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Guild of Ascension is a 2D pixel art, roguelike dungeon crawler. Manage a guild of heroes, each with unique abilities and classes, as you delve into procedurally generated dungeons. Defeat enemies, collect loot, and craft gear to ascend to new heights.

Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
Guild of Ascension screenshot
+12

80%
Audience ScoreBased on 70 reviews
gameplay12 positive mentions
grinding2 negative mentions

  • The game features a unique blend of real-time and turn-based mechanics, providing an engaging and frantic gameplay experience.
  • The art style and soundtrack are well-received, adding to the overall enjoyment of the game.
  • There is a good amount of customization and strategic depth, with various weapons, charms, and synergies to explore.
  • The game is relatively short, with repetitive gameplay and limited content, leading to a lack of long-term engagement.
  • Controls are clunky, especially for keyboard and mouse users, and the game is better suited for console play.
  • The meta progression feels tacked on, and the difficulty spikes can be frustrating, making the experience uneven.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is a blend of tactical turn-based mechanics and real-time action, offering a unique challenge with a ten-second planning phase followed by character control. While it features engaging mechanics and customization options, some players find the overall experience repetitive and lacking depth, with basic graphics and minimal story. Despite these criticisms, many appreciate the fun and fresh gameplay, making it a highlight of the game.

    • “The gameplay is similar to tactical turn-based games like 'Into the Breach' or 'Advance Wars,' but what makes this game unique is that you only have ten seconds to plan out your moves, and then you actually control the character for a set amount of time, either moving, attacking, charging your shields (called dodge in this game, but it's really just like shields), or more typically, a combination of all three.”
    • “It has very good gameplay mechanics, mixing turn-based with real-time on a timer.”
    • “The gameplay is the highlight of the game: it is a grid-based tactical game where you move your characters in real time during their turn.”
    • “The same exact gameplay for every single level.”
    • “I definitely recommend that anyone interested actually watch some gameplay footage to see whether they can and would like to get used to this very strange combat system.”
    • “The first floors are basic and make sure you understand the core gameplay before involving more complex things.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some praise the amazing soundtrack and refined visuals, others find the music to be straightforward and unmemorable, with sound effects lacking, particularly during combat. Overall, the soundtrack enhances the experience for some players, despite criticisms of its simplicity.

    • “To top everything off, it's got an amazing soundtrack (sound design too!)”
    • “Very fun game, art and music are awesome.”
    • “I also really appreciate the refined visuals and music.”
    • “Music is fairly straightforward and the sound effects definitely feel a bit lacking, especially in combat.”
    • “The menu is totally silent; music starts as soon as you start the game.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are described as having a unique art style, particularly in the character portraits, and feature refined visuals that contribute to a strong aesthetic. However, some users note that the overall graphics are basic and reminiscent of indie games, with a desire for better widescreen support. While the visuals are generally appreciated, they are not enough to elevate the gameplay experience significantly.

    • “As it is, the game has a good idea, nice graphics, and fun gameplay.”
    • “Good controls, very strong and consistent aesthetics and mechanically tight.”
    • “The character portraits have a unique art style.”
    • “Widescreen monitor support would be appreciated as I have to play the game in windowed mode to avoid stretching out the visuals.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is largely criticized for being almost nonexistent, with reviewers describing it as uninteresting and lacking memorable characters or dialogue. Overall, the narrative fails to engage players, contributing to a bland gaming experience.

    • “It has almost no story, it has basic indie graphics, unmemorable music, and gameplay blander than flour.”
  • grinding
    4 mentions Positive Neutral Negative

    Players note that while the game markets itself as a "roguelike," it primarily revolves around grinding for stronger weapons to tackle increasingly difficult levels. However, they appreciate that the meta progression system is not overly grindy, providing a more balanced experience.

    • “At the very least, the meta progression is not grindy in this game.”
    • “It also bills itself as a 'roguelike,' but in reality, it's all about grinding to get more powerful weapons to take on more powerful levels.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is limited due to the restriction of only two playable characters and a relatively short playtime of around 16 hours. While there are some additional challenges that can enhance replay value for completionists, many players feel that the incentive to replay is minimal, primarily revolving around collecting achievements and items.

    • “The limitation of 2 characters really doesn't allow for any replay value unless you need to collect and unlock everything. I usually like to collect everything and get all achievements, but I didn't feel the need to replay the game after 16 hours to collect a few more animals, a few weapons, and one more achievement.”
    • “The game is relatively short, although some additional challenges within each floor add some replayability.”
  • character development
    2 mentions Positive Neutral Negative

    The reviews indicate a strong consensus that the character design is poor, with multiple users expressing dissatisfaction with the overall quality and creativity of the characters.

    • “Terrible character design.”
    • “Terrible character design.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is primarily optimized for controller use, leading to a subpar experience for keyboard and mouse players, who report awkward controls and bugs.

    • “Everything is optimized for controller, but keyboard and mouse feels a little weird, and there are some bugs with using keyboard and mouse.”
    • “Everything is optimized for controller; keyboard and mouse feel a little weird, not to mention there are some bugs with using keyboard and mouse.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is noted to be effective, particularly in short play sessions, enhancing the overall experience while maintaining a high skill ceiling. Players find the comedic elements engaging and well-suited for quick gameplay.

    • “A simple yet very high skill ceiling game that's, funny enough, best played in short bursts.”

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