- May 29, 2015
- Sarah Northway
- 19h median play time
Rebuild 3: Gangs of Deadsville
Platforms
About
"Rebuild 3: Gangs of Deadsville" is a strategy simulation game set in a post-apocalyptic world. You must rebuild and manage a city, recruiting survivors and fighting off gangs to ensure your community's survival. The game features a variety of strategies, including building management, diplomacy, and combat, as you navigate the challenges of a zombie-infested world. Your decisions will determine the fate of your people and the future of the city.
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- Engaging gameplay with a mix of strategy and resource management.
- Humorous writing and interesting character backstories add depth to the experience.
- Multiple factions and random events keep the gameplay fresh and dynamic.
- Repetitive gameplay can lead to boredom after a few hours.
- The UI can be clunky and unintuitive, making management tedious.
- The 'good' ending is nearly impossible to achieve without a guide, which can be frustrating.
story
561 mentions Positive Neutral NegativeThe story in "Rebuild 3" has received mixed reviews, with some players praising its depth, character development, and engaging narrative, while others criticize it for being repetitive and convoluted. Many appreciate the integration of survivor backstories and the impact of player choices on the storyline, although some find the quest design frustrating and the endings unsatisfying. Overall, while the game offers a more robust narrative than its predecessors, it can feel tedious and lacks the memorable moments that defined earlier entries in the series.
“I enjoyed the surprisingly strong storyline, immersive interactions and characters, as well as the mechanics of growing my city and developing my survivors.”
“The game emphasizes storytelling more than its predecessors, providing players with a robust narrative and a new 'story' mode alongside the classic 'quick play.' Adding various factions like Gustav the trader and the Last Judgment gang, as well as interactions with survivors, gives depth and variety to the gameplay.”
“The story writing isn't revolutionary but it ties everything together in a satisfying way and there's enough ways for things to play out that your choices feel meaningful.”
“The story is really, really bad and also too alienated from the gameplay; it's almost completely irrelevant and really mediocre.”
“The true happy ending requires following complex quest chains in illogical sequences that would never be used normally.”
“The last mission can be a bit unrewarding story-wise, considering the difficulty spike.”