- January 15, 2020
- Dreamlords Digital Inc.
Graywalkers: Purgatory
47%Game Brain Score
story, graphics
gameplay, character development
65% User Score 23 reviews
Platforms
About
An isometric, tactical Turn-Based RPG set in a supernatural post-Apocalyptic world where Heaven & Hell have merged with Earth











+3
Audience ScoreBased on 23 reviews
story4 positive mentions
- The game features an interesting blend of dark fantasy and post-apocalyptic sci-fi, creating a unique setting that draws players in.
- Combat is engaging and reminiscent of classic tactical RPGs, with a variety of character classes and skills that allow for deep customization.
- The developers are actively working on improvements and updates, showing a commitment to enhancing the game and addressing player feedback.
- The game is still in a rough state with many features missing or poorly implemented, leading to a frustrating experience for players.
- Graphics and visual quality are inconsistent, with some areas appearing outdated and lacking polish.
- There are numerous bugs and gameplay issues, including game-breaking bugs that hinder progress and a lack of variety in missions.
story
37 mentions Positive Neutral NegativeThe story aspect of the game is primarily delivered through a mission mode, where players select missions that lead to further missions until the overarching narrative is completed. While the unique presentation, featuring beautifully painted static images and character dialogues, adds an engaging graphic novel feel, many players note a lack of variety in missions and awkward dialogue that detracts from the overall experience. Despite these issues, there is anticipation for future content that promises deeper character backstories and a more developed campaign mode.
“Besides these basics, there is one thing I really loved in my first playthrough (and my short replay of the newly added missions): the current style of the story (as far as there is one implemented so far) and the way it is delivered.”
“Currently, every story piece is supported by static, beautifully painted pictures; they look kind of 'washed-out,' giving them an antique vibe.”
“The story seems to become an interesting combination of end-of-world meets buddy movies.”
“In particular, dialogue often feels awkward and forced, which harms the story as a whole even if it does still manage to offer enough characterization that may enjoy the characters.”
“No main campaign yet, they have preludes and missions, but with no saving from map screens, just in between, up to a certain number of team members may be used but only a couple of characters to choose from in either right now.”
“I'll be surely waiting and looking forward to the addition of more prelude stories, as the characters all seem really interesting by themselves, and I got a chance to meet some of them by running the combat missions; but would really like to get to know their origins, and for that matter, the campaign mode, which the devs will be adding after the game goes into full release, seems really promising as well, featuring exploration in a Fallout (OG) fashion, coupled with great tactical combat, and VN-like storytelling design choices.”