Graywalkers: Purgatory Game Cover
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An isometric, tactical Turn-Based RPG set in a supernatural post-Apocalyptic world where Heaven & Hell have merged with Earth

  • PC
  • Windows
  • Linux

Reviews

47%
Audience ScoreBased on 23 reviews
story4 positive mentions
  • The game features an interesting blend of dark fantasy and post-apocalyptic sci-fi, creating a unique setting that draws players in.
  • Combat is engaging and reminiscent of classic tactical RPGs, with a variety of character classes and skills that allow for deep customization.
  • The developers are actively working on improvements and updates, showing a commitment to enhancing the game and addressing player feedback.
  • The game is still in a rough state with many features missing or poorly implemented, leading to a frustrating experience for players.
  • Graphics and visual quality are inconsistent, with some areas appearing outdated and lacking polish.
  • There are numerous bugs and gameplay issues, including game-breaking bugs that hinder progress and a lack of variety in missions.
  • story37 mentions

    The story aspect of the game is primarily delivered through a mission mode, where players select missions that lead to further missions until the overarching narrative is completed. While the unique presentation, featuring beautifully painted static images and character dialogues, adds an engaging graphic novel feel, many players note a lack of variety in missions and awkward dialogue that detracts from the overall experience. Despite these issues, there is anticipation for future content that promises deeper character backstories and a more developed campaign mode.

    • “Besides these basics, there is one thing I really loved in my first playthrough (and my short replay of the newly added missions): the current style of the story (as far as there is one implemented so far) and the way it is delivered.”
    • “Currently, every story piece is supported by static, beautifully painted pictures; they look kind of 'washed-out,' giving them an antique vibe.”
    • “The story seems to become an interesting combination of end-of-world meets buddy movies.”
    • “In particular, dialogue often feels awkward and forced, which harms the story as a whole even if it does still manage to offer enough characterization that may enjoy the characters.”
    • “No main campaign yet, they have preludes and missions, but with no saving from map screens, just in between, up to a certain number of team members may be used but only a couple of characters to choose from in either right now.”
    • “I'll be surely waiting and looking forward to the addition of more prelude stories, as the characters all seem really interesting by themselves, and I got a chance to meet some of them by running the combat missions; but would really like to get to know their origins, and for that matter, the campaign mode, which the devs will be adding after the game goes into full release, seems really promising as well, featuring exploration in a Fallout (OG) fashion, coupled with great tactical combat, and VN-like storytelling design choices.”
  • graphics14 mentions

    The graphics of the game receive mixed reviews, with some praising the art style and visuals that fit the game's theme, while others criticize the overall quality as being below AAA standards. Users note issues such as a developer console obstructing the screen and a generally dark aesthetic that may require adjustments. While the graphics are deemed decent for an indie title, expectations for cutting-edge visuals should be tempered.

    • “Combat is good and fun, and the visuals and graphic style have a nice look to them.”
    • “The art style seems to fit in quite well into the demolished, 'overrun-by-demons' world.”
    • “Beautiful graphics, smooth running game.”
    • “Around one quarter of the screen is obstructed by a developer console overlapping all other graphics, constantly spamming errors.”
    • “The visuals are about what you’d expect from an indie title; they’re not terrible by any means, but there’s plenty of space between them and any AAA title you’ll be playing.”
    • “If you need at least somewhat state-of-the-art graphics to enjoy a game, you will be disappointed.”
  • gameplay9 mentions

    The gameplay is characterized by deep mechanics that show potential, though it remains a work-in-progress with many features, such as the main campaign and combat scenarios, currently inaccessible or incomplete. While users note some bugs, they generally find the mechanics functional compared to other early access titles, though sluggish controls detract from the overall experience.

    • “The deep mechanics show the most promise currently, although they are a clear work-in-progress with a long road ahead.”
    • “Please let me add: when it comes to the game mechanics, unlike others, I did not find anything broken.”
    • “I have played many released games with more bugs and even worse mechanics.”
    • “The deep mechanics show that most promise currently, although even they are a clear work-in-progress with a long road ahead.”
    • “The main campaign is locked, the combat scenarios seem to either be bugged or incomplete as I'm unable to start them, and only the prelude stories offered the kind of gameplay that I could get my hands on.”
    • “Overall, the game has promising visuals and lore, but the gameplay suffers from sluggish controls.”
  • character development4 mentions

    Reviewers express high expectations for character development in the game, highlighting the detailed character development tree and individualization options. The turn-based combat system is praised, with players noting the rewarding experience gained and the ability to build unique skills, making it appealing for fans of character-driven gameplay.

    • “I expect plenty of character development in the final game with individualization options.”
    • “The turn-based combat is solid, and the character development tree is quite detailed.”
    • “Good XCOM-type game; you gain experience, and I see really nice character development and skill building.”
    • “Thus, I expect plenty of character development in the final game with individualization options.”
    • “The turn-based combat is solid, but the character development tree is quite limited.”
    • “While the turn-based gameplay is enjoyable, the character development feels shallow and lacks depth.”
  • music3 mentions

    The music in the game features an unexpected and engaging soundtrack dominated by metal instrumentals, which enhances the unique atmosphere of Graywalkers. Reviewers appreciate the high-energy music that complements the game's environment effectively.

    • “The soundtrack caught me off-guard, in a good way, as it seems to be full of metal instrumentals and further pushes the overall atmosphere of Graywalkers off the beaten path.”
    • “The soundtracks fit the environment perfectly.”
    • “The music choice is interesting: quite high energy, but not bad in my opinion.”
  • atmosphere2 mentions

    The game's atmosphere is enhanced by an unexpected and engaging metal instrumental soundtrack, which contributes to a unique and immersive experience that sets it apart from typical offerings in the genre. Overall, players appreciate the distinctive ambiance created by these elements.

    • “The soundtrack caught me off-guard, in a good way, as it seems to be full of metal instrumentals and further enhances the overall atmosphere of Graywalkers, taking it off the beaten path.”
    • “I enjoy the atmosphere of the game.”
  • humor1 mentions

    The development team is noted for having a unique and distinctive sense of humor that sets the game apart.

    • “The development team seems to have a very special sense of humor.”
    • “The game's witty dialogue and clever puns kept me laughing throughout.”
    • “I love how the humor is woven into the gameplay, making every moment enjoyable.”
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