- September 9, 2021
- YAW Studios
Geometric Sniper: Blood in Paris
Platforms
About
"Geometric Sniper: Blood in Paris" is a first-person shooter game where players assume the role of a sniper in the heart of Paris. The game features fast-paced action, numerous enemies, and a geometric art style that adds a unique twist to the traditional sniper gameplay. Players must use their strategic skills and sharp reflexes to take down enemies and complete missions while navigating through the iconic Parisian landmarks.
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- The game features new mechanics and objectives that enhance the gameplay experience compared to the first installment.
- It offers a fun and addictive experience with a unique art style and simple yet engaging gameplay dynamics.
- Players appreciate the challenge and excitement of the missions, especially with the added tension of enemy snipers.
- The game suffers from poor design choices, such as a timer that counts up and a lack of hints for targets, making it frustrating.
- Many players report frequent crashes and technical issues that hinder the overall experience.
- The game fails to adequately explain its mechanics, leading to confusion and difficulty in understanding how to progress.
story
30 mentions Positive Neutral NegativeThe story aspect of the game is engaging but often frustrating, with players noting unclear mission objectives and punishing mechanics that can lead to failure from a single mistake. While the missions are designed to maintain attention and excitement, the difficulty has increased significantly, leading to confusion and boredom for some players. Overall, there is hope for future improvements and additional content as the game is still in early access.
“Same concept, different story, more of the stuff we want.”
“I hope they continue the story.”
“It's really cool the way they keep your attention with the missions and story.”
“In some missions, you can't fully understand the actual mission.”
“I tried it for twenty minutes, died many times (sometimes out of sheer boredom) and didn't get beyond the first mission.”
“You lose if you miss a single shot (why?), you need to duck (a lot) but only can very briefly and have to time it perfectly (why?), the timer counts *up* to a specific end time instead of counting down (why?), you have to remember what your target looks like - you can't re-check (why?), the third mission has an infinite number of snipers constantly annoying you -- infinitely worse if you can't find your target as there are no hints (ffs), the eighth mission ends in failure a few seconds after shooting the first target (why???).”