- March 20, 2007
- Monte Cristo
- 2h median play time
Silverfall
Platforms
About
Silverfall is a single player casual hack and slash game with a fantasy theme. It was developed by Monte Cristo and was released on March 20, 2007. It received mostly positive reviews from critics and neutral reviews from players.
"Silverfall is a single-player Fantasy Hack and Slash game, set in the Kingdom of Nelwë where Technology and Nature clash. With freedom to customize your hero and choose between 130 skills & magic spells, you must save Silverfall and its melded cyberbiologic organics from the Order of Nothingness. Explore the stunning and immense fantasy world, where your choices determine the corruption or upgrade of the growing world around you."











- The game features a unique conflict between nature and technology, allowing for interesting character development and skill choices.
- There is a good variety of monsters and environments, with new unique creatures introduced in different cities.
- The combat system is simple yet satisfying, reminiscent of classic ARPGs, and the game offers expansive skill trees for diverse builds.
- The game is plagued by technical issues, including frequent crashes and difficulty running on modern systems, making it unplayable for many.
- Combat can become repetitive, and the leveling system feels pointless as enemies scale with the player, diminishing the sense of progression.
- The controls and camera mechanics are clunky and unintuitive, leading to frustrating navigation and gameplay experiences.
- story41 mentions Positive Neutral Negative
The game's story is criticized for being generic and poorly executed, often described as a disjointed collection of plots lacking depth and coherence. While the premise of a conflict between nature and technology offers potential, it ultimately fails to deliver a compelling narrative, with many players finding the quests tedious and the dialogue riddled with errors. Despite the presence of recruitable companions and branching paths based on player choices, the overall storytelling experience is deemed lackluster and unengaging.
“Its pretty cool that the story alters based on your loyalty to technology or nature, and companions have their own loyalty that makes them unable to wear nature/tech armor.”
“The conflict is secondary to the main plot, and it is more of a 'cold war' type of conflict, but depending on the side you take, the quests, equipment, companions, and even skills available to you will change; some of the plot points will also change, as well as the development path of the titular city.”
“A great game with a wonderful story.”
“The story is nonexistent and the gameplay is mostly braindead, unfortunately.”
“Horrible main story and sidequests; it looks like someone mashed different child plots together without proper tone or story progression.”
“The game's premise, pitting nature against progress, was intriguing, but unfortunately, the game fails to deliver on that promise with its generic storyline and outdated gameplay.”
Games Like Silverfall
Frequently Asked Questions
Silverfall is a casual hack and slash game with fantasy theme.
Silverfall is available on PC, Windows, PlayStation and PSP.
On average players spend around 2 hours playing Silverfall.
Silverfall was released on March 20, 2007.
Silverfall was developed by Monte Cristo.
Silverfall has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.
Silverfall is a single player game.
Similar games include Dungeon Siege II, Dungeon Siege III, Sacred 2 Gold, The Incredible Adventures of Van Helsing, Dungeon Siege and others.













