Godless Tactics
- May 15, 2020
- Ice Arrow Games
In Godless Tactics, lead an elite team across a post-apocalyptic Earth in 2952, navigating the political and military conflicts of the three major powers: Lumida, Medan, and Dunra. Engage in turn-based combat and make strategic decisions that will determine the fate of humanity after the great catastrophe. Explore a vast open world and manage your team to ensure victory in this mix of large-scale strategy, in-depth tactics, and open world exploration.
Reviews
- The game features a rich lore and engaging writing that adds depth to the gameplay experience.
- It combines elements of classic tactical games like Fire Emblem and Mount & Blade, offering a unique blend of strategy and exploration.
- The gameplay is addictive with a large world map, allowing for various strategies and meaningful choices that impact the game's outcome.
- The game suffers from significant balance issues, making some battles feel impossible to win or overly easy depending on the situation.
- The AI is often criticized for its poor tactical decisions, which can detract from the overall challenge and enjoyment of the game.
- Graphics and interface are considered subpar, which may turn off players expecting a more polished visual experience.
- gameplay35 mentions
- 34 % positive mentions
- 57 % neutral mentions
- 9 % negative mentions
The gameplay is praised for its engaging and addictive mechanics, drawing comparisons to Fire Emblem while introducing unique features like "sync" and "boost" systems that enhance tactical depth. Players appreciate the freedom of exploration and the strategic elements, although some express frustration with the impact of early decisions on the story. Despite minor glitches and a clunky interface, the overall experience is described as fun and rewarding, with a compelling combat system and a diverse world to explore.
“It's got so many cool mechanics all in the same game that I've never seen done quite like this before, and never knew I wanted so badly.”
“The freedom and independence you have from the start, as well as the reassuring presence of your large starting ally faction, makes the gameplay loop remarkably compelling.”
“This game doesn't have 1000 different surface-level mechanics where you gather goodie-points just to spend them on some superficial bonuses, but what mechanics it does offer are well-designed, meaning that they're deep and rewarding and fair, and they interact meaningfully with each other.”
“Have to mention though, that the decisions I made at the start of the game regarding gameplay, believing they would have an impact on the story or outcome, didn't have any impact at all, leaving me feeling somewhat like I wasted my time in the end.”
“Due to the way the fighting mechanics work, usually your units will either have a 100% chance to hit, but with 0 damage, or a 0% chance to hit, but with massive damage. Makes for a really weird game mechanic, as you're trying to win, but as poorly as possible.”
“Honestly, the main overworld gameplay feels much like the style of Mount and Blade or Kenshi, where you have significant freedom and can travel anywhere, although some enemy locations are significantly out of a starting party's ability.”
- story27 mentions
- 11 % positive mentions
- 78 % neutral mentions
- 11 % negative mentions
The game's story is set in a post-apocalyptic world where humanity faces a clone threat, featuring a unique and original narrative with rich lore. However, many players find the plot predictable and somewhat lacking in depth, with limited character development and minimal impact from player choices. While the exploration aspect is praised for revealing the story at the player's pace, the overall narrative is described as barebones, with cutscenes that rely on still images and text rather than engaging storytelling.
“The story was different and original, the music was great, and the cutscene art was magnificent.”
“Even after finishing the story, I still feel very attached to it due to its depth and lore.”
“The story follows a civilization of humans in a post-apocalyptic setting where humans have only recently emerged from life pods to find that there is a horde of clones assaulting the few bastions of humanity that are left.”
“I wish there were a bit more story, more events, and more unit types that make things different.”
“The story is pretty barebones; it does have some twists and some cool ideas, but don't expect much from it.”
“Honestly, I can't say a ton about the story beats, as the game heavily encourages you to discover them yourself.”
- graphics26 mentions
- 19 % positive mentions
- 62 % neutral mentions
- 19 % negative mentions
The graphics of the game have received mixed reviews, with some players appreciating the hand-drawn art style and class differentiation, while others criticize the simplistic and bright visuals, suggesting a lack of contrast and variety. Despite the initial unappeal, many find that the graphics grow on them over time, and the overall aesthetic, particularly in cutscenes, is praised. However, some players express a desire for more graphical options and improvements, particularly in terms of sprite design and visual variety.
“If I could ask for one thing, it would be sprites (and other visuals) with the darker art direction of the amazing cutscenes.”
“The graphics were hand-drawn, and a lot of care in detail can be seen in every inch of the game.”
“And the artwork for the game, especially in the cutscenes, is *chef's kiss*.”
“Ai doomstacks make the game unplayable, never mind the poor graphics and janky controls.”
“The graphics are too bright and the palette doesn't have enough contrast or composition.”
“Lack of graphical variety.”
- music17 mentions
- 53 % positive mentions
- 29 % neutral mentions
- 18 % negative mentions
The music in the game receives mixed reviews, with some praising its energetic blend of classic Japanese game music, rock, and electronica, while others find it average or inconsistent, particularly during battles. Many players appreciate the soundtrack's ability to enhance the gaming experience, though some express a desire for a jukebox feature to enjoy the music outside of gameplay. Overall, while the music has its highlights, it may not appeal to everyone, with some players opting to mute it after extended play.
“The music is fantastic, with that fast-paced sweetness of classic Japanese game music.”
“The amazing part of the sound would be the music.”
“I love the music quite a bit as it is a bit of electronica combined with some great rock music.”
“The soundtrack is... average.”
“Music is not something you would buy.”
“Similarly, the music and sound effects aren't the best (and about five or six hours in, I muted the game and started streaming stuff), but it still gets the job done.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is mixed; while it offers numerous strategies and enjoyable tactical encounters that can provide dozens of hours of gameplay for a low price, the poor AI can diminish the challenge and impact long-term replay value.
“You can just play the decisive encounters, no grind, no whack-a-mole, many different strategies, a lot of replayability for just a few bucks.”
“Solid turn-based RPG with plenty of tactics and strategies that will bring dozens of hours of enjoyment, and plenty of replayability.”
“The AI is exceptionally bad at tactics, which, given that this is a tactics game, seriously impacts replay value.”
“You can just play the decisive encounters; no grind, no whack-a-mole. Many different strategies offer a lot of replayability for just a few bucks.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Overall, the game's stability is generally positive, with only a few reported glitches that do not significantly detract from the overall experience. Players appreciate the engaging combat mechanics and the diverse world map, indicating that the game's stability issues are minor in comparison to its strengths.
“The game crashes frequently, making it nearly impossible to enjoy the experience.”
“I encountered numerous bugs that disrupted my gameplay, which was really disappointing.”
“The stability issues are frustrating; I lost progress multiple times due to unexpected crashes.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game somewhat tedious, particularly in terms of inventory management, yet many are engaged enough to complete multiple campaigns, indicating a level of enjoyment that outweighs the grind.
- optimization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The optimization of the game has received mixed reviews, with some users praising its performance while others report encountering various bugs that hinder gameplay. Overall, the game's optimization appears to require further refinement to enhance the user experience.
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players highlight the emotional impact of the game, particularly the intense feelings of loss when a long-standing character is unexpectedly killed due to underestimating the AI, creating a profound sense of attachment and vulnerability.
“The emotional gut-punch of losing a character you've had since the start because you underestimated the cunning AI is unforgettable.”
“The game masterfully evokes a range of emotions, making you truly care about the characters and their fates.”
“Every decision feels weighty, and the emotional stakes are raised with each moment, leaving you invested in the outcome.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted through its polished and amusing combat mechanics, which complement an interesting overarching narrative and lore. Players appreciate the blend of simplicity and wit, contributing to an engaging experience.
“Nice game, interesting overarching narrative and lore, simple but polished and funny combat mechanics.”