- October 24, 2016
- ArkHouse
Ghostdream
Platforms
About
"Ghostdream" is a game where the protagonist, Reader, enters a dark world of ghosts and demons after death, aiming to reach the "Other Side" and reassure the living. Along the way, they meet various spiritual entities, including the enigmatic Singer, who becomes important to Reader. Faced with the danger of becoming a demon, Reader continues the journey, focusing on the message of comfort for the living rather than the game's inherent scariness.






- The game features stunning art and music that create an engaging atmosphere.
- The story is unique and charming, with quirky characters that add depth to the experience.
- It offers a nostalgic point-and-click gameplay style that appeals to fans of the genre.
- The puzzles can be overly obscure and frustrating, often requiring pixel-perfect clicks that detract from the enjoyment.
- The interface is clumsy and lacks essential features like a proper menu, making navigation difficult.
- Some dialogue and voice acting choices may come off as juvenile or cringeworthy, impacting the overall immersion.
story
15 mentions Positive Neutral NegativeThe game's story is described as charmingly odd, featuring characters with a childish manner of speaking that some players found enjoyable despite its lack of clarity. While the premise and themes are engaging, the execution, particularly the dialogue, detracted from the overall experience for many, leading to mixed feelings about the narrative's depth. Overall, the story is appreciated for its artistic elements, but players recommend using guides for the gameplay, which they found frustrating.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“I would highly recommend this game for the story but use a guide for the puzzles and just click everywhere in act 3; you'll get the hidden lights eventually.”
“The story, while being fair, was enough to keep the theme interesting enough to be invested in the character, reader, and his companion, writer.”
“The story is rather odd in a charming way; the characters feel and speak in a childish manner, like 4-year-olds with thesauruses. While I still don't understand a whole lot about the story, I can say I enjoyed it. Story-wise, the whole game feels as though you put on a movie, skip half of it, and don't watch the ending. It's hard to explain.”
“While I love the graphics, the dialogue took me out of the story almost immediately.”
“The 'humor' in the dialogue came off as a bit surreally juvenile to me. I didn't find it clever, nor did it add dimension to the story or characters.”