- August 28, 2015
- Underdog Games
- 1h median play time
Port of Call
Platforms
About
In "Port of Call" , you awaken with amnesia and are tasked with working on a mysteriously appeared ferry boat. As you interact with passengers and explore your surroundings in first-person, you'll try to uncover the truth about your past and the ship's strange happenings. This narrative exploration game is an experiment in immersive, short-form storytelling.




- Engaging and thought-provoking story that explores themes of life and death.
- Unique art style and atmosphere that enhances the overall experience.
- Short playtime (around 30 minutes) makes it easy to enjoy in one sitting.
- Frequent crashes and lack of a save feature can lead to frustrating gameplay.
- Predictable plot twists that may diminish the overall impact of the story.
- Limited interactivity and gameplay mechanics, primarily focused on dialogue.
story
560 mentions Positive Neutral NegativeThe story of "Port of Call" is a short, immersive narrative that explores themes of life, death, and self-discovery as players navigate a mysterious ferry and interact with its passengers. While the plot is often described as predictable and linear, many players appreciate its emotional depth and the poignant messages it conveys, making it a worthwhile experience despite its brevity. Overall, the game is praised for its engaging storytelling, though some feel it could benefit from a more expansive narrative.
“You start off disoriented, but bit by bit, you uncover your story.”
“The heart of Port of Call lies in its characters and the story they tell.”
“It’s a short game, more like an interactive story, but it knows how to tug at your heartstrings and leave you thinking.”
“Finally got to the end and it was very short; the storyline had to be rushed in order to fit it all in such a small time frame.”
“The story is predictable; you are learning of your past as you sail upon the ship to move on to the afterlife.”
“There is hardly any story to speak of, and the emotional and moral ideas the game seeks to convey are incredibly on the nose and shallow.”