- December 17, 2020
- YAW Studios
Geometric Sniper
Platforms
About
Geometric Sniper is a first-person shooter game that tests your precision and reflexes. Enemies take the form of abstract geometric shapes, and your goal is to eliminate them quickly and efficiently. With a variety of maps and challenges, the game offers a unique and engaging shooting experience.

- The game offers a unique blend of sniper mechanics and hidden object gameplay, reminiscent of 'Where's Waldo' but with a twist.
- The minimalist black and white art style is visually appealing and adds a distinct charm to the game.
- For its low price, the game provides a fun and engaging experience, with multiple modes and replayability.
- The hit detection can be frustratingly inconsistent, leading to missed shots even when targets are clearly in sight.
- The game suffers from repetitive gameplay and a lack of content, making it feel shallow and short-lived.
- There are numerous bugs and poor translations that detract from the overall experience, including confusing UI and grammatical errors.
story
198 mentions Positive Neutral NegativeThe game's story is generally perceived as simplistic and sometimes clichéd, with many players finding it either unengaging or overly pretentious. While some appreciate the minimalistic narrative and the potential for deeper storytelling in future installments, others criticize the lack of depth and the predictability of plot twists. Overall, the story serves as a backdrop to the gameplay, with mixed feelings about its execution and relevance to the overall experience.
“I like how the developers tell you a story and make you feel like you are a part of it.”
“I love a good story when I play games and in this one, it even had plot twists and cliffhangers.”
“Story mode is very intriguing and you want to advance only to know what's coming next!”
“It has a generic 2D indie game story that thinks it's deep and trying to say something profound, but it just comes off as pretentious.”
“The storyline is paper thin.”
“It does nothing to draw you into the world, and ends with a twist that you'll see coming by about the third mission.”