- September 9, 2017
- No Gravity Games
Good Night, Knight
Platforms
About
"Good Night, Knight" is a pixel art action RPG where you play as a knight on a quest to defeat a dark necromancer. Explore a procedurally generated open world, battling enemies and bosses, and upgrading your skills and equipment. With permadeath and a focus on challenging gameplay, each playthrough is a unique and intense experience.











- The game features a robust item system that allows players to customize their playstyle and encourages strategic use of stealth and combat mechanics.
- Good Night Knight combines charming pixel graphics with engaging gameplay reminiscent of classic titles like Legend of Zelda, enhanced by procedural generation and a unique fog of war mechanic.
- Despite being in early access, the game offers a significant amount of content, including challenging bosses, a variety of enemies, and a cooperative multiplayer mode that enhances the overall experience.
- There are concerns about the game's development status, with many players feeling it has been abandoned due to a lack of updates and communication from the developers.
- Some gameplay mechanics, such as item drop rates and the visibility of health and stamina, have been criticized for causing frustration and detracting from the overall experience.
- The game can feel repetitive over time, and some players have noted bugs that affect gameplay, particularly in multiplayer mode.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is a standout feature, offering a rich and customizable experience that encourages various playstyles through a detailed item and equipment system. While some players feel the game falls short of its potential and lacks innovation, others appreciate its blend of stealth mechanics and roguelike elements, drawing favorable comparisons to classic titles like "The Legend of Zelda: A Link to the Past." Overall, the game provides a solid and engaging experience, particularly for fans of dungeon crawling and item farming.
“The item system lets you adjust to your preferred style of play, while making sure to encourage use of the primary mechanics.”
“The stealth mechanic is handled wonderfully, the equipment system is fun and allows an enormous amount of customization, and there is a shocking level of detail to the game.”
“It truly brings a new style of gameplay; if you want to solid snake an entire room, you can. If you want to be a bull in a china shop, go for it. There is really no one way to play.”
“All I can say is it's a disappointment, not because it's not well made, but the potential went to waste, and the visuals really fooled me. It looked like it was promising something fresh and new, but it was just art; the mechanics and its style don't fit it. If you really want a good roguelike, then try Spirit of the Abyss. I'm not promoting the game, I'm just saying it does it better and is much more captivating.”
“On a scale of cardbuilder roguelites to Dead Cells, this experience's gameplay leans to the latter.”
“This is the new mechanic: you craft dozens and dozens of items, and most are very heavy - so you can only carry 3-4 maximum.”