- April 1, 2022
- Monomyth
Grim Quest
Platforms
About
In Grim Quest, delve into the troubled city of Ashborne and fight back the internal and external threats of the Dark through a mercenary's perspective. With tabletop RPG adventure vibes, this game offers a classic turn-based combat system, intricate world-building, and a captivating storyline that can be compared to a solo Dungeons and Dragons campaign. Your mission is to uncover the city's hidden secrets while battling your inner demons and other adversaries to determine Ashborne's ultimate fate.
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- The game offers a simple yet addictive dungeon crawling experience with engaging resource management and a compelling atmosphere.
- It features a well-crafted world with interesting lore, making it enjoyable for players who appreciate immersive storytelling.
- The game is accessible and runs well on low-end hardware, making it easy for a wide range of players to enjoy.
- The gameplay can feel repetitive and lacks meaningful navigation, leading to a tedious experience during dungeon exploration.
- There are several bugs and UI issues that detract from the overall experience, including crashes and unintuitive crafting mechanics.
- The pacing is slow, especially at the beginning, and some skills and abilities are poorly explained, which can lead to confusion.
story
76 mentions Positive Neutral NegativeThe story in "Grim Quest" is described as unique and engaging, with a compelling, albeit minimalistic, narrative that requires significant reading. However, players express frustration with the quest system, noting a lack of guidance and organization that can lead to confusion and uncompleted quests. While the game offers a decent amount of content and replayability, the absence of narrative rewards for endgame dungeons and the simplistic quest design detract from the overall storytelling experience.
“Unique, original and interesting storyline that requires a lot of reading but worth it.”
“The story is pretty good as well!”
“So far I'm enjoying this; I like a dungeon crawler/roguelike, and I like that this one has a simple, turn-based interface but a compelling and interesting (if grimdark) backstory.”
“For a 'story' game, the stories are spread far between and the balancing seems weird.”
“You get quests with no indication how and where to solve them, which is an issue because you can only take a limited amount of quests and might end up with quests that aren't even solvable in your current state.”
“Also, the later endgame dungeons have no story reward for completing them, which is especially jarring for a game with such low production values that depends on text for content.”