- August 6, 2014
- SMG Studio
OTTTD
Platforms
About
OTTTD is a single-player Real Time Strategy game with RPG elements, featuring fantastic game mechanics, good graphics, and humor-filled music. As a commander for HEROCORP, you'll defend against strange creatures in different universes through Trans-Dimensional Rifts, with numerous explosions and exciting battles. The PC release offers high-resolution graphics and crisp sound for an immersive experience.











- Unique blend of tower defense and hero mechanics, allowing for diverse strategies and character development.
- Engaging humor and fun graphics, with satisfying gore effects that enhance the gameplay experience.
- Challenging gameplay with a good balance of difficulty, encouraging replay of levels to upgrade heroes and towers.
- Significant grind required to level up heroes and unlock abilities, which can lead to repetitive gameplay.
- Lack of strategic depth due to fixed tower placement and limited control over hero targeting, making some levels feel like a puzzle rather than a tactical challenge.
- Slow pacing in later levels, with long wait times for hero recovery and no fast-forward option, which can frustrate players.
story
24 mentions Positive Neutral NegativeThe story aspect of the game is generally considered weak, with many players noting that it feels like a token effort rather than a central focus. While the mission briefings incorporate black humor and the gameplay offers a variety of challenges, the narrative does not significantly enhance the experience, leading some to suggest that the game could be enjoyable even without a compelling story. Overall, players find themselves more engaged with the gameplay mechanics and character progression than the storyline itself.
“Black humor in the mission briefings, a rewarding set of skills for the 7 units, which allow quite different playstyles.”
“The first half of the missions straddle the tactics/tower placement/hero skill tree perfectly, and I was enjoying exploring the various classes and their skill trees to change up my tactics, or find ones best suited to the maps I was playing.”
“Only played the first few missions of the campaign, but it's definitely worth playing through the rest.”
“The major problem is the storyline.”
“I feel like this was a terrible decision on the part of the game-makers, because there's nothing that will encourage me more not to play a game than preventing me from using a character that I need for a particular (unskippable) mission.”
“Story: I suppose it's not critical for a tower-defense game to have a story, but this game makes a token effort.”