- August 12, 2021
- Mutkrakt
Gospel of Abaddon
Platforms
About
Dont forget: About the Game"To make U.S. pilots work harder during World War II, it was common among pilots to use amphetamine, which encouraged them to fight longer. The drugs worsened pilots' health and drove them crazy, but was ignored. Some goverments still encourage drug use to make their soldiers fight better". Features: +5 utterly different rooms; +The maximum level you can re…
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- The game features a unique aesthetic and an interesting story that adds depth to the gameplay.
- Gameplay is challenging yet rewarding, with a robust roguelite design that encourages replayability and skill progression.
- Controls become intuitive over time, allowing players to enjoy various strategies and approaches to gameplay.
- The gameplay can feel unfair and overly difficult at the start, leading to frequent deaths and frustration.
- There is a lack of variety in enemy types and level designs, which can make the experience feel repetitive.
- The absence of a save or checkpoint system means players must restart from the beginning upon dying, which can be discouraging.
gameplay
19 mentions Positive Neutral NegativeThe gameplay is characterized by its challenging and often frustrating mechanics, particularly for new players, but it gradually becomes more enjoyable as one adapts to its complexities. While some find the gameplay rudimentary and simplistic, others appreciate the unique design and the depth added by achievements and buffs. Overall, the experience can be rewarding, though it may require patience and skill to fully appreciate.
“Honestly, I'm really quite impressed by the mechanics of the game; it's really tough and tricky until you get the gist of it.”
“The gameplay time can be extended with some challenging achievements that need more time to be achieved.”
“So far I have not yet made it past the 4th boss, and have yet to see the 5th and final level, but I have played enough to say that the experience went from initially frustrating to gradually adjusting to the game and its mechanics, to finally actually enjoying the quick experience that the game offers.”
“Rudimentary gameplay.”
“Due to its design, gameplay felt overly difficult as a first-time player.”
“A lot of times, games proffer so much promise only to fall short, while this relatively non-descript game is actually worth a few hours of gameplay.”