- July 29, 2024
- Whiskeybarrel Studios
Gorgon Shield
Platforms
About
In "Gorgon Shield," players navigate a tower with up to four heroes on a giant shield, fighting monsters and gaining treasures that pass on to the next hero when one falls. The game is a mix of roguelike, top-down action RPG, and side-scroller, with heroes gaining powerful upgrades and new allies as they rise upward to defeat the mighty gorgon Medusa.
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- The game features a unique concept that combines RPG elements with roguelite mechanics, offering a fun and addictive gameplay loop.
- The developer is responsive and actively working on improvements, which enhances the overall experience.
- The retro art style and nostalgic feel contribute to a charming atmosphere, making it enjoyable for casual play.
- The game suffers from frequent crashes and bugs, leading to lost progress and frustrating gameplay experiences.
- Optimization issues result in slow loading times and significant frame rate drops, detracting from the overall enjoyment.
- The game could benefit from more content, such as additional levels, upgrades, and gameplay depth to keep players engaged longer.
gameplay
36 mentions Positive Neutral NegativeThe gameplay of the game is generally well-received for its unique mechanics and engaging retro aesthetic, though many players feel it lacks depth and longevity, with a desire for more levels and upgrades. While the core gameplay loop is fun, some elements, like randomly encountered events, are seen as cluttering rather than enhancing the experience. Overall, it offers a satisfying but short experience, reminiscent of classic arcade games, with room for improvement in its systems and mechanics.
“Incredible pixel game with very unique mechanics.”
“I love everything from the unique party management mechanic, the roguelite progression systems, to the fast-paced arcade action.”
“The labyrinth event changes the gameplay perspective from the default to a top-down one, and you aim to escape the labyrinth to continue your journey.”
“Although there are a variety of mechanics and systems in the game that are well thought out, they just aren't too deep to offer a player over tens of hours of gameplay, which you would find commonly in many good modern roguelike games.”
“When it comes to randomly encountered NPCs and events such as the labyrinth or the snakes and ladders, although they are promising, they did not add much to the gameplay in my case but just cluttered the core gameplay loop of the game.”
“I just wish there was more to the equipment system so the gameplay would be deeper.”