- May 15, 2020
- Ice Arrow Games
Godless Tactics
Platforms
About
In Godless Tactics, lead an elite team across a post-apocalyptic Earth in 2952, navigating the political and military conflicts of the three major powers: Lumida, Medan, and Dunra. Engage in turn-based combat and make strategic decisions that will determine the fate of humanity after the great catastrophe. Explore a vast open world and manage your team to ensure victory in this mix of large-scale strategy, in-depth tactics, and open world exploration.











- The game features a rich lore and engaging writing that adds depth to the gameplay experience.
- It combines elements of classic tactical games like Fire Emblem and Mount & Blade, offering a unique blend of strategy and exploration.
- The gameplay is addictive with a large world map, allowing for various strategies and meaningful choices that impact the game's outcome.
- The game suffers from significant balance issues, making some battles feel impossible to win or overly easy depending on the situation.
- The AI is often criticized for its poor tactical decisions, which can detract from the overall challenge and enjoyment of the game.
- Graphics and interface are considered subpar, which may turn off players expecting a more polished visual experience.
gameplay
35 mentions Positive Neutral NegativeThe gameplay is praised for its engaging and addictive mechanics, drawing comparisons to Fire Emblem while introducing unique features like "sync" and "boost" systems that enhance tactical depth. Players appreciate the freedom of exploration and the strategic elements, although some express frustration with the impact of early decisions on the story. Despite minor glitches and a clunky interface, the overall experience is described as fun and rewarding, with a compelling combat system and a diverse world to explore.
“It's got so many cool mechanics all in the same game that I've never seen done quite like this before, and never knew I wanted so badly.”
“The freedom and independence you have from the start, as well as the reassuring presence of your large starting ally faction, makes the gameplay loop remarkably compelling.”
“This game doesn't have 1000 different surface-level mechanics where you gather goodie-points just to spend them on some superficial bonuses, but what mechanics it does offer are well-designed, meaning that they're deep and rewarding and fair, and they interact meaningfully with each other.”
“Have to mention though, that the decisions I made at the start of the game regarding gameplay, believing they would have an impact on the story or outcome, didn't have any impact at all, leaving me feeling somewhat like I wasted my time in the end.”
“Due to the way the fighting mechanics work, usually your units will either have a 100% chance to hit, but with 0 damage, or a 0% chance to hit, but with massive damage. Makes for a really weird game mechanic, as you're trying to win, but as poorly as possible.”
“Honestly, the main overworld gameplay feels much like the style of Mount and Blade or Kenshi, where you have significant freedom and can travel anywhere, although some enemy locations are significantly out of a starting party's ability.”