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Glyde The Dragon™: Prologue

Glyde The Dragon™: Prologue Game Cover
88%Game Brain Score
story, gameplay
optimization, stability
88% User Score Based on 101 reviews

Platforms

PCWindows
Glyde The Dragon™: Prologue Game Cover

About

Glyde The Dragon™: Prologue is a single player platformer game with a fantasy theme. It was developed by Valefor Games Ltd. and was released on August 28, 2024. It received positive reviews from players.

Remember to wishlist the Full Game!Experience the Prologue! Play through the events prior to the story of the main game and witness the beginning of the journey Glyde and Wing set out on! Explore a number of elemental biomes full of collectibles, dragons, puzzles, secrets and more!Fiery and Action-packed Combat System!Experience a deep, challenging and fun combat system! Easy to learn, but hard to…

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88%
Audience ScoreBased on 101 reviews
story5 positive mentions
stability5 negative mentions

  • Engaging and fluid combat system with versatile elemental combos that players can master and enjoy.
  • Beautiful, stylized graphics and music that create a vibrant and immersive fantasy world with well-crafted characters and voice acting.
  • Large amount of content and exploration in the prologue/demo, including puzzles, challenges, collectibles, and boss fights, offering around 8-20 hours of gameplay.
  • No in-game map or mini-map, causing navigation difficulties and players frequently getting lost in the expansive areas.
  • Boss fights can be overly long, repetitive, and difficult due to high health pools and challenging mechanics without difficulty options, making some encounters frustrating.
  • Some game mechanics and controls lack clear explanation or tutorials, including elemental abilities and quest objectives, leading to confusion and a steep learning curve for new players.
  • story
    31 mentions Positive Neutral Negative

    The story is generally praised for its promising, darker, and well-developed lore that sets up future installments, offering an engaging narrative with fun characters and meaningful side content. While some users found the beginning rushed and lacking clear guidance, most appreciate the depth and potential of the storyline, seeing it as a strong foundation for the full game. Comparisons to Spyro highlight that, despite some rough edges and demo limitations, the story stands out as more mature and compelling.

    • “It also has the beginnings of a wonderful world, with lots of optional dialogue to talk with NPCs about the people and places beyond the demo area, as well as having some unique takes on dragon cultures that are very creative and oozing with story potential.”
    • “The story is interesting, the characters are fun, the gameplay never felt dull or repetitive, and I haven't had this much fun playing a game like this since the PS2 era.”
    • “Without much spoilers, I can say that the story presents us the lore of the world (which seems to be very well polished) and is a setup for the future game.”
    • “The story is garbage, we're the villain because we pissed someone off, I guess.”
    • “5) The start was quite rushed story and gameplay-wise.”
    • “There are some rough edges in terms of story polish due to it originally being intended to be a demo, but with all of the content included I am willing to overlook this fact.”
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay is praised for its blend of 3D platforming, beat-em-up combat, and diverse mechanics inspired by titles like Spyro and Devil May Cry, offering around 10-20 hours of engaging play with potential for extended exploration. Some users find the mechanics simple yet satisfying, though a clearer tutorial, improved quest log, and better integration of stamina and element abilities could enhance the experience. While generally fun and varied, a few reviewers noted repetitive loops, lack of character interaction features, and minor UI frustrations.

    • “Blend of fantasy, adventure, platforming, puzzling, hack-n-slash, minigames, many different mechanics.”
    • “The story is interesting, the characters are fun, the gameplay never felt dull or repetitive, and I haven't had this much fun playing a game like this since the PS2 era.”
    • “It's a fantastic title that manages to blend the whimsy and sense of adventure from Spyro the Dragon with the satisfying character action gameplay of games like Devil May Cry and Bayonetta.”
    • “The stamina bar and dashing do not feel meaningfully important to the gameplay (as conveyed by the animation). I expected to gain more speed by repeating the dash input and consuming the bar, but the speed is just capped.”
    • “Earning crystals is a lackluster reward as its only purpose (in the demo) is to unlock parts of the map. My obvious suggestion is to gate glide power behind unlockable stuff (more HP, bigger flame bar, more damage, more stamina, maybe some additional moves/mechanics, etc.).”
    • “At least in my 3.5 hours playing, not all combat mechanics are explained it seems (though I figured them out relatively quickly), most notably that attacking enemies with basic melee attacks fills up the stamina meter (instead of just waiting to let the meter gradually replenish), and that an ultimate move once charged can be unleashed (with LT + RT on Xbox controller, for instance).”
  • graphics
    26 mentions Positive Neutral Negative

    The game's graphics are widely praised for their beautiful, stylized art style, detailed environments, and impressive visuals given the small developer team. While most find the animation quality and visuals captivating, some note occasional choppiness in 2D animations and minor technical issues like UI design and asset glitches. Performance can be demanding on CPUs at ultra settings, but adjustable graphics options help maintain smooth gameplay.

    • “The score is beautiful, the world complex, and the graphics are superb.”
    • “Genuinely such a great game with amazing graphics and a very promising story.”
    • “The visuals and music are beautiful.”
    • “Ultra settings and low settings don't affect each other much either; the only main difference is the VRAM usage. If you have enough VRAM, there is only a slight difference, probably because the graphics settings don't affect some of the things impacting compute power the most.”
    • “On the highest graphic settings, your CPU (or at least mine did, rocking a 5900x) will use resources heavily. On the graphic setting below that though, it's completely fine, which is a bit weird.”
    • “Like a couple other reviews have already mentioned, this game will likely push the CPU to its limit; my laptop reached pretty high temperatures while playing at capped 60fps on high (not highest) settings. Thankfully, there are plenty of graphics options to change to your liking.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is consistently praised for its beauty, variety, and strong composition, enhancing the immersive and cozy fantasy atmosphere. Tracks complement different environments and boss fights well, though some note abrupt transitions between levels. Overall, the soundtrack is considered a passionate, memorable highlight that elevates the gameplay experience.

    • “Wonderful music, solid voice acting, nice characterization, and plenty of references to other IPs (without being overkill) combined with the visual style and animation quality make it a genuine pleasure to play.”
    • “From the land's lush and varied environments, water/rain effects, and day/night cycles, to its adventurous soundtrack and fully voiced characters, this game's world feels very much like a cozy fantasy book one could easily get lost in!”
    • “Every character is fully voiced (yes, there are a lot of NPCs you can talk to!) and the music is also a small masterpiece.”
    • “* Abrupt music transitions (happens when changing level)”
    • “- OST is pretty chill.”
    • “A lot of heart, soul, blood, sweat, tears, and a lot of passion went into making this from the music, the combat, to the way it ends.”
  • optimization
    8 mentions Positive Neutral Negative

    The game suffers from heavy CPU demands and suboptimal performance, especially on low-end or APU-based systems, resulting in very low FPS that impact playability. While it generally runs smoothly on mid-range hardware with medium settings, optimization issues remain a significant hurdle, with low settings often degrading visual quality excessively. Users hope for patches to improve overall performance or introduce better scalable settings that maintain visual fidelity on weaker hardware.

    • “The problems in the game are ones you can easily handle since the game itself is very good and complete. All games have some issues, and performance issues are common in almost all modern games. I hope they find a way to patch it, either improving overall performance or at least providing settings that allow people to play well on low-end hardware, ideally without making the terrain look too bare as low settings currently do.”
    • “You can probably get away with relatively old hardware when playing on lower to medium settings, but the issue might be optimization.”
    • “Also, performance-wise, the game is very CPU-heavy.”
    • “Main problem in the game is performance. Although it might seem possible to run it lightweight on low settings, it is generally too heavy for an APU. It was playable on the Ryzen 5 4500U, but at insanely low FPS, requiring players to predict what will happen in the next frame.”
    • “The game is very CPU-heavy in terms of performance.”
    • “The performance issue is common in almost all modern games, but it is still a problem here. A patch for better overall performance or at least settings that allow playability on low-end hardware without making terrain look overly bare is needed.”
  • stability
    5 mentions Positive Neutral Negative

    The game generally offers a stable experience with no major game-breaking glitches, especially compared to earlier Spyro titles known for bugs. While minor issues and occasional glitches, such as NPC icons resetting and a few problematic spots, are present, they do not significantly impact overall enjoyment. Some areas could benefit from polish, like adding a world map, but stability remains solid for most players.

    • “(For reference, I have played, beaten, and 100% completed every Spyro game including the Lost Legacy, and even those were buggy and had almost game-breaking glitches.) This game, comparison-wise, is not up to par in the slightest.”
    • “There are some spots that need some polish (a world map would have been helpful), and there are a few game-breaking glitches that I ran into, but it did not interrupt my enjoyment of the game.”
    • “There are general minor issues and glitches like dragons I already talked to would regain the '!' icon.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is characterized by witty and occasionally naive lines that contrast effectively with the intense combat, featuring amusing references that add charm and keep the tone lighthearted.

    • “His humorous – if not sometimes naive – lines are a stark contrast with the fight he has to endure.”
    • “There are some funny references, and one made me want to give the dev a slap on the back of their head.”
    • “Still funny.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization is widely criticized for relying heavily on intrusive advertising, making the game feel more like ad spam than a genuine free experience, which detracts significantly from player enjoyment.

    • “This is only free in the same way that adverts on YouTube and banner ads in your browser are.”
    • “It's impossible for me to recommend this incorrectly published advertising spam to gamers; you deserve better than adverts.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers solid replay value, encouraging players to revisit it multiple times.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is considered tedious, with players having to travel long distances across the map to complete side-quests, leading to a repetitive and time-consuming experience.

    • “It was very tedious to run from one end of the map to the other just to complete a side quest.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is impacted by a technical issue where pressing jump just before landing prevents the intended jump animation from playing, potentially disrupting player immersion and emotional engagement.

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18h Median play time
14h Average play time
12-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Glyde The Dragon™: Prologue is a platformer game with fantasy theme.

Glyde The Dragon™: Prologue is available on PC and Windows.

On average players spend around 14 hours playing Glyde The Dragon™: Prologue.

Glyde The Dragon™: Prologue was released on August 28, 2024.

Glyde The Dragon™: Prologue was developed by Valefor Games Ltd..

Glyde The Dragon™: Prologue has received positive reviews from players. Most players liked Glyde The Dragon™: Prologue for its story but disliked it for its optimization.

Glyde The Dragon™: Prologue is a single player game.

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