Godking: Master of Rituals
- September 16, 2020
- Sensiga
"Godking: Master of Rituals" is a fantasy strategy game inspired by classics, where players choose a faction and god-like incarnation to build an empire and obliterate enemies. Eight distinct factions are available, each with unique strengths, such as the Blackbog Goblins relying on dark magic or the Mercia kingdom fielding armored knights. The game offers a new 4X experience in a rich fantasy universe with various ways to exploit, explore, expand, and exterminate.
Reviews
- The game features a good variety of factions, each with unique units and abilities, enhancing replayability.
- Visually appealing with improved graphics over similar titles, making it more enjoyable to play.
- The developers are actively engaging with the community and regularly updating the game based on player feedback.
- The game suffers from poor optimization and a clunky user interface, making navigation and unit management frustrating.
- Combat is entirely automated, leading to a lack of strategic depth and player engagement during battles.
- The AI is underwhelming and lacks challenge, often failing to respond effectively to player actions.
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by basic 4x mechanics with a focus on combat rather than deep strategic elements, leading to a streamlined experience that lacks significant variation as players progress. While there is mechanical diversity among factions, balance issues are noted, and the gameplay tends to become repetitive as players advance. Overall, it offers a mix of enjoyable variety but may not satisfy those seeking a more intricate strategic experience.
“Too bad, as it is already showing a lot of promise, with loads of mechanical diversity between the various factions.”
“Gameplay follows the basic tenets of 4x games.”
“I enjoy the variety of gameplay, but I don't think the balance is there between factions.”
“It is more about kill kill kill than any really deep strategic level of gameplay.”
“It doesn't take too much effort to get to the late game recruit/summons and it doesn't really mix up your gameplay that much; it's just more and stronger of the same.”
“A likely consequence of the devs striving for streamlined gameplay.”
- graphics14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The graphics of "Godking: Master of Rituals" are generally praised for their quality and modern 3D design, offering a significant improvement over "Conquest of Elysium 4." While some players appreciate the aesthetic enhancements, they also note that the game sacrifices strategic depth and content for these visuals. Overall, the graphics are seen as a major selling point, contributing to a more engaging visual experience during gameplay.
“Godking: Master of Rituals is very similar in concept to Conquest of Elysium 4 but with much better graphics and a modern, easy-to-use interface.”
“Differences between this game and Illwinter's Conquest of the Elysium 4: 1) better and smoother graphics and it's in 3D 2) more planes in COE4; and as far as I know, it's only one plane; but I am only 2 hours in for a quick demo.”
“The fun part of this game is that it has 6 very distinct factions with unique and interesting units that have various features and abilities, and the battle graphics are good so you can see how your selected units play out against the opposing units.”
“If you have played Conquest of Elysium and thought, 'man, this game would be better if it sacrificed 75% of its strategic depth, content, and variability for some better graphics,' then I guess you should buy this game.”
“But Conquest of Elysium 4 really is on the absolute verge of what I'm willing to tolerate graphics-wise when it comes to playing games.”
“I have always been a fan of Conquest of Elysium 4... the concept, but not the graphics nor its UI.”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The story aspect of Godking is currently lacking, with players noting that it feels non-existent at this stage of early access. Many express a desire for more engaging narrative elements, such as quests that vary by faction, to enhance the gameplay experience.
“It would be nice if there were quests available like in Endless Legend, which are different for each faction.”
“Godking doesn't really have a story.”
“Well, this game is in early access; maybe we will get some story one day.”
“Personally, if I wanted to be a spectator, I'd rather watch a movie. At least it has a story to watch that keeps you entertained.”
- optimization4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game's optimization has been widely criticized, with users reporting significant performance issues and a user interface that is considered worse than previous titles in the series. Additionally, there are concerns that the game is no longer receiving updates to address these problems, making it difficult to play.
“Sadly, it has a worse UI than even the earlier COE games, and it is no longer being worked on. Not to mention it is so poorly optimized that it is hard to even play.”
“Absolutely bad optimization.”
“Performance issues.”
- music4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The music in the game is generally praised for enhancing the ambience, with a well-executed soundtrack reminiscent of 80s tunes. However, some players feel that the lack of sound effects detracts from immersion, comparing the experience to observing rather than participating. Overall, while the music is appreciated, its integration with other audio elements could be improved.
“The soundtrack adds to the general ambience.”
“The audio features master, music, sound effects, and ambience volume sliders.”
“The music is well done, but it's a bit of an immersion-breaker for me personally to not have sound effects.”
“The soundtrack adds to the general ambience, but it feels repetitive after a while.”
“While the audio sliders are a nice feature, the overall music quality doesn't match the game's atmosphere.”
- replayability3 mentions
- 100 % positive mentions
- -33 % neutral mentions
- 33 % negative mentions
Players appreciate the high replayability of the game, citing rogue-like elements like treasure chests and dynamic mobs that can join the player. Additionally, the presence of eight unique factions, each with distinct units, spells, and strategies, enhances the game's replay value by allowing for diverse combinations and playstyles.
“I love the replay value with rogue-like elements such as treasure chests and wandering mobs; some of these mobs will even join you!”
“The game offers great replayability with 8 unique playable factions, each with their own set of units, spells, and strategies.”
“The ability to use different factions in conjunction provides the only real replayability.”
“Can be used in conjunction with any faction, providing the only real replayability.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and time-consuming, particularly in the end game where repetitive tasks, such as selling large quantities of resources for minimal rewards, can lead to frustration. While some strategies, like focusing on fast-moving units, can help speed up the process, the overall experience remains burdensome.
“But the end game became tedious, and I risked RSI when selling 600 iron to get 300 gold.”
“I tried the return, and the early game was also a tedious nightmare.”
“You can pay close attention to the types of units you are recruiting and try to recruit only fast-moving units to make the process quicker, but it is tedious either way.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate that players have mixed feelings about the monetization strategy, suggesting that their expectations were influenced by the game's advertising. Some users feel that their anticipation may have skewed their perception of the monetization approach.
“The monetization strategy feels overly aggressive and detracts from the overall experience.”
“I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game fully without spending money.”
“It seems like the game prioritizes profit over player satisfaction, which is frustrating.”