Gunman Clive 2 Game Cover
Short and sweet, Clive’s second adventure is even better than his first.
Starting at $2.75Buy now

"Gunman Clive 2" is a sequel to the side-scrolling shooter game featuring improved graphics and more intense gameplay. After rescuing Ms. Johnson, Clive must once again save the town from bandits and travel around the world to face bigger enemies. The game boasts more dynamic levels, larger bosses, and a diverse array of environments.

  • PC
  • Windows
  • Nintendo 3ds

Reviews

87%
Audience ScoreBased on 75 reviews
gameplay9 positive mentions
story2 negative mentions
  • Gunman Clive 2 improves upon its predecessor in every way, featuring more creative level design, a vibrant color palette, and a variety of gameplay mechanics.
  • The game offers a fun and challenging experience with tight controls, diverse enemies, and engaging boss fights, making it enjoyable for fans of platformers.
  • At a low price point, the game provides great value, with multiple playable characters and replayability through different difficulty settings and challenges.
  • Many players find the game frustratingly difficult, with some levels featuring unfair mechanics and pixel-perfect jumps that can lead to cheap deaths.
  • There are technical issues, such as shader compilation problems that can result in blurry graphics and missing platforms, making the game unplayable for some users.
  • While the game has a lot of variety, some reviewers feel that the level design lacks originality and that the overall experience is shorter and less memorable than the first game.
  • gameplay22 mentions

    The gameplay in this sequel to Gunman Clive is a notable improvement over its predecessor, featuring a variety of new enemies, mechanics, and visually appealing environments that enhance the overall experience. While some players appreciate the creative level design and challenging boss fights, others criticize the introduction of clunky mechanics and a lack of memorable elements. Overall, the game offers a fun and engaging platforming experience, though opinions on its execution vary.

    • “This game is a fun travel around the world with interesting mechanics, smooth gameplay, pleasant visuals, and challenging boss fights!”
    • “Gunman Clive 2 continues the zany nature of the original with more creative, well-designed levels and gameplay.”
    • “What an awesome little platformer - a really good art style, some pretty interesting mechanics, and very few levels are similar.”
    • “So, here's supposedly how the meeting went: 'Hey, we just released our first game and we put in some of the worst possible mechanics in all of video gaming stolen from the 8-bit and 16-bit eras of video games, so now what?' The reply came, 'Let's add even more of the worst possible mechanics to put inside of a video game!' In this aspect, this game clearly surpasses its original, but it is in the worst possible way.”
    • “Also, many of the new mechanics are really janky, and the flying and horse riding controls are just terrible.”
    • “Sequel to the first, gameplay looks exactly the same.”
  • graphics18 mentions

    The graphics of the game receive mixed reviews, with some praising the unique art style and vibrant visuals, while others criticize the inconsistency in quality, particularly in later levels where graphics appear blurry or incomplete. Many players appreciate the hand-drawn elements and the combination of 3D graphics with a sketch aesthetic, though some feel that the transition to a more colorful palette has detracted from the original's charm. Overall, while the art style is often highlighted as a strong point, technical issues and varying quality can detract from the experience.

    • “This game is a fun travel around the world with interesting mechanics, smooth gameplay, pleasant visuals and challenging boss fights!”
    • “The game is good, the art style is wonderful, the new character is also a fine addition.”
    • “Challenging, great graphics, fluid gameplay.”
    • “If you click yes, the first 2 levels look normal, the 3rd one is blurry and has graphics missing such as platforms, making it impossible to beat.”
    • “The clear crisp sketch-like visuals are now muddier than before; where previously color was limited to enemies, various effects, and the occasional bit of background scenery, now that everything is in color I feel something has been lost in the transition.”
    • “With a unique combination of 3D graphics and sketch art style, I can only feel sorry that the developers didn’t present some real, deep story.”
  • music16 mentions

    The music in the game has received overwhelmingly positive feedback, with many reviewers praising the soundtrack as legendary, exciting, and a significant improvement over the original. It enhances the gameplay experience, complementing the level design and boss battles effectively. Overall, the music is consistently described as a standout feature, contributing to the game's vibrant atmosphere and enjoyment.

    • “The soundtrack is legendary.”
    • “To start, the soundtrack is as good, if not better than the original, featuring more varied tracks.”
    • “Furthermore, a special note for the soundtrack: exciting and really well thought out.”
    • “Worse music, worse level design, worse art style.”
    • “The physics are more polished, the level design is even more creative (shockingly so), the enemies are more weird and challenging, the variety in the different areas is impressive, the bosses are even better, and the music is a huge improvement.”
    • “Furthermore, a special note for the soundtrack, exciting and really well thought out.”
  • story4 mentions

    The story is noted for being more intense and challenging compared to its predecessor, but some users feel it lacks depth and substance, with one reviewer stating that the absence of a meaningful narrative detracts from the overall experience.

    • “The story, however, is different, and the setting is much more intense than the first, and a bit more difficult as well.”
    • “There isn't any story, so it didn't matter at all.”
    • “With a unique combination of 3D graphics and sketch art style, I can only feel sorry that the developers didn’t present some real, deep story.”
  • humor2 mentions

    The humor in the sequel is highlighted by its amusing boss fights and engaging platforming sections, complemented by responsive controls that enhance the overall experience. Players appreciate the comedic elements, particularly the entertaining and larger-than-life bosses.

    • “This sequel also has responsive controls, not-so-difficult platforming sections, and funny boss fights.”
    • “Funny and big boss!”
  • replayability2 mentions

    The game offers significant replayability due to its three difficulty levels and four distinct characters, each with unique attack styles. While the main campaign is relatively short, the varied gameplay encourages players to revisit the experience on higher difficulties.

    • “The difficulty settings and varying attack styles of the different characters give it a nice amount of replay value.”
    • “It's quite short - 20 levels, 6 bosses - but there are 3 difficulty levels (don't bother with easy though, play first with medium and then with hard) and four characters which all play differently, giving the game a lot of replayability.”
    • “Once you finish the game, there's not much incentive to go back. The levels feel repetitive after the first playthrough.”
    • “The game lacks meaningful choices that would encourage multiple playthroughs; once you've seen the story, there's little reason to return.”
  • stability1 mentions

    The game is enjoyable as a nostalgic experience, but it suffers from significant stability issues on the Steam Deck, particularly with shader compilation, resulting in a visually unappealing and buggy gameplay experience.

    • “This is a fun throwback, but don't buy it for the Steam Deck; the shaders don't compile, which turns the game into a buggy, blurry mess.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be excessively difficult and frustrating, particularly in later levels where the challenge feels artificially prolonged rather than skill-based. This leads to a sense of tedium and annoyance, ultimately diminishing the enjoyment and making the experience feel like a waste of time. The lack of effective difficulty settings further exacerbates the issue, leaving players feeling that the challenge is unbalanced and unfair.

    • “The game is relentlessly difficult and around halfway through, as soon as I got to a level where you’re on rails on top of a panda running away from a buzzsaw, after dying more than 30 times, I just decided to call it quits. It wasn’t frustrating per se; it got tiresome and annoying after a while. Eventually, it felt like a waste of time. It’s a shame too because the difficulty settings don’t do anything for that level. It really makes you think, why have difficulty settings at that point? It’s as if the developers deliberately wanted to artificially prolong the duration of the game by lengthening it with an absurd amount of difficulty that isn’t balanced, nor is it fair; as such, the game turns into a tedious exercise in patience.”
    • “Grinding in this game feels like a chore rather than a challenge. The repetitive tasks are mind-numbing and take away from the enjoyment of the gameplay. I found myself just going through the motions without any real sense of accomplishment.”
    • “The amount of grinding required to progress is excessive. It feels like the developers are just trying to stretch the game length instead of providing meaningful content. After a while, it becomes more of a slog than an enjoyable experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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