Silverfall
- March 20, 2007
- Monte Cristo
- 2h median play time
"Silverfall is a single-player Fantasy Hack and Slash game, set in the Kingdom of Nelwë where Technology and Nature clash. With freedom to customize your hero and choose between 130 skills & magic spells, you must save Silverfall and its melded cyberbiologic organics from the Order of Nothingness. Explore the stunning and immense fantasy world, where your choices determine the corruption or upgrade of the growing world around you."
Reviews
- The game offers an interesting premise with a choice between nature and technology, allowing for varied gameplay experiences.
- The graphics, while dated, have a unique art style that still holds up reasonably well, especially with the use of toon-shading.
- For those nostalgic for classic RPGs, Silverfall provides a trip down memory lane with its hack-and-slash mechanics reminiscent of games like Diablo and Dungeon Siege.
- The gameplay is repetitive and lacks depth, often reducing combat to a mindless clicking routine with little challenge.
- The controls and camera system are clunky, leading to frustrating navigation and combat experiences, often causing players to get stuck or misdirected.
- Technical issues, including crashes and poor optimization on modern systems, significantly detract from the overall experience, making it difficult for many players to even launch the game.
- story30 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The game's story is generally criticized for being generic and underwhelming, failing to live up to its intriguing premise of nature versus progress. While some players appreciate the potential for varied quests and character development based on choices, many find the narrative lacking depth and engaging content, often comparing it unfavorably to more acclaimed titles. Overall, the storytelling is seen as a weak point, overshadowed by gameplay issues and a lack of immersive dialogue.
“Prime among them is that class details and restrictions aren't really an obstacle, and there appears to be a thought-out storyline behind the game too.”
“The conflict is secondary to the main plot, and it is more of a 'cold war' type of conflict, but depending on the side you take, the quests, equipment, companions, and even skills available to you will change; some of the plot points will also change, as well as the development path of the titular city.”
“A great game with a wonderful story.”
“The game's premise, pitting nature against progress, was intriguing, but unfortunately, the game fails to deliver on that promise with its generic storyline and outdated gameplay.”
“The story is hardly even there and when it is, it's mind numbing.”
“Lackluster clunky combat, an archaic quest system and very limited voice acting make this game mediocre at best.”
- graphics15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The graphics of the game are a mixed bag, featuring a unique art style that blends realism with comic influences, though they show signs of aging and are not top-notch even for their time. While some players appreciate the nostalgic and retro feel reminiscent of classic RPGs, others criticize the terrain and effects as lackluster and buggy. Overall, the visuals can be enjoyable but may require adjustments for optimal performance.
“The graphics are interesting - the art style stands somewhere between realism and comics.”
“Of course, you can see that time took its toll, as the 3D graphics age more like milk than like wine, but it’s still unique and can be enjoyable.”
“Visually, the combination of good graphics and cel shading is stunning.”
“The graphics are far from top-notch even for its time; the terrain is mostly just a boring height map, and grass looks worse than if there was no grass effect at all.”
“The graphics aren't that fantastic; controls are iffy, AI is stupid, the plot is, erhm, and the dialogues are horrible.”
“The graphics are wonky and often buggy; the art feels unfinished.”
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay has received mixed reviews, with many players criticizing it for being repetitive, lacking originality, and feeling like a grind. While some appreciate updates that have improved the experience, others find the mechanics confusing and the controls poor, leading to an overall sense of disappointment despite a few redeeming qualities.
“Cuz if you have both DLC and the main game, you get more in quality and gameplay.”
“The Steam version has full gameplay, which is really lovely.”
“You can easily get in 20 hours of enjoyable gameplay solo.”
“The game's premise, pitting nature against progress, was intriguing, but unfortunately, the game fails to deliver on that promise with its generic storyline and outdated gameplay.”
“Worst game without a doubt I have ever played, very confusing, controls are bad, and the gameplay is a non-fun grindfest of boring mobs.”
“Quickly, however, the true gamer realizes the actual gameplay is flawed beyond reproach.”
- music7 mentions
- 57 % positive mentions
- 29 % neutral mentions
- 14 % negative mentions
The music in the game is generally well-received, with some standout tracks like the Clockworks desert theme, but many players find it generic and reminiscent of other fantasy games. A common complaint is the repetitive nature of the tracks when moving between locations within the same biome, which can detract from the overall experience. Despite these issues, the music contributes positively to the game's atmosphere.
“The soundtrack is good.”
“If you played Dungeon Siege, Titan Quest, or other action RPGs, you could like it; it has good music.”
“But I like the atmosphere, the music, character models, and going on a mindless rampage in the swamp is just fun!”
“The music is extremely generic; you've heard tracks like this in dozens of other fantasy games. I did enjoy a few tracks, like the Clockwork's desert theme.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and unfulfilling, with repetitive combat that lacks meaningful rewards. The leveling system, which scales enemies with the player, contributes to a sense of perpetual grinding without real progress, while poor controls and small interface elements further complicate the experience. Overall, the game struggles to balance MMO-like mechanics with single-player gameplay, resulting in a frustrating grind.
“The fights are numerous, tedious, and meaningless, with no real accomplishment coming from them.”
“The controls are a bit half-assed; seeing and picking item drops can be difficult, especially with companions. The system that upgrades enemies and item drops as you level up makes the task of always having the best items in use tedious as well.”
“It's built like an MMO, but plays like a single-player game, unfortunately making the worst of both worlds. Enemies respawning when you reload is a prime example, leading to a lot of grinding.”
- atmosphere3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The atmosphere of the game is mixed; while some players appreciate the unique locations, music, and enjoyable gameplay, others find the simplistic map system and one-dimensional landscapes detract from the overall mood and sense of geography. Despite these criticisms, certain elements like water reflections contribute positively to the atmosphere.
“Water reflections look cool though, each location is unique and has its own atmosphere.”
“But I like the atmosphere, the music, character models, and going on a mindless rampage in the swamp is just fun!”
“The map system kills a lot of joy in the game, being too simple to the point of being confusing. Along with one-dimensional landscapes, it makes orientation difficult and fails to establish a sense of geography and direction, as well as a mood and atmosphere beyond a very basic one.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for being outdated and buggy, with issues such as wonky graphics, unfinished art, and minor glitches affecting movement and leveling. Players find the inability to jump further complicates navigation, contributing to an overall frustrating experience.
“Old fashioned, a bit buggy; you can't jump, so it's hard to walk to places sometimes.”
“The graphics are wonky and often buggy; the art feels unfinished.”
“It also has some minor glitches with movement and occasionally leveling.”
- character development3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Character development in the game is praised for its depth and engaging skill system, enhancing the overall gameplay experience. Reviewers highlight the detailed character progression and the ability to influence the environment, making it particularly appealing to action RPG fans. The game's visuals, despite its age, also contribute positively to the character development aspect.
“On the plus side, there is the character development and skill system.”
“It has great character development, looks fantastic for its age, and is extremely fun to play. Highly recommended if you're an action RPG fan.”
“In the traditional fantasy world, you affect the environment and experience detailed character development.”
“The character development feels shallow and lacks meaningful progression.”
“I expected more depth in character development, but it feels very linear.”
“The choices I make don't seem to impact character development in any significant way.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's graphics are visually appealing, but players suggest lowering the settings for better performance, as framerates can significantly drop when multiple enemies are present on screen.
“The graphics in the game are nice, although I'd recommend playing on lower-end settings if you want the best performance, as frame rates can take a dive if there are too many enemies on screen.”