Hellbreaker
- February 16, 2018
- Virhex
"Hellbreaker" is a fast-paced first-person shooter where you battle against hordes of monsters while racing against the clock. The scoring system rewards quick, aggressive, and skillful gameplay, as it considers time taken, monsters killed, and damage taken. Strategize your attacks to prioritize low HP monsters or risk taking on high HP enemies for higher scores, but be prepared for increased threats.
Reviews
- Fast-paced and fun gameplay reminiscent of classic shooters like Doom and Quake.
- Satisfying gunplay with a variety of weapons and enjoyable level design.
- Good art direction and the ability to create and share custom levels adds to the game's appeal.
- Enemies deal excessive damage, making armor and health management frustrating.
- Graphics lack polish and can feel uninspired, with bland textures and enemy designs.
- Performance issues on older hardware and some levels feel empty and poorly designed.
- graphics8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The graphics of the game are characterized by limited visuals that allow for smooth performance even with many enemies on screen, though some users noted performance hiccups. While the art direction is praised for maintaining a visually appealing experience and offering variety in level design, the overall graphical quality is considered lacking compared to modern standards.
“Good art direction keeps the game looking nice despite those visuals, and there's good variety in how the levels look and play.”
“I had a performance hiccup once in the outdoor level, but it got fixed, and thanks to the limited visuals, it runs at full blast with 100+ enemies on screen with no issues.”
“That PC ran New Vegas at sub-45 fps, and there's no reason for a game with graphics like this to be taking so many resources.”
“This game is basically Doom 1 with 3D graphics, except without the benefits of actually being Doom.”
“The graphics... that's where the game definitely doesn't shine.”
- optimization5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
Overall, the game's optimization is mixed; while it generally runs smoothly with high enemy counts due to its limited visuals, some users experienced performance hiccups, particularly in outdoor levels. There are concerns about the game's overall performance compared to other titles, suggesting that better optimization and visual design could significantly enhance the experience.
“I had a performance hiccup once in the outdoor level, but it got fixed, and thanks to the limited visuals, it runs at full blast with 100+ enemies on screen with no issues.”
“Bad performance.”
“Even Unity games have faster performance.”
“Which is a shame, because if the game were optimized and the enemies had better visual design, you could make something really neat with the assets you have here.”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is engaging enough to distract players from the subpar character hand animations, which have been compared unfavorably to those in Doom 2016. Overall, while the gameplay may have its strengths, visual details like character models could detract from the experience.
“You should hope that the gameplay will make you forget that your character's hands look like the worst load of Doom 2016's ones.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere of the game is criticized for its lack of engagement, with users noting uninspired enemy designs and a flat soundtrack that fails to create an immersive experience.
“Enemy designs are boring, the soundtrack is flat, and there's no atmosphere.”
“The game lacks any sense of immersion; the environment feels lifeless and uninspired.”
“Despite the potential for a rich setting, the atmosphere is dull and fails to engage the player.”
- music1 mentions
- 0 % positive mentions
- -100 % neutral mentions
- 200 % negative mentions
The music in the game has been criticized for being flat and lacking atmosphere, contributing to an overall uninspired experience alongside the dull enemy designs.
“The soundtrack is flat and lacks any real atmosphere.”
“Enemy designs are boring and do nothing to enhance the overall experience.”