotional engagement for certain players.
  • story
    226 mentions Positive Neutral Negative

    The story of Hello Charlotte is a complex, surreal, and emotionally impactful narrative that explores themes of mental health, identity, and existential struggle. While initially confusing and abstract, it deepens across episodes with rich characters, layered symbolism, and unexpected twists, ultimately delivering a deeply engaging and thought-provoking experience praised for its writing and emotional depth. However, some players find the plot hard to follow or felt that player choices lack meaningful impact on the narrative.

    • “In my opinion, an absolute masterclass in storytelling and writing.”
    • “One of the most impactful and lifechanging indie games ever made, perfect example of the fact that a good game with a good story to tell will be amazing, no matter the budget.”
    • “The story is incredibly relatable and sad to me, the art is beautiful, it's overall very surreal and genuinely really heartbreaking at times no matter what ending you end up with.”
    • “Also, the story of both of them is really meaningless; by themselves they are completely boring and plain.”
    • “One big issue I took with the game is that your decisions don't really feel like they carry any weight. There's 3 endings but that's it, and they're only decided once you're at the end. I would've much rather been able to not feed the magcats, to go save Scarlett Eyler, to go eat with Anri, to leave Vincent, and to see how that affected the routes and the story, but none of that exists. This makes everything feel much less real; there's no stakes, you have no real agency.”
    • “The story is very complex and I felt really overwhelmed trying to follow it because it expresses many things indirectly that require lots of effort to interpret what’s going on.”
  • emotional
    72 mentions Positive Neutral Negative

    The "Hello Charlotte" series delivers a profoundly emotional experience, deeply exploring themes like trauma, dissociation, depression, and identity loss, often leaving players tearful and emotionally drained. Its combination of surreal storytelling, heartbreaking character development, and philosophical depth makes it both challenging and cathartic, resonating strongly with many who appreciate its raw, intense portrayal of mental and emotional struggles. However, its heavy content may be overwhelming for some, requiring players to approach with care.

    • “Hello Charlotte 2 is a masterclass of how trauma affects some people, with dissociation, loss of control, emotional imbalance, the collapse of Charlotte's ego and identity, assumed submission, and disconnection—deep and complex themes for a short game.”
    • “It is an intelligent, beautiful, horrifying, and heartbreaking deconstruction of the human psyche under trauma.”
    • “The story itself is a little weird and might be a bit hard for you to understand the first time you play this game, but once you do understand it's very quirky and extremely heartbreaking.”
  • graphics
    62 mentions Positive Neutral Negative

    The game's graphics feature a distinctive and evolving art style that blends pixel art with surreal, sketch-like, and minimalist elements, praised for its beauty, emotional expressiveness, and strong character design. While some users find the environments less polished and occasionally overwhelming with graphic and body horror visuals, the overall aesthetic is compelling, emotionally impactful, and integral to the storytelling experience. This unique and sometimes unsettling visual approach greatly appeals to fans of dark, artistic, and narrative-driven games.

    • “The gore and the art style of these episodes are easily the best part of them, and the second episode has a speed-up button, so it's worth giving a shot just for the artwork alone.”
    • “Art style of this game is very charming, it looks really cute at times but there were also some sprites and illustrations that left me with an open mouth from how beautiful they were.”
    • “The art style is gorgeous, the gameplay is smooth and intuitive, and the characters are lovable.”
    • “The character sprites are amazing, but the environments feel kind of amateurish. Obviously, there's a style they're going for with the white and the minimalist thing, but I just think it can absolutely be done better to make the whole game more visually appealing. It can be polished and visually pleasing while still achieving all its goals.”
    • “Graphics made my eyes bleed, puzzles made my head spin, greatly increased my fear of bears and opening boxes.”
    • “Their art style is a bit less coherent and original than Lisa and relies more on that surrealistic blend of sketches and photorealism you might know from other RPG Maker games.”
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay of Hello Charlotte is generally simple and unchallenging, mostly involving walking, reading, and making choices, with occasional puzzles and minimal combat mechanics. While some find it repetitive, tedious, or lacking depth, the gameplay is often seen as secondary to the rich, intriguing story and characters, serving primarily to support the narrative experience rather than provide traditional gaming challenges.

    • “A very lovely game, having played episode 1 before this it really quite an enjoyable and interesting story and the gameplay is simple yet fun.”
    • “The art style is gorgeous, the gameplay is smooth and intuitive, and the characters are loveable.”
    • “Episode 2 greatly improves upon the gameplay and story, expanding upon the concepts in the first episode.”
    • “Chapter 1 and chapter 2 of Hello Charlotte have insufferable gameplay, with repetitive puzzles that force you to redo progress if you forget to save.”
    • “In the second episode, repeating locations, stale gameplay, and pointless occurrences make the middle part shallow and superfluous.”
    • “All three Hello Charlotte games feature very bad gameplay consisting of boring and miserable puzzles that rarely interfere too much except in the first game and Delirium.”
  • music
    42 mentions Positive Neutral Negative

    The music in the Hello Charlotte series is widely praised for its mood-setting, memorable soundtrack, and seamless integration with the story and atmosphere, often drawing comparisons to titles like Omori. While some note volume and cohesion issues, the soundtrack—featuring both original and well-used free-to-use tracks—consistently enhances the game's unique, eerie, and philosophical vibe. Overall, the music is considered a standout aspect that significantly contributes to the game's emotional and immersive experience.

    • “The music all ties in to the story and setting very well and the soundtrack sounds good on its own.”
    • “The art, the music, the characters, the story - everything was a delight to experience.”
    • “The art is impressive, the music is awesome, the ambience is perfect.”
    • “The soundtrack is miles better than the first's, but the volume is super low, so whenever you open the menu or interact with something that plays SFX, you just get whiplash.”
    • “It has interesting art, stock music, and horrendous gameplay.”
    • “The art is improved a lot, song choices too, world is expanded, but it's all feeling so unfocused and disjointed.”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is often subtle, blending sardonic wit with heartfelt and intellectual themes, especially around mental illness and fan culture. While the first episode offers a fun, humorous adventure with laugh-out-loud moments, the second episode shifts to a darker tone with more nuanced, sometimes dark humor that complements its deeper storytelling. Overall, the humor ranges from charming and quirky to thought-provoking, though it may require attentive players to fully appreciate.

    • “I absolutely love the subtle humor and the heartfelt messages that the game bears.”
    • “These games speak to the player and audience directly in some very funny ways too; it touches on stuff about fans and their relation to the media they follow, and directly makes fun of things like AU fanfics and shipping.”
    • “The simple areas are very fleshed out, with a huge amount of optional dialogue drenched with foreshadowing and sardonic humor.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game is widely praised for its unique and immersive atmosphere, characterized by eerie, psychological horror elements and a distinctive art style. The music, engaging storyline, and memorable characters all contribute to a thoughtful, unsettling mood that deeply resonates with players. Despite some gameplay drawbacks, the rich atmosphere remains a standout feature that captivates and hooks the audience.

    • “The characters are vibrant and memorable, and the music and visual style create a unique atmosphere.”
    • “That being said, Hello Charlotte EP.2: Requiem Aeternam Deo is a game that continues its horror with an offbeat atmosphere, eerie music, and an unsettling cast of characters.”
    • “The art style is on point with the atmosphere and the whole experience resonates with me.”
    • “Edit: hard to believe this game cost the same amount as the literal oxygen in the atmosphere.”
    • “It's different compared to the first one: the mood, the atmosphere changed drastically – it's more of a visual novel and less of an 'adventure' ep1 used to be.”
    • “It has amazing art and story, I also love characters and the weird, a little confusing atmosphere and world that was created by the author.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in Hello Charlotte EP2 is improved compared to its predecessor, offering better pacing that reduces boredom. However, the gameplay still involves repetitive back-and-forth movement between areas, which some players find tedious despite occasional puzzle variations.

    • “You'll need a second life for grinding.”
    • “The gameplay can feel, sometimes, tedious, as you'll need to go back and forth between areas each day. Unfortunately, I don't think this can be changed, as it would probably force the developer to change a lot of things in the game that made it feel the way it did.”
    • “The gameplay mostly consists of going back and forth to the same locations, and can sometimes feel tedious.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is enhanced by visually appealing, well-drawn character designs that blend charming writing with a unique, creepy aesthetic; while some designs may not appeal to everyone, many are praised for their cuteness and distinctive style.

    • “This, combined with the actually drawn visual novel-like character designs, makes this game very visually appealing.”
    • “Although some of the character designs I'm not the biggest fan of, lots of them are cute and the writing for them is charming.”
    • “The portraits also excel, with a strong weird, creepy aesthetic and some killer character designs.”
  • stability
    1 mentions Positive Neutral Negative

    Episode 1 has notable stability issues, including frequent bugs and softlocks, though some players still find it enjoyable despite these problems.

    • “Episode 1 is a bit buggy and softlocks you a lot, but it's worth it in my opinion.”
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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Hello Charlotte EP2: Requiem Aeternam Deo is a role playing game with horror, thriller, anime and science fiction themes.

Hello Charlotte EP2: Requiem Aeternam Deo is available on PC and Windows.

On average players spend around 5 hours playing Hello Charlotte EP2: Requiem Aeternam Deo.

Hello Charlotte EP2: Requiem Aeternam Deo was released on November 21, 2016.

Hello Charlotte EP2: Requiem Aeternam Deo was developed by etherane.

Hello Charlotte EP2: Requiem Aeternam Deo has received overwhelmingly positive reviews from players. Most players liked Hello Charlotte EP2: Requiem Aeternam Deo for its story but disliked it for its grinding.

Hello Charlotte EP2: Requiem Aeternam Deo is a single player game.

Similar games include Hello Charlotte EP3: Childhood's End, The Cat Lady, To the Moon, Omori, Until Then and others.