Rebuild 3: Gangs of Deadsville Game Cover

"Rebuild 3: Gangs of Deadsville" is a strategy simulation game set in a post-apocalyptic world. You must rebuild and manage a city, recruiting survivors and fighting off gangs to ensure your community's survival. The game features a variety of strategies, including building management, diplomacy, and combat, as you navigate the challenges of a zombie-infested world. Your decisions will determine the fate of your people and the future of the city.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Steam Deck
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

86%
Audience ScoreBased on 1,545 reviews
story136 positive mentions
grinding61 negative mentions
  • Engaging gameplay with a mix of strategy and resource management.
  • Humorous writing and interesting character backstories add depth to the experience.
  • Multiple factions and random events keep the gameplay fresh and dynamic.
  • Repetitive gameplay can lead to boredom after a few hours.
  • The UI can be clunky and unintuitive, making management tedious.
  • The 'good' ending is nearly impossible to achieve without a guide, which can be frustrating.
  • story561 mentions

    The story in "Rebuild 3" has received mixed reviews, with some players praising its depth, character development, and engaging narrative, while others criticize it for being repetitive and convoluted. Many appreciate the integration of survivor backstories and the impact of player choices on the storyline, although some find the quest design frustrating and the endings unsatisfying. Overall, while the game offers a more robust narrative than its predecessors, it can feel tedious and lacks the memorable moments that defined earlier entries in the series.

    • “I enjoyed the surprisingly strong storyline, immersive interactions and characters, as well as the mechanics of growing my city and developing my survivors.”
    • “The game emphasizes storytelling more than its predecessors, providing players with a robust narrative and a new 'story' mode alongside the classic 'quick play.' Adding various factions like Gustav the trader and the Last Judgment gang, as well as interactions with survivors, gives depth and variety to the gameplay.”
    • “The story writing isn't revolutionary but it ties everything together in a satisfying way and there's enough ways for things to play out that your choices feel meaningful.”
    • “The story is really, really bad and also too alienated from the gameplay; it's almost completely irrelevant and really mediocre.”
    • “The true happy ending requires following complex quest chains in illogical sequences that would never be used normally.”
    • “The last mission can be a bit unrewarding story-wise, considering the difficulty spike.”
  • gameplay307 mentions

    The gameplay of Rebuild 3 has received mixed reviews, with many players noting its addictive core loop and engaging mechanics, but also highlighting significant repetitiveness and a lack of depth as the game progresses. While some appreciate the streamlined mechanics and the addition of factions, others criticize the simplicity and tediousness of tasks, as well as the unintuitive interface. Overall, the game offers a fun experience for fans of the series, but may not hold long-term interest due to its repetitive nature and limited gameplay variety.

    • “I enjoyed the surprisingly strong storyline, immersive interactions and characters, as well as the mechanics of growing my city and developing my survivors.”
    • “The gameplay is engaging and fun.”
    • “The core gameplay is still as addicting as ever, and has a very strategic board game feel.”
    • “The interactivity with the factions and war mechanics is too simple and narrow.”
    • “Many underlying gameplay mechanics, such as housing and food ration policies, are confusing and lack flexibility.”
    • “The longer I played, the more the gameplay began to feel very tedious and repetitive.”
  • graphics147 mentions

    The graphics of the game have received mixed reviews, with some players appreciating the colorful, cartoonish art style as a charming departure from the darker aesthetics of previous titles, while others feel it detracts from the game's serious themes. Many agree that the visuals are simple and not graphically intensive, but they are generally considered an improvement over earlier versions, offering a unique and enjoyable aesthetic that suits the gameplay. Overall, the graphics are seen as adequate for the game's mechanics, though opinions vary widely on their appeal.

    • “The art style is gorgeous and creates this jarring dissonance between the setting and what you see.”
    • “The graphics are a massive improvement over the previous two games, and quite interesting to look at, although there is a little inconsistency between the faction leaders in terms of their graphical style.”
    • “The art style is really well done and it all fits together in a polished way.”
    • “Not a fan of the graphic change to cartoony; lost some charm from Rebuild 2.”
    • “My main criticism is that the art style isn't as good as either of the two previous games.”
    • “It's cartoonish and feels low-effort; they should have stuck to Rebuild 2's art style.”
  • music67 mentions

    The music in the game receives mixed reviews, with some players appreciating its ability to set the mood and enhance the atmosphere, while others find it repetitive, annoying, or lacking in variety. Many users noted that the soundtrack can become grating over extended play sessions, leading some to mute it in favor of their own music. Overall, while the music has its moments, it often fails to leave a lasting impression, with several players expressing a desire for a more diverse and engaging soundtrack.

    • “Loved the texts, the music, the graphics, the plot twists, and the humor!”
    • “The music is so easy to get stuck in your head.”
    • “Overall, the music fits very well with the light-hearted atmosphere of the game.”
    • “The music is not great compared to the first games; it becomes repetitive and lacks variety.”
    • “The main issue I have with the music in Rebuild 3 is that I either like a song, but it sounds out of place, or the song fits perfectly, but I don't like it.”
    • “The soundtrack gets a bit repetitive after a few hours, and I found myself muting it to play my own music instead.”
  • grinding62 mentions

    Players generally find the grinding aspect of the game to be long, tedious, and repetitive, particularly in the later stages where tasks become monotonous and the gameplay lacks depth. While the initial gameplay can be engaging, many reviewers noted that the enjoyment diminishes as the game progresses, often leading to a grindy experience filled with micromanagement and a lack of meaningful variation in missions. Overall, the consensus is that the game suffers from classic 4X issues, making it difficult to recommend for extended play.

    • “A people management game that is not tedious.”
    • “The grinding in this game feels rewarding and keeps me engaged.”
    • “I love how the grind leads to meaningful progress and new experiences.”
    • “Unfortunately, despite good initial impressions, I found the game got quite tedious very quickly. I experienced some unfortunate bugs, and I was very disappointed by the way the story ended, which completely soured my experience with this game.”
    • “Every mission is the same, with a bigger map (and thus a bigger tile capture requirement), and more AI players, which means the missions get quickly more grindy and longer, but you basically repeat the same process without any variation.”
    • “The humor is the best thing about this game, but you won’t read the same stories over and over again, so you just click them away and the grinding (assigning tasks) remains.”
  • replayability58 mentions

    Overall, the game's replayability is a mixed bag, with some players praising its multiple endings, random generation, and strategic choices that encourage repeated playthroughs. However, others note a lack of depth and meaningful differences in gameplay, leading to a sense of repetition over time. While many find it enjoyable for casual play, the long-term replay value may vary significantly among players.

    • “Low overhead, easy to master, and lots of replayability.”
    • “It's a great game and there's also multiple endings for replayability.”
    • “Excellent replayability; I have enjoyed my 20th playthrough as much as my first!”
    • “The game's replayability could be better due to the lack of meaningful differences in faction alliances and the endgame often becoming a battle between survivor factions rather than the zombie threat.”
    • “However, it is quite lacking in replayability.”
    • “I'm just about to finish a full playthrough of the game and honestly I'm not so certain there would be much replayability.”
  • humor42 mentions

    The humor in the game is widely praised for its clever writing and engaging delivery, providing a light-hearted atmosphere even amidst the post-apocalyptic setting. Players appreciate the balance of dark humor and quirky character interactions, with many noting that the comedic elements enhance the overall experience without feeling forced. The game's unique factions and random events contribute to its charm, making it a standout in the genre for those who enjoy a mix of strategy and humor.

    • “The writing is humorous; I'm not tired of it even after many repetitions.”
    • “The atmosphere of the game feels like a journey, balancing itself with some humor, adventure, mystery, and some thriller as well.”
    • “The humor is the best thing about this game, but you won’t read the same stories over and over again, so you just click them away and the grinding remains.”
  • atmosphere17 mentions

    The atmosphere of the game is generally described as lighthearted and humorous, with a blend of adventure, mystery, and tactical elements that create an engaging experience. While some players prefer the darker tones of earlier installments, many appreciate the vibrant art style and music that enhance the overall ambiance. However, there are mixed feelings about the depth of the atmosphere, with some noting a lack of complexity and sound variety.

    • “The atmosphere of the game feels like a journey, balancing itself with some humor, adventure, mystery, and some thriller as well.”
    • “A marvellously atmospheric, yet lighthearted tactical game with an interesting scenario.”
    • “Rebuild 3 is atmospheric, compelling, and generates incredible flow to rival games like Civilization.”
    • “No atmosphere at all.”
    • “It doesn't detract too much from the experience, but it definitely would have been a boost to the atmosphere to have more sounds going on throughout the day.”
    • “I recommend it, but still think the first two are better (because of atmosphere and design).”
  • stability12 mentions

    Overall, the game's stability is a mixed bag; while many players report encountering various glitches and bugs, particularly during gameplay and with optional features, others have noted significant improvements with regular patches. Some users have experienced minimal issues, indicating that the game is nearly stable, especially in its polished beta state. Continuous developer support appears to be addressing these concerns, leading to a more enjoyable experience for many players.

    • “I have gone through the first part of the campaign (about half of the campaign has not been created yet) and I had no issues, no glitches, and no problems.”
    • “So it is quite enjoyable and bug-free, even if it's not finished.”
    • “Well polished beta; I had no buggy problems.”
    • “Playing on a personal computer can be a little more tricky than a game console, and during gameplay, I may run into glitches.”
    • “My latest game glitch happened during gameplay on Rebuild 3, and I was a little concerned because with other game downloads or upgrades I've tried troubleshooting with no success, I lost my money.”
    • “The game still has a few glitches, typos, mis-assigned responses, etc., but it is, even in this not-entirely-formed stage, engrossing.”
  • character development8 mentions

    Overall, character development in the game is praised for its depth and creativity, with engaging mini-stories and unique backgrounds that enhance the gameplay experience. However, some players find the individual NPC development tedious and suggest a desire for a broader range of character designs and more unique characters. The combination of strong character arcs and diverse events contributes to a compelling narrative, despite some criticisms regarding the challenge level of diplomacy.

    • “The little mini stories, the character development, the background story, all just makes for a strangely enjoyable game that has sucked up more of my time in the past few days than Civ 6 has.”
    • “Great character development.”
    • “Graphics are phenomenal, the events are sparse and diverse enough that I don't encounter the same three or four through every playthrough, and there is some pretty interesting character development and story writing.”
    • “If there were a rebuild 4, my only requests might be a wider range of character designs, and/or a larger number of unique characters to add to the plot.”
    • “And yes, that is it, the character development of each individual NPC is just tedious, the diplomacy not challenging at all and thanks to an abundance of resources I can also have everything I want.”
  • optimization5 mentions

    Overall, the game's optimization is mixed; while it runs smoothly without crashes and is accessible for lower-end hardware, players report numerous bugs and inconsistencies that affect gameplay, such as incorrect danger indicators and issues with survivor healing and faction interactions. Despite these problems, the game remains enjoyable and offers a rich storyline and content.

    • “Same gameplay format with increased detail to risk management, character stats, and building performance.”
    • “Really fun, good storyline, so much content runs smoothly.”
    • “The game seemed to run fine for the most part (no crashes or performance issues), but I encountered numerous bugs, including zombies/army raids always having 0% danger when raiding you if you attack them first (which might not actually be a bug, but I'm labeling it as one regardless), the danger colors/values often displayed incorrectly (which led to the unexpected death of an important survivor during a trivial mission at least once), injured survivors suddenly becoming healed if the square they're healing on is lost (although they still appear injured), factions having 100% respect but not allowing an alliance, speech bubbles appearing but not allowing perks to be assigned, and events affecting multiple people affecting the same survivor twice.”
    • “This game's enjoyable when you're lacking the hardware to play high-performance games.”
    • “☐ unoptimized”
  • monetization3 mentions

    The monetization aspect of the game is generally viewed positively, as it avoids common pitfalls like artificial difficulty or aggressive microtransactions, which are often found in mobile games. Players appreciate that it retains a classic feel without the pressure of day-one DLC or excessive monetization tactics, although some feel it lacks the charm of previous entries due to the need to restart in each town.

    • “The game has no artificial difficulty to incentivize a monetization scheme that I could find, and has no other characteristics of mobile gaming apart from its interface design.”
    • “Rebuild was a series that held a soft spot in my heart from the old days when Kongregate was still relevant, Flash was still popular, and games didn't shove microtransactions or day one DLC down your throat.”
    • “The game has no artificial difficulty to incentivize a monetization scheme (or other similar nonsense) that I could find, for one thing, and has no other characteristics of mobile gaming apart from its interface design.”
    • “Rebuild was a series that held a soft spot in my heart from the old days where Kongregate was still relevant, Flash was still popular, and games didn't shove microtransactions or day 1 DLC down your throat.”
  • emotional2 mentions

    Players appreciate the emotional depth of the game, highlighting a mix of quirky humor and touching character backstories that evoke genuine feelings, with some even reporting moments that brought them to tears. The random events contribute to a rich emotional experience, balancing silliness with poignant storytelling.

    • “You'll get random events that pop up, ranging from the predictable to the very odd, with some tongue-in-cheek silly humor, quirkiness, and also some quite touching backstories to the characters.”
    • “I shed a tear since the gods of this hellish world disabled debug mode.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
36hAverage play time
10-60hSpent by most gamers
*Based on 8 analyzed playthroughs

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