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H-Hour: World's Elite Game Cover

About

"H-Hour: World's Elite" is a tactical military shooter focused on team-based gameplay. Players can choose to be a part of a 32-player team, completing objectives and eliminating the enemy. The game is a spiritual successor to the "SOCOM" series and features similar mechanics and gameplay. It also allows players to create and customize their own missions with the mission editor.

H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
H-Hour: World's Elite screenshot
+7

63%
Audience ScoreBased on 937 reviews
humor6 positive mentions
gameplay23 negative mentions

  • The game captures the nostalgic feel of the original SOCOM games, providing a familiar experience for long-time fans.
  • The community is dedicated and supportive, with many players eager to help newcomers and share strategies.
  • The developers are actively working on updates and improvements, showing commitment to enhancing the game over time.
  • The game suffers from a low player base, making it difficult to find matches and enjoy a full gaming experience.
  • Many core features and mechanics are still underdeveloped, leading to a lack of polish and frustrating gameplay.
  • The graphics and animations feel outdated, and the overall performance can be inconsistent, impacting the enjoyment of the game.
  • gameplay
    128 mentions Positive Neutral Negative

    The gameplay of this title is heavily inspired by the classic SOCOM series, offering a nostalgic experience for fans of tactical team-based shooters. While many players appreciate the core mechanics and the potential for addictive gameplay, there are significant criticisms regarding gun mechanics, hit detection, and overall polish, leading to a mixed reception. Overall, the game shows promise but requires further refinement to fully realize its potential.

    • “The gameplay is there and is pretty good if you loved the old SOCOM games back on the PS2.”
    • “The maps, gameplay, and SOCOM-inspired team-based experience make H-Hour stand out from other shooters.”
    • “I love the tactical team-based gameplay which the developer has managed to bring back from the early SOCOM days on the PS2.”
    • “The hit registration in this game is absolute trash along with bloom being the shooting mechanic.”
    • “Gameplay is boring grenade spam and these poor graphics in 2019 are just unacceptable.”
    • “The gun mechanics are all messed up, the characters seem out of place in their surroundings, the hit detection is off, server setup is odd, animations are missing, no ability to climb, no jump to climb, player count is non-existent and most importantly, it doesn’t look or play like the game it tries to associate itself with.”
  • graphics
    71 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players describing them as subpar, dated, or cartoonish, often comparing them unfavorably to earlier titles like SOCOM. While some appreciate the nostalgic feel and decent performance, others criticize the lack of polish, poor animations, and overall visual quality, suggesting that the game does not meet modern standards. Despite the use of Unreal Engine 4, many feel the graphics are a significant drawback, detracting from the overall experience.

    • “Great fun, really brings me back to the glory days of the PS2 versions, but much better graphics.”
    • “With the latest updates to animations and graphics, this game is finally coming together.”
    • “The graphics are better, the animations are improving, and some of the community maps are top notch.”
    • “Graphics are non-existent.”
    • “The graphics look worse than the original did on PlayStation 2 ten years ago and handle like a Lada on one wheel.”
    • “Graphics are very poor, which usually would not bother me as long as there is decent gameplay, but that's not even present in this game.”
  • stability
    24 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with players reporting numerous glitches, bugs, and performance issues, including random disconnects, lag spikes, and problematic animations. While some users note that the core gameplay is enjoyable and reminiscent of classic titles, the overwhelming presence of technical problems detracts significantly from the overall experience. Many agree that the game shows potential but remains in a frustratingly unfinished state, especially for a title in beta.

    • “The game runs smoothly overall, with frame rates varying by map. For instance, I get around 62 fps on Xroads, while other maps range from 40 to 60 fps, likely due to environmental effects like fog.”
    • “I've experienced very few crashes or bugs, which really enhances the overall stability of the game.”
    • “The performance is quite stable, allowing for an enjoyable gaming experience without frequent interruptions.”
    • “Its reached its full potential and half of the games I play now something doesn't work or glitches out.”
    • “The map Fallen freezes so much that I'm unable to even plant the bomb.”
    • “I could go on, but you should get the picture by now about how bug-ridden this abomination is.”
  • optimization
    21 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with many users highlighting significant issues that hinder performance, particularly on lower-end systems. While some players noted decent graphics and steady performance in certain areas, others experienced severe optimization problems, including fluctuating frame rates and poor net-code. The consensus suggests that the game requires substantial work in optimization across various aspects to meet player expectations.

    • “Performance-wise, I couldn’t complain about glitches or crashes either.”
    • “On the graphics and performance side, it runs great; frames will go down depending on what map it is. For example, on Xroads, I get 62 fps, but in other maps, it's 40 to 60 fps, mainly because of fog and other factors, I assume.”
    • “But, we got 2 optimized maps without any glitches; they are working hard on the 3rd map and new mode.”
    • “Couldn't play this because of how badly it was optimized.”
    • “Game is badly optimized, and doesn't live up to the hype.”
    • “This game needs a lot of work in about every area a video game could including graphics, optimization, animations, game modes, map design, and gun mechanics.”
  • story
    9 mentions Positive Neutral Negative

    The game's story is generally seen as minimal, with players not expecting a strong narrative due to its focus on community and multiplayer gameplay. Some users express a desire for more content, such as single-player missions or bots, to enhance the experience, indicating that a richer story could elevate the game beyond its current limitations. Overall, while the backstory exists, it does not significantly impact the gameplay experience for many players.

    • “Some games that are strictly PvP aren't entirely bad; I mean if a game has a lot of content, variety, and some kind of a story to it, then it can rise above its limitations as a PvP litterbox game and be something interesting or fun.”
    • “Now that the backstory is out of the way, I can move on to what you can expect out of H-Hour's current build.”
    • “First of all, I didn’t really expect a storyline since the driving force behind all of H-Hour’s competitors shall always be the community forming around them.”
    • “I truly want to see this do well, but the other reviews and other issues tell another story.”
    • “Some games that are strictly PvP aren't entirely bad; I mean, if a game has a lot of content, variety, and some kind of a story to it, then it can rise above its limitations as a PvP litterbox game and be something interesting or fun.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its ability to create atmosphere, while others criticize its repetitive nature and lack of variety. Although the sound effects, including gun sounds, are generally well-received, there are calls for improvements in audio balance and content depth. Overall, while the music contributes to the experience, it may not hold players' attention for extended periods.

    • “No matter how focused I may be on the non-stop action, auxiliary sound effects are just as important as a soundtrack.”
    • “I do like the sound of the guns and music, though.”
    • “The music repeats over and over as if the music score was never finished; the female voiceovers are decent, but it seems that there is not enough content to be delivered.”
    • “The music is just okay; some piano tunes will make you want to turn it off after an hour.”
    • “It does build a decent atmosphere with the music, but the shooting feels off.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization of the game has drawn criticism for prioritizing advertising over community funding, leading to disappointment among players who feel the game has strayed from its roots. Many users express frustration that the game appears to be more of a cash grab than a genuine attempt to honor the legacy of the Socom franchise, with concerns about gameplay mechanics and overall quality.

    • “I appreciate that there are no ads in the game, which allows for a more immersive experience.”
    • “The monetization model is fair, providing options without forcing players to spend money.”
    • “I love that I can enjoy the game without interruptions from ads, making it more enjoyable overall.”
    • “It's sad to see this game go straight down the can after it was funded by a community, even though they wasted most of the money on advertising.”
    • “Socom franchise is now only used for cash grabs and to experiment with.”
    • “While advertising itself as a tactical shooter, the game plays nothing like the series it is trying to imitate.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game primarily stems from the community's reactions and the intentionally poor aspects, such as subpar graphics and laughable voice acting. While some players find amusement in the game's flaws, others express frustration over its unplayable state, suggesting that the humor often arises from disappointment rather than intentional comedic design. Overall, the humor is a mixed bag, reflecting both community camaraderie and critique of the game's shortcomings.

    • “The community is what makes this game good and funny.”
    • “Sure, the graphics aren't the best, and some of the voice acting is hilariously bad.”
    • “However, in the state that the means of actually shooting people to accomplish the goals in the game, it's in a state that at the open beta's initial beginning, was a laughing joke of an unplayable state.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, with many feeling nostalgic as it evokes memories of their childhood, particularly through well-crafted community maps. The experience is described as heartwarming yet bittersweet, as it reminds them of past gaming moments, despite some gameplay imperfections. Overall, the game successfully captures the essence of beloved titles like SOCOM, fostering a sense of nostalgia and emotional engagement.

    • “Some of the maps are done so well by the community it's like I am reliving my childhood again, which is a wonderful, heart-warming experience.”
    • “That's heartbreaking honestly.”
    • “Despite it being an incomplete prototype, playing as your generic operative or terrorist actually feels pretty good and can be a wholesome experience.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game successfully creates a compelling atmosphere, enhanced by its music and upgraded graphics using UE4 technology, reminiscent of the SOCOM series. However, some players feel that the shooting mechanics detract from the overall experience.

    • “It does build a decent atmosphere with the music, but the shooting feels off.”
    • “Final verdict: this has the SOCOM feel and atmosphere; it's definitely not S2, but in my honest opinion, this is the best thing since.”
    • “The atmosphere and mechanics feel very similar, plus upgraded graphics using UE4 technology.”
  • replayability
    1 mentions Positive Neutral Negative

    Players note that recent map updates and game patches have significantly enhanced the game's replayability, making it more enjoyable and engaging to revisit.

    • “The recent map updates and game patches have significantly enhanced the game's replayability, making it much more enjoyable.”
    • “Every playthrough feels fresh due to the variety of choices and outcomes available, encouraging me to dive back in.”
    • “The dynamic events and evolving storylines keep me coming back for more, ensuring that no two sessions are ever the same.”

Buy H-Hour: World's Elite

473h Median play time
650h Average play time
17-1500h Spent by most gamers
*Based on 5 analyzed playthroughs

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2024Action
PCWindows