Good Night, Knight Game Cover

"Good Night, Knight" is a pixel art action RPG where you play as a knight on a quest to defeat a dark necromancer. Explore a procedurally generated open world, battling enemies and bosses, and upgrading your skills and equipment. With permadeath and a focus on challenging gameplay, each playthrough is a unique and intense experience.

Reviews

70%
Audience ScoreBased on 33 reviews
humor6 positive mentions
grinding3 negative mentions
  • The game features a unique item system that allows players to customize their playstyle and encourages strategic gameplay through stealth and combat mechanics.
  • Good Night Knight has charming graphics and humor, reminiscent of classic titles like Legend of Zelda: A Link to the Past, while offering a fresh roguelike experience.
  • Despite being in early access, the game shows significant potential with engaging gameplay, a variety of enemies, and a rewarding progression system.
  • The game has been criticized for being abandoned, with no updates or communication from the developers for an extended period, leading to frustration among players.
  • Some players find the gameplay to be repetitive and the difficulty level to be brutally hard, which may deter casual gamers.
  • There are several bugs and issues, such as disappearing drops and unclear saving mechanics, which can negatively impact the overall experience.
  • gameplay12 mentions

    The gameplay is a mixed bag, with some players appreciating the deep customization and mechanics that allow for varied playstyles, reminiscent of classic titles like "The Legend of Zelda." However, others feel the game falls short of its potential, criticizing the item system for being cumbersome and the overall experience for lacking innovation despite appealing visuals. Overall, the game offers solid mechanics and a rich experience for fans of roguelikes and dungeon crawlers, but may not meet the expectations set by its presentation.

    • “The item system lets you adjust to your preferred style of play, while making sure to encourage use of the primary mechanics.”
    • “The stealth mechanic is handled wonderfully, the equipment system is fun and allows an enormous amount of customization, and there is a shocking level of detail to the game.”
    • “It truly brings a new style of gameplay; if you want to solid snake an entire room, you can. If you want to be a bull in a china shop, go for it—there is really no one way to play.”
    • “This is the new mechanic: you craft dozens and dozens of items, and most are very heavy - so you can only carry 3-4 maximum.”
    • “All I can say is it's a disappointment, not because it's not well made, but the potential went to waste, and the visuals really fooled me. It looked like it was promising something fresh and new, but it was just art. The mechanics and its style don't fit it. If you really want a good roguelike, then try Spirit of the Abyss.”
    • “The reasons are threefold: the gameplay, the charm, and the progression.”
  • music6 mentions

    The music in the game receives mixed feedback; while some players praise the charming and great soundtrack, others feel that it overwhelms important sound effects, such as weapon connections. Overall, the music contributes positively to the game's atmosphere, complementing its cute graphics and solid gameplay.

    • “The soundtrack is great.”
    • “The game is charming, the soundtrack is decent, and I laughed at the light humor sprinkled throughout the game.”
    • “The music, the graphics, and animations are cute and wonderful; the gameplay is solid.”
    • “The loud music drowns out the very faint weapon connection and use sounds, which sound very weak in comparison.”
    • “Game needs different sliders for music and combat.”
    • “The music is cute and wonderful, but it can be overwhelming at times.”
  • humor6 mentions

    The game features a charming blend of wacky characters and light humor that adds to its appeal, with players enjoying the comedic elements woven into the story and gameplay. While some find the repetitive nature of the game a downside, the humor helps maintain engagement and enjoyment throughout the experience. Overall, the humor is a standout aspect that enhances the game's charm and keeps players entertained.

    • “So far I've met some wacky characters, and it can be pretty funny.”
    • “The game is charming, the soundtrack is decent, and I laughed at the light humor sprinkled throughout the game.”
    • “The story, while humorous, also had me quite interested.”
  • story5 mentions

    The game's story is characterized by a humorous and light-hearted tone, making it easy to engage with, though some players feel it can evoke feelings of inadequacy. Despite this, the writing is generally well-received and adds to the overall enjoyment of the gameplay, particularly in the context of its hack-and-slash adventure elements. Overall, the narrative successfully balances fun and intrigue, enhancing the player's experience.

    • “Easy to pick up, yet hard to master battles and an adorable, easy-going, goofy, yet fun story.”
    • “Good night, knight from the developers over at Red Ember, a hack and slash adventure up a seemingly endless tower of labyrinths with countless enemies and procedurally generated rooms and a humorous story. For a game that’s in early access, I'm having a blast playing it.”
    • “This game suffers from the same symptom that a lot of games suffer from - the story makes you feel bad like you're nothing.”
    • “The story, while humorous, also had me quite interested.”
  • graphics4 mentions

    The graphics of "Good Night Knight" feature charming pixel art that draws comparisons to classic titles like "A Link to the Past," contributing to a visually appealing experience. However, some users feel that while the visuals are impressive, they do not align well with the game's mechanics, leading to a sense of disappointment regarding its overall execution. Despite this, many appreciate the cute animations and solid gameplay, suggesting that the graphics enhance the overall enjoyment of the game.

    • “Good Night Knight is an indie, twin-stick action roguelike/roguelite RPG dungeon crawler with pixel graphics and procedural generation.”
    • “The music, the graphics, and animations are cute and wonderful; the gameplay is solid, and at $15, you can’t beat the hour-to-dollar rate for how much is here.”
    • “A Link to the Past art style combined with stamina-based souls-like combat.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The pixel art is charming, but it doesn't compensate for the overall lack of detail in the environments.”
    • “The character models are simplistic and don't match the quality of the game's concept art.”
  • grinding2 mentions

    Players note that grinding is a significant part of the game, particularly in lower floors, but they find it enjoyable, especially if they appreciate elements from Zelda, souls-like games, and roguelikes. The overall experience is enhanced by charming music, graphics, and solid gameplay, making it a worthwhile investment for the price.

    • “Though I will admit a good amount of the game for me has been grinding lower floors.”
    • “The grinding aspect feels repetitive and can become tedious after a while.”
    • “While the game has its charm, the constant grinding for resources can be exhausting.”
  • replayability1 mentions

    Players appreciate the high replayability of the game due to its random level generation, which keeps each playthrough fresh and engaging.

    • “The random generation makes levels replayable and interesting.”
    • “Each playthrough offers a unique experience, keeping the game fresh and engaging.”
    • “The variety of choices and outcomes encourages multiple runs to explore different strategies.”
  • stability1 mentions

    The game shows promise with its engaging gameplay reminiscent of Dark Souls and Zelda, but it currently suffers from bugs, particularly with some controls not functioning correctly in stage 5. As it is still in early access, there is potential for improvement, especially in co-op play.

    • “I dig this kind of like Dark Souls and Zelda had a roguelite child, but it's a little buggy right now with some switches not working properly on stage 5. It's still in early access and has lots of potential, especially for co-op.”
    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I encountered several glitches that disrupted my gameplay, which is disappointing given the game's potential.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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