- October 24, 2016
- ArkHouse
Ghostdream
Platforms
About
"Ghostdream" is a game where the protagonist, Reader, enters a dark world of ghosts and demons after death, aiming to reach the "Other Side" and reassure the living. Along the way, they meet various spiritual entities, including the enigmatic Singer, who becomes important to Reader. Faced with the danger of becoming a demon, Reader continues the journey, focusing on the message of comfort for the living rather than the game's inherent scariness.






- The art style and visuals are stunning, providing a unique and beautiful experience.
- The quirky dialogue and characters add charm and humor to the game, making it engaging.
- The game offers challenging puzzles that require observation and critical thinking, appealing to puzzle enthusiasts.
- The gameplay suffers from clunky controls and frustrating pixel-hunting puzzles that can be discouraging.
- The voice acting is often muffled and unintelligible, detracting from the overall experience.
- The lack of a proper menu and interface issues make it difficult to navigate and play the game effectively.
story
21 mentions Positive Neutral NegativeThe game's story is described as charmingly odd, featuring characters with a childish manner of speaking and a premise that revolves around beings who have always existed as ghosts. While some players found the narrative engaging and enjoyed its themes, others criticized its execution, noting incoherent character goals and a lack of depth in dialogue. Overall, the story received praise for its creativity and art style, but the gameplay was often seen as a hindrance to fully appreciating it.
“The story is the part that hooked me, despite being initially drawn in by the art.”
“I would highly recommend this game for the story but use a guide for the puzzles and just click everywhere in act 3; you'll get the hidden lights eventually.”
“The story, while being fair, was enough to keep the theme interesting enough to be invested in the character, reader, and his companion, writer.”
“The story is rather odd in a charming way; the characters feel and speak in a childish manner, like 4-year-olds with thesauruses. While I still don't understand a whole lot about the story, I can say I enjoyed it. Story-wise, the whole game feels as though you put on a movie, skip half of it, and don't watch the ending. It's hard to explain.”
“As this game's characters all have fairly incohesive goals of their own, the story is moved along mostly through dialogue interactions and puzzle-solving, with the quest of the main protagonist, given that the others are not really interested in his goals.”
“While I love the graphics, the dialogue took me out of the story almost immediately. The 'humor' in the dialogue came off as a bit surreally juvenile to me; I didn't find it clever, nor did it add dimension to the story or characters.”