- September 16, 2020
- Sensiga
Godking: Master of Rituals
Platforms
About
"Godking: Master of Rituals" is a fantasy strategy game inspired by classics, where players choose a faction and god-like incarnation to build an empire and obliterate enemies. Eight distinct factions are available, each with unique strengths, such as the Blackbog Goblins relying on dark magic or the Mercia kingdom fielding armored knights. The game offers a new 4X experience in a rich fantasy universe with various ways to exploit, explore, expand, and exterminate.
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- The game features a good variety of factions, each with unique units and abilities, enhancing replayability.
- Visually appealing with improved graphics over similar titles, making it more enjoyable to play.
- The developers are actively engaging with the community and regularly updating the game based on player feedback.
- The game suffers from poor optimization and a clunky user interface, making navigation and unit management frustrating.
- Combat is entirely automated, leading to a lack of strategic depth and player engagement during battles.
- The AI is underwhelming and lacks challenge, often failing to respond effectively to player actions.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by basic 4x mechanics with a focus on combat rather than deep strategic elements, leading to a streamlined experience that lacks significant variation as players progress. While there is mechanical diversity among factions, balance issues are noted, and the gameplay tends to become repetitive as players advance. Overall, it offers a mix of enjoyable variety but may not satisfy those seeking a more intricate strategic experience.
“Too bad, as it is already showing a lot of promise, with loads of mechanical diversity between the various factions.”
“Gameplay follows the basic tenets of 4x games.”
“I enjoy the variety of gameplay, but I don't think the balance is there between factions.”
“It is more about kill kill kill than any really deep strategic level of gameplay.”
“It doesn't take too much effort to get to the late game recruit/summons and it doesn't really mix up your gameplay that much; it's just more and stronger of the same.”
“A likely consequence of the devs striving for streamlined gameplay.”