- June 6, 2014
- bumblebee
- 3h median play time
GhostControl Inc.
Platforms
About
In GhostControl Inc., manage a team of ghosthunters and strategize to free London from paranormal infestations in a turn-based game. Build your business, budget your equipment, and minimize property damage while taking on various ghosts in iconic locations. Experience true, challenging strategy gameplay with unique missions and countless possibilities.











- The game offers a perfect blend of tactical gameplay, equipment management, and character development, making it a must-buy for fans of classic games.
- It successfully captures the spirit of Ghostbusters with humorous references and engaging gameplay mechanics.
- The turn-based combat and business management elements provide a unique experience that appeals to fans of both X-Com and the Ghostbusters franchise.
- The game is plagued by numerous bugs and glitches that can disrupt gameplay, making it frustrating for players.
- The user interface is clunky and unintuitive, which can hinder the overall experience and make navigation difficult.
- The gameplay can become repetitive and grindy after a few hours, with limited content and a lack of meaningful progression.
story
78 mentions Positive Neutral NegativeThe game's story is largely criticized for being minimal and unengaging, with players noting a lack of a grand narrative or meaningful content. While there are mission calls and some text-based interactions, the focus is more on managing a ghostbusting team rather than a compelling storyline, leading to a repetitive grind without significant character development or plot progression. Overall, the experience feels more like a series of tasks rather than a cohesive story-driven adventure.
“What made Ghostbusters special was not just the comedy and special effects, but the story of these three guys with this crazy idea starting a business, hiring new help, struggling with low funds, and blowing up into a successful organization.”
“There is a story, but you can play at your own pace and catch ghosts as long as you want, so there's lots of replay value here too.”
“A typical mission will start with a call coming in on your phone with someone telling you about their haunting, and you have the option to accept the mission or hang up on the caller.”
“There's also no proper story here.”
“There's no big story, no grandiose plot, no DLC, no controversy; it is very much that trope of 'what's on the tin'.”
“Certainly, the real story of the game is just managing your team, but there is an attempt at a mounting threat, but it's very bare bones and unengaging, and marred by more failed attempts at humor.”