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Rebuild 3: Gangs of Deadsville Game Cover

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Rebuild 3: Gangs of Deadsville is a single player survival city builder game with horror and post-apocalyptic themes. It was developed by Northway Games and was released on May 29, 2015. It received positive reviews from players.

Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation.

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86%
Audience ScoreBased on 1,643 reviews
story143 positive mentions
grinding65 negative mentions

  • Engaging and addictive city-building and survival strategy gameplay with a compelling blend of resource management, turn-based and real-time mechanics.
  • Rich emergent storytelling with unique personality traits for survivors, faction diplomacy, and multiple endings that add narrative depth and replayability.
  • Nostalgic upgrade from the original flash games featuring more content, improvements, and polished mechanics suitable for both casual and hardcore players.
  • Gameplay becomes repetitive and grindy over time, especially in later cities with slow progression and limited new challenges.
  • UI and controls can be clunky and require excessive micromanagement, diminishing player enjoyment when managing many survivors.
  • The art style is divisive and can alienate players who preferred the darker tone of previous games; the good ending is obscured behind complex and unintuitive requirements, making it difficult to achieve without a guide.
  • story
    597 mentions Positive Neutral Negative

    The story in this game offers a richer, more detailed narrative than its predecessors, featuring engaging character backstories, faction interactions, and multiple branching paths that add replay value. While the campaign provides a coherent progression with twists and moral choices, many players find the actual mission structure repetitive and the ending difficult to achieve without guidance, which dampens the overall narrative satisfaction. Despite some pacing issues and tedious mission management, the story and emergent storytelling elements broadly contribute positively to the game's appeal.

    • “The game emphasises storytelling more than its predecessors, providing players with a robust narrative and a new story mode alongside the classic quick play. Adding various factions like Gustav the Trader and the Last Judgment gang, as well as interactions with survivors, gives depth and variety to the gameplay.”
    • “The inclusion of a story mode adds a narrative depth to the game that I honestly didn't even realize was needed, but now that it's here makes the story of the survivors even more engaging.”
    • “The game has a story plot which can be new every play because each map is unique. There is a campaign mode, a bunch of different cities with some restrictions and few options to tweak linked together with a nice bit of story in between the levels.”
    • “The biggest let down, aside from the $15 price tag for the addition of a story, is that the story itself is incredibly difficult to guide down the route you want; there are several guides detailing the exact process, filled with precise timing and survivor management that will completely derail from the ending you wanted if you mess up just one little option.”
    • “The campaign/story mode is a welcome addition but the mission design is very grindy and repetitive, often requiring hours of capturing and recapturing tiles with nothing smart about the process, just grind and putting the time in.”
    • “The story is really, really bad and also too alienated from the gameplay; it's almost completely irrelevant and really mediocre.”
  • gameplay
    326 mentions Positive Neutral Negative

    The gameplay of Rebuild 3 is generally engaging and fun, combining city-building, survival, and strategy elements with replayability through diverse settings, character customization, and faction interactions. While praised for its addictive core loop, solid mechanics, and strategic depth, many reviewers note its repetitiveness, occasional lack of challenge, and some unintuitive or shallow systems. Overall, it is a satisfying experience for fans of the series and management strategy, though the gameplay could benefit from more variety and refinement to maintain long-term interest.

    • “Rebuild 3: Gangs of Deadsville is a deeply engaging strategy and simulation game that masterfully blends city-building with survival and management mechanics, all set against the chaotic backdrop of a zombie apocalypse.”
    • “The campaign is interesting, if a little barebones on storytelling, but the meat of the game is in the replayability of its mechanics, with there being different types of cities or environments to start, starting characters to build and customize, and endgame goals to pursue per city you chain into, if you survive to make it to the next one.”
    • “The need to prioritize tasks and make tough choices—whether to reinforce defenses, expand territory, or focus on internal development—keeps gameplay engaging and dynamic throughout the campaign.”
    • “While each city offers something a bit different, the main gameplay loop is the same, and there are many aspects of the gameplay like the very unintuitive and slow way to assign survivors to tasks, the lack of an ability to sort survivors to see which ones you need to talk to, the lack of information on how defense scores are calculated, the lack of a way to see which faction quests are in progress, and the terrible inventory system that made it much more tedious.”
    • “While Rebuild 3 has a lot of deeply admirable traits going for it, it can't escape the fact that its core gameplay is slow, repetitive, and lacking in meaningful choice.”
    • “The gameplay is tight, but the core gameplay, even on harder difficulties, felt simple, repetitive, and predictable.”
  • graphics
    157 mentions Positive Neutral Negative

    The game's graphics adopt a colorful, cartoony, and minimalist art style that emphasizes clarity and usability over realism, representing a significant departure from the darker, more realistic visuals of earlier installments. While some players appreciate this charming, playful aesthetic that suits the game’s tone and accessibility, others miss the grittier, atmospheric graphics of previous versions and find the cartoonish style at odds with the serious post-apocalyptic theme. Overall, the graphics are functional and improved from the originals but may divide fans depending on aesthetic preference.

    • “The game's visuals, which are colorful, hand-drawn art, don't get muddied or compressed when you stretch the window either, so the game looks nice at any size.”
    • “The graphics are a massive improvement over the previous two games, and quite interesting to look at, although there is a little inconsistency between the faction leaders in terms of their graphical style.”
    • “The art style is really well done and it all fits together in a polished way.”
    • “Up to this day, I still don't understand why they chose this art style; it does not fit the theme that is being told in the game.”
    • “The game tried too hard on being 'user-friendly' in aesthetics and fixed what's not broken, which is a shame—this game could've been something better.”
    • “It's cartoonish and feels low-effort, and they should have stuck to Rebuild 2's art style.”
  • music
    71 mentions Positive Neutral Negative

    The music in the game generally sets an appropriate and immersive tone with eerie and ambient tracks that complement the atmosphere, though it tends to be limited in variety and can become repetitive or occasionally grating over long play sessions. While some players appreciate the fitting soundtrack and its contribution to mood, others find it unremarkable or distracting enough to mute in favor of their own music. Overall, the soundtrack is considered decent but not standout, serving its purpose without leaving a lasting impression.

    • “The sound design complements the tense atmosphere with ambient city noises, occasional zombie groans, and subtle music cues that enhance immersion without overwhelming the player.”
    • “Lastly, I really love the music in this game - it's very fitting and it doesn't annoy me during hours of gameplay.”
    • “Great game, loads of fun. If you like the Rebuild series, I love the music in this; it really adds to the atmosphere.”
    • “The music is meh, a bit annoying, but gets stuck in your head.”
    • “-music blows, like someone played Starcraft and asked their cousin to replicate the music but only using a free online synth program.”
    • “The soundtrack is decent enough and helps set the mood but it's just not large enough to avoid repetition, even while on the same map.”
  • replayability
    66 mentions Positive Neutral Negative

    Replayability is widely praised due to procedural generation, multiple endings, varied starting conditions, and customizable gameplay elements, offering a fresh and engaging experience with each playthrough. While some find the replay value diminishes after several sessions due to repetitive actions or limited strategic depth, many appreciate the game's charm, quick mastery, and long-term appeal bolstered by a receptive development team and added content. Overall, the game remains highly replayable, especially for fans of post-apocalyptic management and strategy.

    • “The campaign is interesting, if a little barebones on storytelling, but the meat of the game is in the replayability of its mechanics, with different types of cities or environments to start, starting characters to build and customize, and endgame goals to pursue per city you chain into, if you survive to make it to the next one.”
    • “While it demands time and attention, the reward is a compelling experience that offers endless replayability and a richly detailed post-apocalyptic world to conquer or be consumed by.”
    • “Replayability with this series is at an all-time high with every save game being fully customizable—from the number of factions you have to deal with to the size of the city.”
    • “The game's replayability could be better due to the lack of meaningful differences in faction alliances and the endgame often becoming a battle between survivor factions rather than the zombie threat.”
    • “Good fun game, with a decent story mode but unfortunately little depth in terms of mechanics to make it replayable.”
    • “Cons - replay value, for me, was limited and once you have your squad 'leveled' up, going to a new map doesn't pose much difficulty, even under impossible setting.”
  • grinding
    66 mentions Positive Neutral Negative

    Grinding in the game starts off engaging but quickly becomes tedious and repetitive, especially as managing larger groups of survivors requires constant micromanagement and individual task assignment. The progression often involves repetitive, slow actions like capturing tiles, farming, and diplomacy, which can feel grindy and frustrating, exacerbated by lack of automation and unintuitive interfaces. While the core gameplay loop has appeal, the endgame grind and repetitive mission design diminish enjoyment for many players.

    • “Early game things feel super fun and fresh, but when you need to micro-manage 10 to 30 survivors, it just becomes a tedious clicking game.”
    • “The missions requiring you to kill or ally all the other factions is very grindy and ruins it for me.”
    • “While each city offers something a bit different, the main gameplay loop is the same, and there's many aspects of the gameplay, like the very unintuitive and slow way to assign survivors to tasks, the lack of an ability to sort survivors to see which ones you need to talk to, the lack of information on how defense scores are calculated, the lack of a way to see which faction quests are in progress, and the terrible inventory system that made it much more tedious.”
  • humor
    45 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever, light, and well-balanced delivery, blending dark and quirky comedy that enhances the post-apocalyptic setting without overwhelming it. Players appreciate the witty writing, amusing character interactions, and humorous factions, making the experience engaging and enjoyable while also adding depth to the narrative. Overall, the humor contributes significantly to the game’s charm and replayability.

    • “The factions are tragically and hilariously flawed.”
    • “While not exactly River City Ransom, the game does have a sense of humor absent from most games, and rather than just saturate the player in jokes and hope that one of them makes the player laugh, the humor is judiciously used, and something funny will come up when the player least expects to be humored.”
    • “There is good humor in the well written texts and several dilemmas and general tactical and strategical choices.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its immersive sound design, lighthearted tone, and blend of humor, adventure, and thriller elements, creating an engaging journey despite some repetitiveness and less challenging late-game. While the art style is perceived as more childish and lighter compared to previous, darker installments, the overall ambiance remains compelling and well-suited to the zombie apocalypse setting. Some players note that increased variety in ambient sounds could enhance immersion further, but the soundtrack and storytelling effectively support the game's unique, enjoyable atmosphere.

    • “The sound design complements the tense atmosphere with ambient city noises, occasional zombie groans, and subtle music cues that enhance immersion without overwhelming the player.”
    • “The atmosphere of the game feels like a journey, balancing itself with some humor, adventure, mystery, and some thriller as well.”
    • “Rebuild 3 is atmospheric, compelling, and generates incredible flow to rival games like Civilization.”
    • “No atmosphere at all.”
    • “It doesn't detract too much from the experience, but it definitely would have been a boost to the atmosphere to have more sounds going on throughout the day.”
    • “The soundtrack sets the tone, and sound effects help create atmosphere, but it’s not something you’ll be humming afterward.”
  • stability
    13 mentions Positive Neutral Negative

    The game is generally stable with a simple mechanic, though some users report occasional glitches, crashes, and bugs, especially on PC. The developer actively fixes issues through regular patches, resulting in a steadily improving and mostly smooth experience despite the game still being in development. Overall, stability is good, with only minor problems affecting gameplay sporadically.

    • “No real quirks, no glitches, just simple mechanics and a simple game.”
    • “I have gone through the first part of the campaign (about half of the campaign has not been created yet) and I had no issues, no glitches, and no problems.”
    • “It is quite enjoyable and bug free, even if it's not finished.”
    • “Playing on a personal computer can be a trickier experience than on a game console, and during gameplay I sometimes ran into glitches.”
    • “My latest game glitch happened during gameplay on rebuild 3, and I was concerned because with other game downloads or upgrades I've tried troubleshooting with no success and lost my money.”
    • “The optional cities are sometimes not skippable due to glitches.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth and engaging story progression, with many users appreciating the background stories and mini narratives. However, opinions on character design are mixed, ranging from creative and adorable to less appealing. Some find character development tedious, particularly in individual NPCs, but overall it adds to the game's enjoyment and immersion.

    • “The little mini stories, the character development, the background story, all just makes for a strangely enjoyable game that has sucked up more of my time in the past few days than Civ6 has.”
    • “Graphics are phenomenal, the events are sparse and diverse enough that I don't encounter the same three or four through every playthrough, and there is some pretty interesting character development and storywriting.”
    • “Great character development.”
    • “The character development of each individual NPC is just tedious, the diplomacy not challenging at all, and thanks to an abundance of resources, I can also have everything I want.”
    • “I'm not a fan of the character designs, even though the visual style is fine.”
    • “It's city building with character development, mixed with zombies.”
  • optimization
    5 mentions Positive Neutral Negative

    The game generally runs smoothly without crashes or major performance issues, making it suitable for lower-end hardware. However, several bugs related to gameplay mechanics and UI inconsistencies affect the overall experience. Optimization-wise, it performs well, but certain glitches may impact gameplay clarity and decision-making.

    • “The game seemed to run fine for the most part (no crashes or performance issues).”
    • “Same gameplay format with increased detail to risk management, character stats, and building performance.”
    • “Really fun, good storyline, so much content, runs smoothly.”
    • “The game seemed to run fine for the most part (no crashes or performance issues), but I encountered numerous bugs, including zombies/army raids always having 0% danger when raiding you if you attack them first (which might not actually be a bug, but I'm labeling it as one regardless), the danger colors/values often displayed incorrectly (which led to the unexpected death of an important survivor during a trivial mission at least once), injured survivors suddenly becoming healed if the square they're healing on is lost (although they still appear injured), factions having 100% respect but not allowing an alliance, speech bubbles appearing but not allowing perks to be assigned, and events affecting multiple people affecting the same survivor twice.”
    • “This game's enjoyable when you're lacking the hardware to play high performance games.”
    • “☐ unoptimized”
  • emotional
    3 mentions Positive Neutral Negative

    The game offers a mix of quirky humor and light moral dilemmas, with moments of both silly and touching storytelling. While not deeply emotional overall, it includes some genuinely poignant character backstories that add depth.

    • “You'll get random events that pop up, ranging from the predictable to the very odd, with some tongue-in-cheek silly humour, quirkiness, and also some quite touching backstories to the characters.”
    • “I shed a tear since the gods of this hellish world disabled debug mode.”
  • monetization
    3 mentions Positive Neutral Negative

    The game avoids aggressive monetization tactics, with no artificial difficulty or intrusive microtransactions, maintaining a fair experience reminiscent of earlier gaming eras. However, the need to restart progress in each town diminishes its charm without adding sufficient variety.

    • “The game has no artificial difficulty to incentivize a monetization scheme (or other similar nonsense) that I could find, for one thing, and has no other characteristics of mobile gaming apart from its interface design.”
    • “Rebuild was a series that held a soft spot in my heart from the old days where Kongregate was still relevant, flash was still popular, and games didn't shove microtransactions or day 1 DLC down your throat.”
    • “Rebuild was a series that held a soft spot in my heart from the old days where Kongregate was still relevant, Flash was still popular, and games didn't shove microtransactions or day 1 DLC down your throat.”
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19h Median play time
36h Average play time
10-60h Spent by most gamers
*Based on 8 analyzed playthroughs
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Rebuild 3: Gangs of Deadsville is a survival city builder game with horror and post-apocalyptic themes.

Rebuild 3: Gangs of Deadsville is available on PC, Mac OS, Phone, iPad and others.

The main story can be completed in around 30 hours. On average players spend around 36 hours playing Rebuild 3: Gangs of Deadsville.

Rebuild 3: Gangs of Deadsville was released on May 29, 2015.

Rebuild 3: Gangs of Deadsville was developed by Northway Games.

Rebuild 3: Gangs of Deadsville has received positive reviews from players. Most players liked Rebuild 3: Gangs of Deadsville for its story but disliked it for its grinding.

Rebuild 3: Gangs of Deadsville is a single player game.

Similar games include Rebuild, Dead Age, Northgard, After Inc., Kingdom Rush and others.