Geometry Arena 2 Game Cover
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"Geometry Arena 2" is a free-form arena-shooter Roguelite game, where players can customize weapons, bodies, modules, and upgrades to create a unique gaming experience. The game features over 10 challenges, 140 upgrades, and an intense battle system, with a hardcore RPG attribute system. The developer values player feedback and encourages suggestions for improvement via Steam or Discord.

  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 84 reviews
gameplay10 positive mentions
graphics3 negative mentions
  • The game features a lovely art style and fun mechanics, providing a great sequel experience.
  • It offers a high level of customization and strategic depth, allowing players to tailor their gameplay experience.
  • The gameplay is smooth and polished, making it a fun and engaging roguelite shooter.
  • The game can become unplayable at higher levels due to overwhelming enemy projectiles and mines.
  • It lacks content compared to its predecessor, with many players feeling it is a downgrade overall.
  • The ability descriptions and language parsing are poor, leading to confusion about gameplay mechanics.
  • gameplay30 mentions

    The gameplay in this sequel is praised for its smooth mechanics and engaging loop, offering a blend of freedom in character and strategy design. While some players feel it sacrifices depth for improved graphics and streamlined upgrades, others appreciate the accessibility it brings, making it easier for casual players. Overall, the game maintains a solid foundation, though some aspects from the original are missed.

    • “Great game, interesting gameplay loop and finally a roguelike with ways to make it easier or harder.”
    • “The gameplay is smooth, seamlessly transitioning from one action to the next without any lag or interruption, a quality that I deeply appreciate in any game.”
    • “Whether it's character design, building architecture, strategy crafting, or just the general gameplay style, you have a significant amount of freedom to mold the game to suit your preferences.”
    • “Decent game, but it seems they went with better graphics than gameplay.”
    • “In fact, I'd say the first game is better than this one in the menus, upgrades, and gameplay.”
    • “The transition between gameplay and card choosing is very rough.”
  • graphics10 mentions

    The graphics of the game have received high praise for their lovely art style and depth, enhancing the overall experience. However, some players feel that the focus on visuals may have come at the expense of gameplay quality. Overall, the graphics are a standout feature that contributes significantly to the game's appeal.

    • “A great sequel to the previous game, with a lovely art style and fun mechanics.”
    • “I must commend the creators on the graphics and art style.”
    • “Decent game, but it seems they went with better graphics than gameplay.”
    • “Furthermore, this game is not just about the surface-level aesthetics; there's a depth to it that keeps you coming back for more.”
    • “Lastly, I must commend the creators on the graphics and art style.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be somewhat excessive, leading to a mixed experience; while the game is enjoyable, the prolonged grinding can leave a negative impression after extended play sessions.

    • “The game itself was a lot of fun, and I don't know if I was just a bit faster with the other achievements, which could have caused this, but leaving the game after hours of grinding would leave a bad aftertaste.”
  • replayability4 mentions

    Despite its interesting concept and straightforward design, the game falls short in terms of replayability, especially for a title that emphasizes this aspect. Many players feel it does not measure up to other games in the genre, limiting its long-term engagement.

    • “Interesting concept, nice and basic, but the replayability is poor for a game that's supposed to be specifically based around replayability; it just doesn't quite match up to other games in the genre.”
  • optimization2 mentions

    Users suggest that reducing the number of projectiles or introducing new abilities in the late game could enhance performance, indicating concerns about optimization in these areas.

    • “I wonder if reducing the number of projectiles or introducing new abilities in the late game would improve performance.”
  • music2 mentions

    Users express a desire for adaptive music similar to that in Pikmin 3, suggesting that the soundtrack could dynamically change based on the player's energy levels to enhance the gaming experience. They envision a more urgent theme when low on resources and a suspenseful atmosphere when energy is critically low, which could add depth to gameplay.

    • “It'd be amazing if you added adaptive music like Pikmin 3, possibly incorporating a more rushed theme if you are low on energy, or removing some background elements and adding more suspense if your energy is low, or doing both if both conditions are true.”
  • character development2 mentions

    Character development in the game is highly customizable, allowing players to shape their characters and gameplay experience through various elements such as design, architecture, and strategy. This freedom enhances player engagement and personal investment in the game.

    • “Whether it's character design, building architecture, strategy crafting, or just the general gameplay style, you have a significant amount of freedom to mold the game to suit your preferences.”
  • atmosphere2 mentions

    The atmosphere is described as stunningly executed, creating an immersive experience that captivates players' attention.

    • “They are stunningly executed, contributing to an immersive atmosphere that holds your interest.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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