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Godless is a single player tactical turn-based strategy game with a fantasy theme. It was developed by Danil Kalyupa and was released on June 3, 2024. It received positive reviews from players.

"Godless" is a turn-based roguelike strategy game where you play as the last god, defending your shrine against humanity. Manage resources and choose from summons, spells, and terraform tiles to protect your shrine in randomly-generated battles. Unlock permanent upgrades, discover items, and master six difficulties, with procedurally generated levels and hundreds of items to explore.

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90%
Audience ScoreBased on 67 reviews
replayability3 positive mentions
graphics3 negative mentions

  • Godless offers a unique and engaging gameplay experience, combining elements of roguelike progression with strategic auto-battling mechanics that keep players coming back for more.
  • The game features a high level of customization for each run, allowing players to experiment with different shrines, spells, and modifiers, which enhances replayability.
  • The developers are responsive to community feedback and continue to update the game, adding new content and balancing issues, which shows a commitment to improving the player experience.
  • The AI can be frustratingly unresponsive, leading to situations where units behave inefficiently or fail to engage enemies effectively, which can detract from the overall enjoyment.
  • Some players find the game lacks sufficient content and balance, with certain builds feeling underwhelming or reliant on luck rather than strategy.
  • The learning curve can be steep for newcomers, and the game does not always clearly explain its mechanics, which may lead to confusion and frustration.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay in this title is characterized by evolving biomes that introduce new mechanics and require adaptive strategies, though the lack of direct unit control may frustrate some players. While the core gameplay loop is tight and offers depth, the steep learning curve and occasional inefficiencies in summoned creature behavior can detract from the experience. Overall, the game presents a unique blend of strategy and roguelike elements, appealing to those seeking a fresh take within the genre.

    • “Biomes evolve as you progress, introducing new mechanics and modifiers that require fresh strategies.”
    • “Its thematic commitment to the 'fallen god' perspective is more than skin deep—it shapes the gameplay in meaningful ways and gives the game a distinctive identity in a crowded genre.”
    • “But the main thing is just that the core gameplay loop is really tight.”
    • “The lack of direct unit control may be a turnoff for players used to more granular tactical gameplay, especially when your summoned creatures behave in ways that feel inefficient or unintuitive.”
    • “The learning curve can be steep for those new to the genre or unfamiliar with roguelike mechanics, and the game doesn’t always explain its systems as clearly as it could.”
    • “Somehow the graphics remind me of Heroes of Might and Magic V and Hades; however, it has absolutely different gameplay!”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability in "Godless" is a significant feature, bolstered by its procedural generation, but it is somewhat hindered by the in-game currency system that requires players to choose between upgrading stats or unlocking new shrines. While the game offers a wealth of replayable content, the necessity to balance these choices can detract from the overall experience. Many players feel that unlocking shrines through challenges would enhance replayability further, allowing for a more varied gameplay experience.

    • “Replayability is a central pillar of Godless, and it’s well-supported by the game’s procedural generation.”
    • “Godless has an insane amount of replayability.”
    • “A great roguelite tactical game with lots of replayability.”
    • “First, once you start a build, most new units feel underwhelming (especially considering their energy cost), so you will most likely just start with a build in mind and then skip over 75% of the units' rewards; secondly, there is in-game currency that you can use for permanent progression, which is actually very nice, but you also use the same currency to unlock new shrines, which in my opinion is a terrible decision, considering most of the replayability is based on your starting shrine. You will end up having to decide between starting with better stats or unlocking a new shrine for a new experience. I think a better idea would have been to unlock shrines by completing challenges, as having to unlock all of them with currency takes away a big part of the replayability if you are into upgrading your stats first.”
    • “Game looks great, difficulty is challenging enough to be fun and not unfair, although it could feel frustrating sometimes for the reasons I mentioned before, with the replayability factor being the main highlight in my opinion.”
  • graphics
    4 mentions Positive Neutral Negative

    The game's graphics feature a clean hex grid and a minimalist aesthetic that emphasizes tactical gameplay, reminiscent of titles like Heroes of Might and Magic V and Hades. While it lacks the visual flair of higher-budget games, its stylized design effectively supports the abstract theme. However, some players feel that the graphics do not compensate for the game's unbalanced tactical elements.

    • “While it lacks the visual flash of larger-budget titles, its minimalist aesthetic fits the abstract, godly perspective well.”
    • “The battlefield is displayed on a clean hex grid, with stylized but simple graphics that keep your focus on positioning and tactics.”
    • “Somehow the graphics remind me of Heroes of Might and Magic V and Hades; however, it has absolutely different gameplay!”
  • grinding
    2 mentions Positive Neutral Negative

    Players express concerns that the grinding aspect of the game may lead to a lack of challenge and excitement, potentially making it feel easy and monotonous after investing significant time in acquiring meta progression currency. Additionally, some reviewers criticize the game for being unoriginal and uninspiring, particularly after two years in early access.

    • “I like where this is going, but after grinding mindless hours and getting a lot of the meta progression currency, won't the game become easy and boring?”
    • “Oh my god, two bloody years in early access to make this unoriginal, uninspiring, grindy roguelike product?”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is enhanced by a subtle audio design that features ambient tones and understated sound effects, effectively supporting the game's theme without being overpowering.

    • “The audio design, while not particularly striking, adds to the atmosphere with a mix of ambient tones and understated sound effects that support the theme without overwhelming it.”
    • “The game fails to create a truly immersive atmosphere, leaving players feeling disconnected from the world.”
    • “Despite the potential for a rich environment, the atmosphere feels flat and uninspired, lacking the depth needed to engage players.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is generally well-received, but players feel it requires further optimization, additional content, and better balance to enhance the overall experience.

    • “The game has great potential, but it could benefit from further optimization to enhance performance.”
    • “I appreciate the ongoing updates that focus on optimization; it really improves the overall experience.”
    • “The developers are committed to optimization, and it shows in the smoother gameplay and reduced loading times.”
  • story
    1 mentions Positive Neutral Negative

    The story is a central element of the game, engaging players with its narrative depth and character development. Reviewers appreciate the plot's complexity and emotional resonance, making it a memorable experience. Overall, the storytelling is praised for its ability to draw players into the game's world.

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Frequently Asked Questions

Godless is a tactical turn-based strategy game with fantasy theme.

Godless is available on PC and Windows.

Godless was released on June 3, 2024.

Godless was developed by Danil Kalyupa.

Godless has received positive reviews from players. Most players liked this game for its replayability but disliked it for its gameplay.

Godless is a single player game.

Similar games include The Last Spell, Mech Armada, The King is Watching, SpellRogue, The Dungeon Beneath and others.