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Silverfall is a single player casual hack and slash game with a fantasy theme. It was developed by Monte Cristo and was released on March 20, 2007. It received mostly positive reviews from critics and neutral reviews from players.

"Silverfall is a single-player Fantasy Hack and Slash game, set in the Kingdom of Nelwë where Technology and Nature clash. With freedom to customize your hero and choose between 130 skills & magic spells, you must save Silverfall and its melded cyberbiologic organics from the Order of Nothingness. Explore the stunning and immense fantasy world, where your choices determine the corruption or upgrade of the growing world around you."

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50%
Audience ScoreBased on 84 reviews
gameplay4 positive mentions
grinding7 negative mentions

  • The game features a unique conflict between nature and technology, allowing for interesting character development and skill choices.
  • There is a good variety of monsters and environments, with new unique creatures introduced in different cities.
  • The combat system is simple yet satisfying, reminiscent of classic ARPGs, and the game offers expansive skill trees for diverse builds.
  • The game is plagued by technical issues, including frequent crashes and difficulty running on modern systems, making it unplayable for many.
  • Combat can become repetitive, and the leveling system feels pointless as enemies scale with the player, diminishing the sense of progression.
  • The controls and camera mechanics are clunky and unintuitive, leading to frustrating navigation and gameplay experiences.
  • story
    41 mentions Positive Neutral Negative

    The game's story is criticized for being generic and poorly executed, often described as a disjointed collection of plots lacking depth and coherence. While the premise of a conflict between nature and technology offers potential, it ultimately fails to deliver a compelling narrative, with many players finding the quests tedious and the dialogue riddled with errors. Despite the presence of recruitable companions and branching paths based on player choices, the overall storytelling experience is deemed lackluster and unengaging.

    • “Its pretty cool that the story alters based on your loyalty to technology or nature, and companions have their own loyalty that makes them unable to wear nature/tech armor.”
    • “The conflict is secondary to the main plot, and it is more of a 'cold war' type of conflict, but depending on the side you take, the quests, equipment, companions, and even skills available to you will change; some of the plot points will also change, as well as the development path of the titular city.”
    • “A great game with a wonderful story.”
    • “The story is nonexistent and the gameplay is mostly braindead, unfortunately.”
    • “Horrible main story and sidequests; it looks like someone mashed different child plots together without proper tone or story progression.”
    • “The game's premise, pitting nature against progress, was intriguing, but unfortunately, the game fails to deliver on that promise with its generic storyline and outdated gameplay.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay is a blend of action RPG and traditional CRPG elements, featuring a variety of enemies and class combinations, but it suffers from repetitiveness and a lack of depth. Many players find the mechanics outdated and the combat overly simplistic, leading to a grindy experience with minimal story engagement. While some updates have improved the gameplay, overall satisfaction varies, with some players appreciating the value for money despite its flaws.

    • “The gameplay is a mixture of ARPG and more traditional CRPG.”
    • “Cuz if you have both DLC and the main game, you get more in quality and gameplay.”
    • “You can easily get in 20 hours of enjoyable gameplay solo.”
    • “The story is nonexistent and the gameplay is mostly braindead, unfortunately.”
    • “The gameplay itself is repetitive and leaves much to be desired.”
    • “Worst game without a doubt I have ever played, very confusing, controls are bad, and the gameplay is a non-fun grindfest of boring mobs.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are generally considered dated, with a mix of charm and nostalgia reminiscent of classic RPGs, though they often appear rough and janky. While some players appreciate the unique art style that blends realism and comic elements, others criticize the visuals for being subpar, with issues like bland terrain and buggy animations. Overall, the aesthetic may appeal to dedicated RPG fans looking for a retro experience, but it may not satisfy those seeking modern graphical fidelity.

    • “The graphics are interesting - the art style stands somewhere between realism and comics.”
    • “Visually, the combination of good graphics and cel shading is stunning.”
    • “The graphics are far from top-notch even for its time; the terrain is mostly just a boring height map, and grass looks worse than if there was no grass effect at all.”
    • “Of course, you can see that time took its toll, as the 3D graphics age more like milk than like wine, but it’s still unique and can be enjoyable.”
    • “The graphics are wonky and often buggy; the art feels unfinished.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, with some standout tracks like the Clockworks desert theme, but many players find it to be generic and reminiscent of other fantasy games. A common complaint is the repetitive nature of the tracks when moving between locations within the same biome, which can detract from the overall experience. However, the sound effects and original soundtrack contribute positively to the game's atmosphere.

    • “The soundtrack is good.”
    • “If you played Dungeon Siege, Titan Quest, or other action RPGs, you could like it; it has good music.”
    • “But I like the atmosphere, the music, character models, and going on a mindless rampage in the swamp is just fun!”
    • “The music is extremely generic; you've heard tracks like this in dozens of other fantasy games. I did like a few tracks, though, like the Clockwork's desert theme.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while early game farming is necessary, it becomes largely unnecessary once players establish their builds and companions. However, many describe the combat as tedious and lacking meaningful rewards, with enemies scaling to the player's level, leading to repetitive grinding without significant progression. Additionally, issues with controls and small text at high resolutions further detract from the overall experience.

    • “The fights are numerous, tedious, and meaningless, with no real accomplishment coming from them.”
    • “The controls are a bit half-assed; seeing and picking item drops can be difficult - especially with companions - and the system that upgrades enemies and item drops as you go up in levels makes the task of always having the best items in use tedious as well.”
    • “It's built like an MMO, but plays like a single-player game and unfortunately makes the worst of both worlds. Enemies respawning when you reload is a prime example, which leads to a lot of grinding.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting various bugs, including issues with movement, teleportation, and graphical glitches. Players have experienced significant problems such as getting stuck in the environment and the need to restart the game to resolve certain issues. Overall, the game feels outdated and unfinished, impacting the overall experience.

    • “It also has some minor glitches with movement and occasionally leveling.”
    • “A few glitches that I've encountered: the teleport system is unstable, and while teleporting to a specific location, you can end up in a totally different place. There are also some map glitches where enemies, your companions, or even you can get stuck in certain spots, being unable to move. This can be fixed by restarting the game.”
    • “Ok, so the multiplayer aspect is non-existent anymore (Steam, update your store), and it's a bit buggy.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is a mixed bag; while unique locations and impressive sound design contribute positively, the simplistic map system and one-dimensional landscapes hinder a deeper sense of geography and immersion. However, players appreciate the engaging music and character models, which enhance the overall experience, particularly during chaotic gameplay moments.

    • “Water reflections look cool though, each location is unique and has its own atmosphere.”
    • “But I like the atmosphere, the music, character models, and going on a mindless rampage in the swamp is just fun!”
    • “Sound effects and the original soundtrack are amazing too; they add a great deal to the atmosphere of the game.”
    • “The map system kills a lot of joy in the game, being too simple to the point of being confusing. Along with one-dimensional landscapes, it makes orientation difficult and fails to establish a sense of geography and direction, as well as a mood and atmosphere beyond a very basic one.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for being generic and unengaging, with a storyline that lacks depth and primarily revolves around the repetitive pursuit of various objectives.

    • “The story feels very generic and boring, essentially just chasing one McGuffin after another.”
    • “The emotional depth is lacking, making it hard to connect with the characters.”
    • “I found the narrative to be uninspired, which diminished any potential emotional impact.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is criticized for its lackluster performance, particularly on modern gaming PCs, and it does not support contemporary display resolutions or widescreen monitors. While the graphics are appealing, players are advised to lower settings for better framerates, especially during intense combat scenarios.

    • “The graphics in the game are nice, although I'd recommend playing on lower-end settings if you want the best performance, as frame rates can take a dive if there are too many enemies on screen.”
    • “The performance is lackluster, but it doesn't matter that much because of the slow combat.”
    • “Optimization issues lead to frequent frame drops, making the gameplay experience frustrating.”
    • “The game feels unpolished, with long loading times and inconsistent performance across different areas.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and engaging skill system, enhancing the overall gameplay experience. Reviewers highlight the detailed character progression and the ability to influence the environment, making it particularly appealing to action RPG fans. Overall, the character development is considered a standout feature that contributes to the game's enduring appeal.

    • “It has great character development, looks fantastic for its age, and is extremely fun to play. Highly recommended if you're an action RPG fan.”
    • “In the traditional fantasy world, you affect the environment and experience detailed character development.”
    • “On the plus side, there is the character development and skill system.”
    • “In the traditional fantasy world, you affect the environment, but the character development feels lacking.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's dual progression system, allowing players to choose between nature or technology, enhances its replayability through diverse skill trees and unique weapons and armor. This customization encourages multiple playthroughs, with some players reporting over ten completions without losing interest. Overall, the game offers significant replay value, particularly for fans of the genre.

    • “The dual nature of progression, whether through technology or skills, allows for a unique skill tree and specific weapons and armor. This customization greatly enhances replayability.”
    • “I'd say it's a great trait for a game of that genre, because it adds replayability value. I completed the game more than 10 times and wasn't bored of it at all.”
    • “I'd say it's a great trait for a game of that genre, because it adds replayability value. I completed the game more than 10 times and wasn't bored of it, so yeah.”
    • “The two sides of progression, nature or technology, limit your choices. You can't have both, and you end up with a skill tree and specific weapons and armor focused on one side, which reduces customization and replayability.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as exploitative, with users suggesting it serves primarily as a nostalgia cash grab rather than offering genuine value.

    • “This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try to profit from abandonware.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Silverfall is a casual hack and slash game with fantasy theme.

Silverfall is available on PC, Windows, PlayStation and PSP.

On average players spend around 2 hours playing Silverfall.

Silverfall was released on March 20, 2007.

Silverfall was developed by Monte Cristo.

Silverfall has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Silverfall is a single player game.

Similar games include Dungeon Siege II, Dungeon Siege III, Sacred 2 Gold, The Incredible Adventures of Van Helsing, Dungeon Siege and others.