- September 5, 2023
- Studio Tyro
Half Alive
Platforms
About
"Half Alive" is a multiplayer first-person shooter where players must survive waves of zombies and unlock new weapons and areas on a closed map. Weapons range from pistols to assault rifles and can be found on walls, in mystery boxes, or upgraded with special anvils. The game encourages exploration and strategy to survive each round.









- The game has a fun and engaging gunplay experience, reminiscent of Call of Duty Zombies, with a variety of weapons and maps to explore.
- The developer is responsive and actively works on updates and bug fixes, showing dedication to improving the game.
- The graphics and art style are well-received, with many players enjoying the diverse zombie models and map designs.
- The game suffers from numerous bugs, including memory leaks, input delays, and zombies getting stuck, which can significantly hinder gameplay.
- Some players find the maps too large and the AI basic, leading to a lack of excitement and engagement during play.
- There are issues with sound design, including loud zombie noises and a lack of ambient sounds, which detracts from the overall experience.
graphics
12 mentions Positive Neutral NegativeThe graphics of the game are generally well-received, with many players appreciating the art style and character models, though some note that they are not groundbreaking. While the visuals contribute positively to the overall experience, there are concerns about performance issues, such as memory leaks, that detract from the enjoyment. Players have also mentioned needing some time to adjust to the movement and aiming mechanics related to the graphics.
“I really enjoyed the graphic art style and shooting mechanics.”
“The models look really good for the art style the game goes with.”
“Although I will say I like the concept of the game and the graphics are good.”
“Nothing to write home about graphically, but that doesn't take away from the fun of the game.”
“Even though I love the graphics, everything else is pretty much not in great shape.”
“I had to adjust a little to the graphics (the feeling of movement when moving around/aiming), but got used to that quite quickly.”