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Graywalkers: Purgatory Game Cover

About Graywalkers: Purgatory

Graywalkers: Purgatory is a single player tactical role playing game with horror and post-apocalyptic themes. It was developed by Dreamlords Digital Inc. and was released on January 15, 2020. It received neutral reviews from players.

An isometric, tactical Turn-Based RPG set in a supernatural post-Apocalyptic world where Heaven & Hell have merged with Earth

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Looking for games like Graywalkers: Purgatory? Here are top tactical role playing recommendations with a horror and post-apocalyptic focus, selected from player-similarity data — start with The Iron Oath, BEAST: False Prophet or Urban Strife.

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Reviews

54%Audience ScoreBased on 24 reviews
story4 positive mentions
character development3 negative mentions

  • Unique and intriguing setting blending dark fantasy and post-apocalyptic sci-fi with a rich lore.
  • Solid and fun tactical turn-based combat with a large variety of skills, weapons, and character customization options.
  • Active and passionate developer team responsive to community feedback and committed to ongoing development.
  • Currently very limited content with many features and game modes not yet implemented, leading to a rough early access experience.
  • Numerous bugs and technical issues causing frustration, including game-breaking bugs and sluggish controls.
  • Graphics and user interface are below modern standards, with some visual clarity and usability issues.
  • story

    35 mentions Positive Neutral Negative
    11% positive mentions, 80% neutral mentions, 9% negative mentions

    The story is delivered through a mission-based mode with multiple interconnected missions, supported by visually appealing static artwork and character dialogues that add charm despite occasionally awkward writing. Currently limited in variety and depth, the narrative shows promise as a blend of post-apocalyptic and buddy story elements, with more fleshed-out campaign content and character backstories expected in future updates. Players appreciate the artistic presentation and emerging storytelling style but note the absence of a main campaign and desire more mission variety and quest tracking features.

    • “Besides these basics, there is one thing I really loved in my first playthrough (and my short replay of the newly added missions): the current style of the story (as far as there is one implemented so far) and the way it is delivered.”
    • “Currently every story piece is supported by static, beautiful painted pictures; they look kind of “washed-out” giving them an antique vibe. Imagine the story parts put together like a graphic novel. Even better, now and then, your team members chat with each other – usually at the start and end of a mission.”
    • “I'll be surely waiting and looking forward to the addition of more prelude stories, as the characters all seem really interesting by themselves, and I got a chance to meet some of them by running the combat missions; but would really like to get to know their origins. For that matter, the campaign mode, which the devs will be adding after the game goes into full release, seems really promising as well, featuring exploration in a Fallout (OG) fashion, coupled with great tactical combat, and VN-like storytelling design choices.”
    • “No main campaign yet; the game currently only has preludes and missions, but saving is only possible between missions. There are limited characters to choose from at this stage.”
    • “Dialogue often feels awkward and forced, which harms the story as a whole, even though there is enough characterization for some players to enjoy the characters.”
    • “Missions find little variety, making the story progression feel repetitive and lacking in diversity.”
  • graphics

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    The graphics are generally decent and fit well with the game's dark, demon-overrun art style, though they do not match AAA standards and can feel somewhat outdated. Some users noted issues like screen obstruction from developer consoles and overly dark visuals, but overall the graphics are smooth and visually appealing within the indie game scope. Fans appreciate specific character designs and the rich lore conveyed through the visuals.

    • “Combat is good and fun and the visuals and graphic style have a nice look to it.”
    • “The art style seems to fit in quite well into the demolished, “overrun-by-demons” world.”
    • “Beautiful graphics, smooth running game.”
    • “Around one quarter of the screen is obstructed by a developer console overlapping all other graphics, constantly spamming errors.”
    • “At the end, more months or years until the game is finally released will not help improve the graphic quality. Long story short: if you need at least somewhat state-of-the-art graphics to enjoy a game, you will be disappointed.”
    • “Also, especially the graphics quality and textures during the game parts are really, well, special.”
  • gameplay

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The gameplay shows promising depth and mechanics but remains a work-in-progress with locked campaigns and buggy or incomplete combat scenarios. While keybinds improve playability, the controls feel sluggish, reflecting the game's early access status. Overall, the mechanics are solid compared to other early releases, despite some limitations.

    • “The deep mechanics show the most promise currently, although they are clearly a work-in-progress with a long road ahead.”
    • “Please let me add: when it comes to the game mechanics, unlike others, I did not find anything broken.”
    • “The keybinds helped to improve the gameplay.”
    • “The deep mechanics show that most promise currently, although even they are a clear work-in-progress with a long road ahead.”
    • “The main campaign is locked, the combat scenarios seem to either be bugged or incomplete as I’m unable to start them, and only the prelude stories offered any kind of gameplay that I could get my hands on.”
    • “Overall, the game has promising visuals and lore, but the gameplay suffers from sluggish controls.”
  • character development

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    Character development in the game is well-regarded, featuring a detailed skill tree and meaningful progression that allows for individualization. Players appreciate the solid turn-based combat paired with satisfying character growth and skill-building akin to X-com style games.

    • “Good X-Com type game, you gain experience right now, and I do see really nice character development and build of skills.”
    • “Thus, I expect plenty of character development in the final game with individualization options.”
    • “The turn-based combat is solid and the character development tree is quite detailed.”
    • “If you like turn-based games with character development, you should like this.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music in Graywalkers features high-energy metal instrumentals that effectively enhance the game's atmosphere and environment, offering a unique and engaging auditory experience.

    • “The soundtrack caught me off-guard, in a good way, as it seems to be full of metal instrumentals and further pushes the overall atmosphere of Graywalkers off the beaten path.”
    • “The soundtracks fit the environment.”
    • “The music choice is interesting: quite high energy, but not bad in my opinion.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is notably enhanced by an unexpected metal instrumental soundtrack, which effectively sets Graywalkers apart and contributes to its unique and immersive tone.

    • “The soundtrack caught me off-guard, in a good way, as it is full of metal instrumentals and further enhances the overall atmosphere of Graywalkers, making it stand out from the usual.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game's humor unique and distinctive, reflecting the development team's special comedic style.

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Frequently Asked Questions

Graywalkers: Purgatory is a tactical role playing game with horror and post-apocalyptic themes. Common tags for Graywalkers: Purgatory include turn-based, indie, tactical rpg, early access, supernatural and others.

Graywalkers: Purgatory is available on PC, Windows and Linux.

Graywalkers: Purgatory was released on January 15, 2020.

Graywalkers: Purgatory was developed by Dreamlords Digital Inc..

Graywalkers: Purgatory has received neutral reviews from players. Most players liked Graywalkers: Purgatory for its story but disliked it for its gameplay.

Graywalkers: Purgatory is a single player game.

Similar games include The Iron Oath, BEAST: False Prophet, Urban Strife, Stellar Tactics, Archaelund and others.