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Gravi Game Cover

About Gravi

Gravi is a single player puzzle game. It was developed by Hashbang Games and was released on October 8, 2013. It received negative reviews from players.

Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.After losing yourself in the ridiculously trap-filled underbelly of an alien test fa…

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Games Like Gravi

Looking for games like Gravi? Here are top puzzle recommendations, selected from player-similarity data — start with Aaru's Awakening, Face It - A game to fight inner demons or INK.

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Reviews

38%Audience ScoreBased on 63 reviews
gameplay8 positive mentions
stability3 negative mentions

  • Unique gravity-shooting mechanic offers a refreshing and clever puzzle-platforming experience.
  • Challenging levels that reward players who enjoy precision and mechanical mastery.
  • Decent technical performance with controller support and some inventive level design.
  • Controls are often imprecise and floaty, leading to frustration in demanding platforming sections.
  • Numerous bugs, glitches, and inconsistent physics damage immersion and gameplay flow.
  • Visuals and audio are bland and sometimes confusing, making hazard recognition difficult.
  • gameplay

    26 mentions Positive Neutral Negative
    31% positive mentions, 57% neutral mentions, 12% negative mentions

    Gravi’s gameplay centers on a unique gravity-manipulation mechanic that offers inventive and challenging puzzle-platforming, appealing mainly to players who enjoy mechanical mastery and demanding trials. However, inconsistent physics, occasional bugs, and a steep, uneven difficulty curve can lead to frustration and detract from the overall experience. While some praise its inventive design and satisfying flow when working well, others find the gameplay frustrating and lacking polish, limiting its broader appeal.

    • “Gravi, developed and published by Hashbang Games, is a puzzle-platformer built around a clever gravity-manipulation mechanic that transforms familiar platforming challenges into a series of physics-driven trials.”
    • “The premise is simple, but the execution creates a puzzle-platforming experience that grows increasingly demanding as it layers new obstacles and mechanics throughout its forty levels.”
    • “The gravity mechanic is the heart of the experience, and when it works smoothly, Gravi offers a uniquely satisfying sense of flow.”
    • “Although the gravity-shooting mechanic is conceptually strong, interactions with surfaces can sometimes feel inconsistent, breaking immersion and impacting the accuracy required for later puzzles.”
    • “Gameplay is buggy and luck based.”
    • “Gameplay is frustrating and just not fun.”
  • graphics

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The graphics feature an industrial sci-fi style with detailed mechanical environments, but suffer from a limited color palette that causes visual confusion. Several users reported graphical bugs and poor visibility, making gameplay and navigation difficult, while the overall aesthetic feels bland and unimpressive. The visuals are considered average, receiving mixed to below-average feedback.

    • “Visually, gravi adopts an industrial sci-fi aesthetic built around stark mechanical environments and glowing energy effects.”
    • “Graphically they are detailed enough to have some character, but the limited palette leads to some visual confusion at times.”
    • “Though the graphics resemble more of an actual OUYA game, it was previously released on OUYA.”
    • “Game had a lot of graphical bugs from the beginning that made it difficult to see what was going on.”
    • “First off, the in-game graphics are bad; it's hard to see what things are or which way the blue and red streams are flowing (it's not always the same way).”
    • “The controls are very frustrating, you can't even see where you are aiming most of the time; the graphics and art are bland.”
  • music

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The music in the game is generally seen as generic and unremarkable, often serving as mere ambient background without adding much emotional impact. While some find it fitting for the thematic setting, it can become repetitive and forgettable, contributing to an overall lifeless atmosphere. Ratings and impressions range from neutral to mildly negative.

    • “The soundtrack and audio cues support the pacing but rarely push beyond ambient accompaniment, leaving the gameplay itself to carry the emotional intensity.”
    • “Music is very fitting for the lab theme, so does the background, though it can be repetitive.”
    • “Music: 7/10”
    • “Controls are horrible, music and level design forgettable, and from a game with a physics gimmick, I would expect good physics.”
    • “The controls are very frustrating, you can't even see where you are aiming most of the time, the graphics and art are bland, music is annoying.”
    • “The art direction is so bland and the music so generic, that the whole experience feels lifeless and disconnected.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent glitches and buggy gameplay, leading to frustrating and sometimes luck-dependent experiences. Additionally, wonky controls and subpar puzzle designs further impact its overall stability.

    • “It's full of glitches and some parts are really frustrating to beat.”
    • “Gameplay is buggy and luck based.”
    • “Puzzle designs aren't the best, the controls are wonky, and there are a few glitches.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is minimalist and functional, prioritizing readability over ornate visuals. While this suits its focus on reflexes and problem-solving, it may feel lacking in variety and immersive atmosphere compared to more visually detailed puzzle platformers.

    • “The presentation is functional rather than ornate, focusing on readability and atmosphere.”
    • “In a game centered on reflexes and problem-solving, this minimalist approach works, providing a clear and focused atmosphere.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game relies primarily on its gameplay rather than the soundtrack, which provides ambient support but lacks intensity. Some gameplay elements, like unexpected spike hits and bypassed puzzles, may undermine emotional engagement.

  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is characterized by repetitive deaths, particularly in challenging sections like spike hallways, due to the lack of precise controls. This results in a more grind-heavy and less fluid platforming experience compared to typical precision-based platformers.

    • “Most of the platforming is passable but certain sections end up grinding deaths until you luckily pass the spike hallway, because without precision you can't actually 'master' the movement like in most platformers.”
    • “However, the game still feels like a floaty puzzle/platformer that is more grindy than exciting.”
  • story

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The story aspect is generally seen as minimal or lacking, with users expressing that there is little to no meaningful backstory or narrative present.

    • “Not much backstory.”
    • “Is there a story?”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers moderate replayability through collectibles and performance metrics, appealing mainly to completionists who enjoy refining their runs.

    • “The game subtly encourages replayability with collectibles and performance metrics, giving completionists reason to perfect their runs.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's optimization is well-designed to encourage replayability, as collectibles and performance metrics motivate players to improve and perfect their runs. This subtle approach effectively enhances player engagement and satisfaction.

    • “The game subtly encourages replayability with collectibles and performance metrics, giving completionists reason to perfect their runs.”
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Frequently Asked Questions

Gravi is a puzzle game. Common tags for Gravi include indie, trading and early access.

Gravi is available on PC, Mac OS, Windows, Linux and others.

Gravi was released on October 8, 2013.

Gravi was developed by Hashbang Games.

Gravi has received negative reviews from players. Most players liked Gravi for its gameplay but disliked it for its graphics.

Gravi is a single player game.

Similar games include Aaru's Awakening, Face It - A game to fight inner demons, INK, Element4l, Volt and others.