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Hazen: The Dark Whispers Game Cover

About Hazen: The Dark Whispers

Hazen: The Dark Whispers is a single player hack and slash game. It was developed by Dagger Games and was released on April 28, 2010. It received negative reviews from players.

Hazen is an episodic Action/RPG The first episode is named "The Dark Whispers" and will bring some freshness in the world of Hack'n Slash Games. Every single episode will be a "Stand alone" game with enough game-play and high re-play value. Stay tuned in next weeks for more information around "The Dark Whispers" and the news inside the world of Hazen.

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Games Like Hazen: The Dark Whispers

Looking for games like Hazen: The Dark Whispers? Here are top hack and slash recommendations, selected from player-similarity data — start with R.A.W. Realms of Ancient War, ArcaniA or Lords of the Fallen.

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Reviews

21%Audience ScoreBased on 42 reviews
atmosphere1 positive mentions
story3 negative mentions

  • Offers a traditional hack-and-slash ARPG experience appealing to fans of the genre.
  • Simple and accessible gameplay that may satisfy players new to action RPGs.
  • Loot acquisition and character growth provide brief moments of enjoyment.
  • Numerous technical issues including frequent crashes, unstable save system, and bugs that impede playability.
  • Dated and repetitive graphics with limited environmental variety and stiff animations.
  • Shallow combat mechanics with minimal tactical depth, poor enemy AI, and a story that lacks development and resolution.
  • story

    23 mentions Positive Neutral Negative
    4% positive mentions, 83% neutral mentions, 13% negative mentions

    The game's story is minimal and poorly developed, relying mainly on brief dialogue and quest prompts with little world-building or character depth. The plot is linear, ending abruptly as an unfinished episode with no satisfying resolution or meaningful branching. Overall, narrative elements feel incomplete and underwhelming, detracting significantly from the player experience.

    • “Also there is a story mode if you figure out how to start it... the story begins when you talk to the first villager (small story but a story).”
    • “Characters lack substantial development, and plot progression feels linear without branching choices or significant twists.”
    • “The episodic structure hinted at a broader saga, yet the conclusion feels abrupt, as though the story halts mid-arc rather than delivering a satisfying resolution.”
    • “We have only five small maps here and the story (if we can call this bunch of cheap nonsense a story) ends with a cliffhanger.”
  • graphics

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The graphics receive mixed to negative feedback, with some appreciating nostalgic or slightly updated visuals, but many citing frequent glitches, technical issues, and a dated, unpolished appearance that hampers immersion. Lighting and particle effects add atmosphere, yet overall visuals feel clunky, slow, and inconsistent, lacking the refinement expected even at release. The art style is viewed as mediocre, with an interface and presentation that confuse or frustrate players.

    • “This game's graphics aren't too bad; they're slightly updated compared to the Fate series graphics. The art style is nostalgic and has a childhood classic feel.”
    • “It has graphics that are cartoony (similar to Torchlight) and somewhat realistic.”
    • “Everything is mediocre to bad: graphics, sounds, settings, level design, very short field of view (fog at 20 meters), extremely weak character customization, very generic scenario (a villain archdemon wants to destroy the world), very generic dialogs.”
    • “Lighting effects and particle animations provide some atmospheric touches, but technical limitations and occasional graphical glitches detract from immersion.”
    • “The gameplay is slow, unresponsive and clunky, the 3D graphics look like they were pulled from a GameCube.”
  • gameplay

    10 mentions Positive Neutral Negative
    20% positive mentions, 50% neutral mentions, 30% negative mentions

    The gameplay is generally seen as shallow and uninspired, with simple combat mechanics, limited enemy variety, and unremarkable boss fights that fail to offer meaningful challenge or differentiation. Despite a decent art style, the experience is often described as boring and frustrating, lacking the depth and engagement found in stronger genre contemporaries, though its short length may be a relief for some players.

    • “So you could finish it in 7 hours or even less if you don't waste time in optional dungeons and follow the main quest. All bosses (even the final one) have simple mechanics, and you won't miss 1 level or 2 to beat them.”
    • “Gameplay is like any other action RPG, with lots of combat and some quest solving along the way.”
    • “Enemy variety is modest, and while boss encounters attempt to introduce challenge, they seldom provide meaningful mechanical differentiation from standard combat sequences.”
    • “So you could finish it in 7 hours or even less if you don't waste time in optional dungeons and follow the main quest; all bosses, even the final one, have simple mechanics, and you won't miss 1 or 2 levels to beat them.”
    • “Looking at core gameplay here, you'll thank god for this game being too short.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is poor, with frequent graphical glitches, bugs such as lost interface elements, crashes to desktop, and issues like inability to alt-tab. These technical problems significantly detract from the overall experience and immersion.

    • “A lot of glitches, some bugs (lost interface a couple of times), crashed three times to desktop, you can't alt-tab, misspelled words (e.g., the archangel's name in quest announcing you defeated the final boss is Gabriel but text says 'garbriel').”
    • “Graphical glitches are frequent.”
    • “Lighting effects and particle animations provide some atmospheric touches, but technical limitations and occasional graphical glitches detract from immersion.”
  • music

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The music features dark fantasy tones that evoke a nostalgic, old RPG atmosphere, creating a relaxing experience. However, frequent looping can sometimes reduce its impact during longer play sessions.

    • “Like the music, the feeling of old RPGs, it relaxes me, no need to rush anything.”
    • “Music tracks aim for dark fantasy tones but loop frequently, occasionally diminishing their impact during extended play sessions.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is enhanced by lighting effects and particle animations, adding immersive touches; however, technical limitations and occasional graphical glitches occasionally disrupt the experience.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is described as tedious and slow-paced, involving repetitive clicking to defeat uninspired enemies one by one, which contributes to a monotonous gameplay experience.

    • “Game boils down to a tedious, slow-paced clicker to dispatch uninspired skeletons that you can aggro one by one.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience is overwhelmingly negative, leaving players frustrated and regretful due to frequent crashes during basic gameplay. It evokes disappointment rather than enjoyment.

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Play Times

9h Median play time
9h Average play time
9-9h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Hazen: The Dark Whispers is a hack and slash game. Common tags for Hazen: The Dark Whispers include action rpg.

Hazen: The Dark Whispers is available on PC, Windows and Linux.

On average players spend around 9 hours playing Hazen: The Dark Whispers.

Hazen: The Dark Whispers was released on April 28, 2010.

Hazen: The Dark Whispers was developed by Dagger Games.

Hazen: The Dark Whispers has received negative reviews from players. Most players liked Hazen: The Dark Whispers for its atmosphere but disliked it for its story.

Hazen: The Dark Whispers is a single player game.

Similar games include R.A.W. Realms of Ancient War, ArcaniA, Lords of the Fallen, Divine Divinity, Two Worlds II and others.