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In "Port of Call" , you awaken with amnesia and are tasked with working on a mysteriously appeared ferry boat. As you interact with passengers and explore your surroundings in first-person, you'll try to uncover the truth about your past and the ship's strange happenings. This narrative exploration game is an experiment in immersive, short-form storytelling.

Port of Call screenshot
Port of Call screenshot
Port of Call screenshot
Port of Call screenshot

88%
Audience ScoreBased on 885 reviews
story243 positive mentions
stability15 negative mentions

  • Engaging and thought-provoking story that explores themes of life and death.
  • Unique art style and atmosphere that enhances the overall experience.
  • Short playtime (around 30 minutes) makes it easy to enjoy in one sitting.
  • Frequent crashes and lack of a save feature can lead to frustrating gameplay.
  • Predictable plot twists that may diminish the overall impact of the story.
  • Limited interactivity and gameplay mechanics, primarily focused on dialogue.
  • story
    560 mentions Positive Neutral Negative

    The story of "Port of Call" is a short, immersive narrative that explores themes of life, death, and self-discovery as players navigate a mysterious ferry and interact with its passengers. While the plot is often described as predictable and linear, many players appreciate its emotional depth and the poignant messages it conveys, making it a worthwhile experience despite its brevity. Overall, the game is praised for its engaging storytelling, though some feel it could benefit from a more expansive narrative.

    • “You start off disoriented, but bit by bit, you uncover your story.”
    • “The heart of Port of Call lies in its characters and the story they tell.”
    • “It’s a short game, more like an interactive story, but it knows how to tug at your heartstrings and leave you thinking.”
    • “Finally got to the end and it was very short; the storyline had to be rushed in order to fit it all in such a small time frame.”
    • “The story is predictable; you are learning of your past as you sail upon the ship to move on to the afterlife.”
    • “There is hardly any story to speak of, and the emotional and moral ideas the game seeks to convey are incredibly on the nose and shallow.”
  • graphics
    180 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalist, cartoon-inspired art style that some players find charming and fitting for the eerie atmosphere, while others criticize them as simplistic or poorly executed. Despite the mixed reviews, many appreciate the unique aesthetic and how it complements the game's narrative, even if the visuals are not technically impressive. Overall, the graphics evoke a distinct vibe that resonates with the game's themes, making it a notable aspect for fans of indie titles.

    • “When I first installed the game, I had only a vague idea of its premise, but the minimalist, cartoon-inspired art style immediately caught my attention.”
    • “The graphics are pretty fitting for the atmosphere they're going for, the sound design is decent and the world has some extra interactivity not necessary for story progression which added some nice flavor to the experience.”
    • “The art style is simple but beautiful.”
    • “The graphics are pretty weak.”
    • “Graphics are really bad and it seems that they're almost always out of place within the ship's rooms.”
    • “The gameplay is nonexistent and suffers from a handful of mild technical and graphical issues, issues which wouldn't be so bad in other games but are made exponentially worse with how quickly they break immersion.”
  • atmosphere
    71 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its haunting and immersive qualities, enhanced by fitting art styles, sound design, and music that evoke feelings of loneliness and intrigue. While many reviewers appreciate the game's ability to create a captivating environment, some note that its short length and minimalistic approach may limit deeper engagement with the narrative. Overall, the atmosphere stands out as a key strength, making it a recommended experience for fans of atmospheric indie games.

    • “The atmosphere is truly the crux of Port of Call, as you follow the ship ferryman's commands. The story slowly unfolds the mystery, and you discover who you are, why you are there, and the other people that are on the ship with you.”
    • “Speaking of which, the atmosphere is where 'Port of Call' really shines: the world the game creates is oddly immersive, beautiful, and haunting - which is especially impressive considering the low production values, near-lack of voice acting, and minimalistic sound design.”
    • “I loved the game; the story is moving, the music fits incredibly, creating a melancholy yet warm atmosphere.”
    • “However, the drab nature of the design builds the bleak atmosphere the game intended on having.”
    • “The atmosphere of the game is alright, although while mysterious it is not creepy or scary in any way.”
    • “The sad thing is that even though it's nice, well put together, it's extremely short and the same way, the story unfolds too fast for the player to get immersed well enough in the otherwise well-thought atmosphere.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay is predominantly simplistic and minimalistic, often described as a walking simulator with limited mechanics, primarily involving exploration and dialogue. While many players appreciate the engaging narrative and emotional depth, the overall gameplay experience is often criticized for being short, linear, and lacking in substantial interaction or challenge. Technical issues, such as crashes and poor optimization, further detract from the experience, though some players find the story compelling enough to overlook these shortcomings.

    • “The gameplay, which is both easy and relaxing yet surprisingly engaging, blends perfectly with the narrative, unfolding through both text and clever mini-games.”
    • “Very easy gameplay with a very nice storyline.”
    • “While it is short, and the gameplay is light, the narrative makes up for it.”
    • “In truth, what you get to play is pretty simplistic, with so-so dialogue and not much for gameplay outside of walking, picking up items, and a few dialogue trees.”
    • “The gameplay is nonexistent and suffers from a handful of mild technical and graphical issues, issues which wouldn't be so bad in other games but are made exponentially worse with how quickly they break immersion.”
    • “The gameplay itself left me feeling dizzy and the art isn't as nice as I hoped it to be.”
  • music
    60 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its ability to enhance the emotional atmosphere and overall experience. The soundtrack is described as haunting, atmospheric, and fitting for the game's themes, contributing to a sense of melancholy and immersion. While some noted its minimalistic nature, the music's quality and its integration with the game's visuals and narrative were highlighted as standout features.

    • “The music was great, it fitted every moment of it.”
    • “I loved the game, the story is moving, the music fits incredibly, creating a melancholy yet warm atmosphere.”
    • “The music, while sparse, adds to the emotional weight of the game.”
    • “So the gameplay is nigh nonexistent (yet I still encountered some bugs), and music + visuals are kind of minimalistic?”
    • “As the look and music are kind of bad and the gameplay is mediocre, it has nothing else to offer but its story.”
  • emotional
    50 mentions Positive Neutral Negative

    The emotional aspect of "Port of Call" is highlighted by its distinct characters and their poignant stories, exploring themes of regret, loss, and redemption. Players often find themselves immersed in touching narratives that evoke strong feelings, supported by minimalist art and a haunting soundtrack. While some critiques mention a lack of depth in character development, many reviewers appreciate the game's ability to deliver a heartfelt experience in a short playtime, making it a recommended choice for those seeking emotional storytelling in indie games.

    • “The game immerses players in the life of its protagonist, Alex, delivering emotionally charged moments and thought-provoking choices that shape the narrative.”
    • “A heart-wrenchingly beautiful way to kill some spare time, 'Port of Call' will take you on a journey of revelations and will leave you with a weighty choice.”
    • “The story was surprisingly well told in a short amount of time as it is rich and filled with emotional moments.”
  • stability
    16 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players reporting minor glitches and bugs, such as dialogue issues and occasional crashes, while others experienced no significant problems at all. Overall, while the game is described as playable and enjoyable, many users noted that it could benefit from further polish to address the stability issues.

    • “The game runs smoothly without any bugs, allowing for an immersive experience.”
    • “I appreciate the stability of the game; it rarely crashes and maintains a consistent frame rate.”
    • “The overall performance is impressive, with no glitches or interruptions during gameplay.”
    • “Another reason to have a save game feature is to avoid glitches and crashes.”
    • “The sound design is quickly thrown together and the game has glitches that could've been fixed if the dev took some time out of their day.”
    • “Game crashed on me twice and is a little buggy but overall glad I played it, has a very touching story.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game's replayability is limited, primarily due to its linear narrative structure and short playtime, typically lasting around half an hour. While there are some choices and alternate endings that offer minimal replay value, most players find that once completed, the experience does not warrant multiple playthroughs. However, achievements and collectibles may encourage some players to revisit the game.

    • “Story is quite nice, setting is brilliant, you have choices, achievements, different endings, interesting characters, and replayability.”
    • “A definite must for the 15 minutes or so it takes to beat, plus it has replay value with an alternate ending!”
    • “And has a bit of replay value (especially if you can't find those crayons).”
    • “It's a single experience meant to be played in one sitting, and there's not much replay value since the narrative is linear.”
    • “It lasts about half an hour; it's just that it has zero replay value.”
    • “- Apart from a dual choice at the ending, the game is very linear and has no replay value once you're done.”
  • optimization
    10 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing smooth performance even on low-end hardware, while others report significant frame rate drops and poor overall optimization. Although the game's performance issues can be frustrating, many agree that they do not detract significantly from the overall experience. However, the presence of bugs and a soft FPS cap of 60 have been noted as drawbacks that could impact player enjoyment.

    • “Performance: near perfect on a low-end gaming laptop.”
    • “Not to mention it runs smoothly and has an intriguing storyline.”
    • “Poorly optimized performance and suffers frame rate drops.”
    • “Cons: terrible performance, and I think there's a soft fps cap of 60.”
    • “Clunky with bad optimization that isn't game-breaking anyways, but will frustrate some players.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and boring, particularly during the second playthrough required for achievements. The limited ability to navigate quickly in a small playing area contributes to the overall sense of monotony, making the experience feel drawn out and less engaging.

    • “You'll need a second life for grinding.”
    • “Boring and tedious.”
    • “The game is very short and tedious.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky graphics and lighthearted storytelling, making it a charming and amusing experience. Players appreciate the blend of touching moments with comedic elements, describing it as a short, feel-good game perfect for casual play. Overall, the game successfully delivers a funny and enjoyable atmosphere.

    • “It's a good indie game. I found it quite touching, but I also found their masks funny. :D”
    • “This is a short storytelling game with funny graphics and interesting music, which you could play on a rainy day to kill some time.”
    • “At this point, I was convinced this game was going to be a funny, goofy, feel-good game.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game is praised for its unique design reminiscent of Neil Gaiman's "Mirrormask," with a strong emphasis on the backstories of each character, including the protagonist. Players appreciate the engaging dialogue and humor that enrich the narrative, although technical issues detract from the overall experience, preventing deeper exploration of character interactions. Despite these flaws, the potential for a compelling story akin to "Majora's Mask" is evident.

    • “For some reason, the character design reminds me of Neil Gaiman's 'Mirrormask', which is a good thing.”
    • “I like the art style, as well as the choice of paintings and character designs.”
    • “All characters have a history, including the hero, and we need to talk with others to discover more about them.”
    • “Game was superb during the first 20 minutes, the character design is justified, masks are apparently linked with the world, a little humor, all characters have a history, including the hero, and we need to talk with others to discover more. However, the game crashes, forcing me to restart everything, including dialogues. The optimization is poor and there is a lack of necessary maintenance in a narrative-driven adventure game. This game could have been an absolute masterpiece like Majora's Mask.”

Buy Port of Call

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs

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