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HITMAN 3

The best and most content-rich way to experience the modern Hitman trilogy for newcomers and long-time franchise fans alike.
HITMAN 3 Game Cover
88%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, grinding
88% User Score Based on 35,227 reviews
Critic Score 90%Based on 1 reviews

Platforms

Nintendo SwitchEpic GamesPlayStation VRPlaystation 5Playstation 4Xbox Cloud GamingXboxiPhoneWindowsPlayStationXbox Series X|SPCTabletCloudMac OSPhoneVirtual RealityXbox OneiPadNVIDIA GeForce NOWMobile PlatformNintendo Switch 2
HITMAN 3 Game Cover

About HITMAN 3

HITMAN 3 is a single player tactical shooter game with a thriller theme. It was developed by IO Interactive A/S and was released on January 19, 2022. It received positive reviews from both critics and players.

Buy Hitman World of Assassination on PlayStation Store. Become the iconic hitman Agent 47 once again in dramatic conclusion of IO Interactive's World of Assassination trilogy.

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Games Like HITMAN 3

Looking for games like HITMAN 3? Here are top tactical shooter recommendations with a thriller focus, selected from player-similarity data — start with HITMAN 2, Hitman or Hitman Absolution.

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Reviews

88%Audience ScoreBased on 35,227 reviews
story1.8k positive mentions
stability258 negative mentions

  • Stunning, photorealistic graphics and detailed, immersive environments that contribute significantly to the stealth gameplay and replayability.
  • Exceptional level design and sandbox gameplay offering immense creative freedom, numerous assassination methods, and high replay value.
  • Compelling and mature storytelling with layered character development and emotional moments, enhancing the overall trilogy experience.
  • Persistent technical issues including crashes, bugs, and inconsistent optimization especially on certain hardware and VR mode.
  • Aggressive and confusing monetization involving microtransactions, DLC fragmentation, and always-online requirements that negatively impact user experience.
  • Grinding is often excessive and tedious, sometimes feeling like an artificial time sink which can frustrate players, especially in certain game modes.
  • story

    7,941 mentions Positive Neutral Negative
    22% positive mentions, 75% neutral mentions, 3% negative mentions

    Hitman: World of Assassination delivers a compelling and interconnected story spanning three games, featuring intriguing characters, plot twists, and a global conspiracy that keeps players engaged. While the narrative may not be the series' strongest aspect and some missions are more linear or underwhelming story-wise, the game excels at sandbox mission design, offering immense creative freedom and replayability. The story is enhanced by well-written mission briefings and character interactions, but progression and content access are hindered by confusing DLC models and online requirements.

    • “Hitman world of assassination is an outstanding stealth game that perfectly combines freedom, replayability, and creativity with a story that kept me invested throughout the entire experience.”
    • “Each mission is a sprawling puzzle box, packed with details, objectives, and almost limitless ways to execute the perfect hit.”
    • “The story (if you know how to follow it) follows an amazing path and 47's arc throughout the whole story is so peak.”
    • “If you buy the actual game then yes there is a lot but for what I bought it is no content besides one mission so I don't recommend the DLC as said.”
    • “I got ripped off, I already own Hitman 1 and 2 on Steam, bought WOA thinking it would be the Hitman 3 missions and I'd get access to Hitman 2 missions since I already own it.”
    • “Play through the entire game, only to find the last two story missions of the Hitman 2 section are locked behind a $30 paywall.”
  • gameplay

    2,652 mentions Positive Neutral Negative
    39% positive mentions, 58% neutral mentions, 3% negative mentions

    Hitman: World of Assassination offers some of the best stealth and sandbox gameplay in the genre, with highly detailed, intricate levels that allow for immense creativity, strategic planning, and replayability. The core mechanics, including disguises, social stealth, and diverse methods of assassination, are refined and satisfying, appealing to both newcomers and veterans. However, the gameplay experience can be disrupted by mandatory online connectivity, occasional bugs, and repetitive mission structures, though overall it remains a masterclass in tactical, emergent stealth gameplay.

    • “Probably objectively the best Hitman game in terms of gameplay.”
    • “Gameplay is the sandbox murder simulator we've come to expect in a Hitman game, from scripted story-guided assassinations to improvised deaths of your own making across a variety of different themed levels.”
    • “Hitman: world of assassination is a masterclass in stealth gameplay, delivering a deeply immersive sandbox experience that lets players show their creativity in taking out targets.”
    • “Forced online play otherwise the gameplay is severely cut down to a walking sim.”
    • “Instead of using skill or strategy, the gameplay loop relies entirely on wandering around massive mazes, hunting through every single nook and cranny to find specific items, and constantly switching disguises.”
    • “The game requires you to always have an internet connection for about 90% of the gameplay. The always-online requirement remains dumb, and hiccups in connecting to the server will occasionally interrupt gameplay.”
  • replayability

    1,397 mentions Positive Neutral Negative
    51% positive mentions, 48% neutral mentions, 1% negative mentions

    Hitman: World of Assassination is widely praised for its exceptional replayability, stemming from its intricate level design, multiple mission approaches, and abundant creative freedom. The inclusion of a vast amount of content across three games, alongside diverse modes like freelancer and community contracts, offers near-infinite replay value, keeping gameplay fresh and engaging for hundreds of hours. This high replayability is a core pillar of the game, appealing strongly to fans of stealth, strategy, and sandbox experimentation.

    • “Just super replayable and a blast to play through.”
    • “It is the most replayable, dynamic story I've ever seen, with a large amount of unique and interesting content.”
    • “Every successful mission unlocks more weapons, gear, gadgets, outfits, starting locations, shortcuts, etc., which opens the potential for more playstyles and replayability.”
    • “Replayability was virtually non-existent.”
    • “Some of the levels are specially designed to cater this storytelling, resulting in the level itself lacking depth and replayability.”
    • “The final mission has very limited replayability.”
  • graphics

    1,340 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The "Hitman: World of Assassination" trilogy boasts stunning, photorealistic graphics that bring diverse, richly detailed environments to life, with excellent lighting, textures, and ray tracing support enhancing immersion. While some users note occasional performance issues and minor graphical glitches, especially in VR mode or on certain hardware, the game is well-optimized overall, running smoothly even on mid-range setups. Its visuals remain impressive years after release, significantly contributing to the immersive stealth gameplay and high replayability praised by players.

    • “The graphics are simply stunning, and the game is pretty much infinitely replayable.”
    • “Graphically, Hitman 3 is stunning, with each environment feeling vibrant and real.”
    • “Graphically and level-design wise, the graphics are awesome and every map reflects exceptional design quality, making the overall experience feel premium and well worth the investment.”
    • “This game has an awful crashing issue affecting AMD graphics cards and some newer RTX cards. IOI seems to not give a single damn to fix this issue that's affecting hundreds to thousands of players.”
    • “The graphics are of course starting to show their age, as the game mostly runs on graphics technology from 2016.”
    • “Constant crashing on anything but lowest graphics settings.”
  • humor

    578 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game masterfully blends dark, dry, and sometimes absurd humor with its serious stealth gameplay, creating countless funny moments through creative kills, NPC interactions, and unexpected glitches. Agent 47’s deadpan delivery and the witty dialogue add charm, while the freedom to experiment often leads to hilarious outcomes, making humor a key highlight alongside the extensive replayability. Overall, the humor balances well with the game's tone, enriching the immersive, yet comically unpredictable experience.

    • “The level design is unmatched, offering literally hundreds of ways to eliminate targets, ranging from serious, methodical stalking to hilarious "accidents" like dropping a moose statue or manipulating a target into a proxy kill.”
    • “Whether you’re a seasoned silent assassin or a chaotic first-timer who accidentally strangles a waiter instead of your mark, Hitman delivers unparalleled freedom, dark humor, and the rare kind of satisfaction that comes only from executing the perfect plan.”
    • “What immeasurable hours in Agent 47’s shoes taught me is this: Hitman: World of Assassination is not really a stealth game at all but a controlled explosion disguised as a fever dream, where logic goes to die and is replaced by a bald man in a suit who, despite having absolutely no sense of humor, somehow causes the funniest situations known to mankind—often by knocking out highly trained guards with nothing more than a blueberry muffin, a well-timed throw, and the emotional detachment of a man who treats homicide the way most people treat doing laundry.”
    • “The plot follows some well-known tropes that are just not interesting anymore, and the humor is blunt, unfunny and ruins the game's style.”
    • “This lets the game down so hard it's not funny.”
    • “You're not funny!”
  • optimization

    327 mentions Positive Neutral Negative
    35% positive mentions, 51% neutral mentions, 14% negative mentions

    The game is generally well optimized, delivering smooth performance and impressive visuals on a wide range of PC hardware, including mid-range systems and the Steam Deck. However, ray tracing significantly impacts performance, and some specific maps and VR mode suffer from notable frame drops and stuttering issues. Occasional crashes and inconsistent optimization on certain levels or platforms have been reported, but overall, the game maintains stable and fluid gameplay for most users.

    • “The amount of detail that's been put into this game is insane, and the performance on PC is awesome!”
    • “The game is extremely well optimized, and I have a constant 60 frames all the time (save for Mendoza when looking into the valley but the sunset in that map makes up for it).”
    • “The graphics themselves are good too, nothing incredible but for as well as the game looks, it's very well optimized and runs like a dream on my setup.”
    • “The game has some serious performance issues as well; I did crank things up to max, but I wouldn't expect such an old game like this one to have such big performance issues on my PC.”
    • “It's very unfortunate as this franchise has always been a favorite; however, due to poor optimization it is unplayable.”
    • “It's a good game, great level design, lots of things to do and discover, held back by its poor performance, even on top of the line hardware.”
  • stability

    298 mentions Positive Neutral Negative
    12% positive mentions, 1% neutral mentions, 87% negative mentions

    The game’s stability is highly inconsistent, with reports ranging from smooth performance on high-end PCs and Steam Deck to frequent crashes, freezes, and bugs that disrupt gameplay—especially in VR and freelance modes. Many players encounter glitches affecting NPC behavior, mission progression, and controls, sometimes requiring restarts or troubleshooting. While patches have improved stability over time, persistent issues and the always-online requirement continue to impact user experience negatively.

    • “The game runs great and never had any performance issues.”
    • “Not very buggy at all, runs nice and smooth for the most part.”
    • “Runs great on about everything!”
    • “The game is full of bugs that prevent just enjoying the gameplay (like the cupboards colliding with your torso when you try to stash a body in them, then bugging out so they can no longer be used at all), and the whole game occasionally glitches out completely and refuses to accept any input, requiring an alt-f4 and restart mid-mission to fix (which means a full mission restart if you play in limited save mode).”
    • “Game randomly crashes when you open store or freezes and crashes in freelance missions where you cannot save the game... this is f*king ridiculous.... you spend an hour on a mission cleaning entire map and boom.... game shuts down... not even mentioning the constant connecting online on a singleplayer game... also failing a campaign on freelance missions makes you lose all your gadgets that you waste time collecting... what a joke... game released 3 years ago and still having such sh*tty bugs... it's just unbelievable....”
    • “Hitman world of assassination might be a good game, but it is the most buggy and thus unplayable game I have bought in at least 10 years.”
  • music

    258 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The music in the Hitman series is generally praised for its atmospheric, dynamic orchestral scores that enhance tension and immersion throughout varied locations and stealth gameplay. However, many fans miss Jesper Kyd's iconic compositions from earlier entries, feeling the newer soundtracks, while solid and fitting, lack the distinct mood and memorable impact of the originals. Despite some mixed opinions on repetitiveness or style shifts, the soundtrack is widely regarded as a strong element complementing the game's immersive world and high-quality audio design.

    • “The music is reactive in all the right ways, subtly adapting to your actions during a mission - quiet and restrained when you stalk a target, swelling with tension the moment things begin to unravel.”
    • “The soundtrack complements the tension and drama perfectly, enhancing the overall immersive quality of the game.”
    • “The soundtrack is equally strong, creating tension during stealth sections while remaining subtle enough not to distract from gameplay.”
    • “Though one huge criticism I have is that the music is awful, worst Hitman soundtrack yet and absolutely disgraceful what the composer has cooked, hope he gets fired by making the most lame soundtrack I have ever heard in a triple A game with especially a history of fantastic soundtracks by Jesper Kyd.”
    • “The generic bombast soundtrack lacks the charm that Jesper Kyd brought to the older games.”
    • “-The music in Hitman 3, however... it lacks the distinct flavor of Codename 47 and Silent Assassin, opting instead for a repetitive, loud theme. This is an area that could use significant improvement since music was such a crucial element of the first game’s success.”
  • grinding

    253 mentions Positive Neutral Negative
    1% positive mentions, 54% neutral mentions, 45% negative mentions

    Grinding in the game is frequently described as excessive and tedious, with many players feeling it is necessary to invest a large amount of time to unlock weapons, gear, and achieve mastery. While some appreciate the challenge and replayability that grinding offers, others find it frustrating, repetitive, and at times feels like an artificial time sink that detracts from enjoyment. The freelancer mode and elusive targets, in particular, have been noted as grind-heavy and punishing, potentially limiting appeal to more casual players.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Depends on how much you like grinding.”
    • “Some of the always-online features can be frustrating, and a few unlocks require more grinding than they probably should.”
    • “Grinding to unlock all the tools (no spending points on what you want, just a straight upgrade line; sucks to be you if a thing you like is high up the line past 50 things you don't care about) and even grinding to unlock the freedom to use the tools, since some levels start with several inventory slots locked (and almost all of the Hitman 2 levels even have the smuggling slot for large items locked until you play the level at least once). Why?”
    • “Hitman is a great game; however, I hate freelance, nothing like grinding for hours to purchase something and then die and lose it all.”
  • monetization

    192 mentions Positive Neutral Negative
    6% positive mentions, 48% neutral mentions, 46% negative mentions

    The game's monetization is widely criticized as overly complex, confusing, and aggressively focused on microtransactions and DLC, often perceived as a cash grab that detracts from the experience. Despite the solid core gameplay and quality content, many users feel misled by advertising and frustrated by the constant in-game ads, online-only requirements, and fragmented purchase options that obscure what is included. While the game itself is praised, the monetization practices significantly sour user sentiment and are seen as exploitative and poorly managed.

    • “Look up a price guide and probably try to get it on sale, but I promise the game behind the bad monetization practices is a damn good one.”
    • “Tons of microtransactions for maps and story, still worth it.”
    • “The brilliant design and genuinely fun gameplay of the entire World of Assassination trilogy more than outshines any problems with its monetization.”
    • “The worst monetization scheme of any game I've ever played.”
    • “Constantly hit with microtransactions if you do go online.”
    • “Horrible monetization schemes, unclear Steam page, conflicting information on purchases, changing names of products and DLCs on sales to scam customers into buying their games.”
  • atmosphere

    149 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The game delivers stunning, highly detailed environments with immersive sound design and atmospheric music that richly capture each location's unique vibe, from vibrant cities to remote estates. While praised for its polished level design and engaging, tense ambiance, some fans miss the darker, grittier atmosphere of earlier titles, noting occasional inconsistencies like NPC accents and a less pervasive sense of danger. Overall, the atmosphere is widely regarded as a standout feature, enhancing the stealth gameplay and drawing players deeply into its world of espionage and creative assassination.

    • “Whether it's the dark and gloomy atmosphere of the slums or a high-tech hospital with AI, the developers have perfectly captured each setting.”
    • “Whether we are blending into the golden sunset of Sapienza, navigating the neon-lit rain of Chongqing, or hearing the nostalgic echo of Ave Maria in a lonely room, the atmosphere is always hauntingly perfect.”
    • “The blend of atmosphere, level design, and razor-sharp mechanics makes it one of those rare games that never loses its spark no matter how much time you sink into it.”
    • “While the gameplay is an all-round improvement on past games in the series and it has a ton of content and well-designed modes apart from the campaign, it lacks the atmosphere of some previous entries like Contracts.”
    • “Many locations are quite beautiful and well thought-out, some even downright artistic (Sapienza and Hokkaido are among the greatest video game maps of all time), but any atmosphere is severely hindered by the lack of any sense of danger.”
    • “With the World of Assassination trilogy, the developers have almost completely discarded the dark, mysterious, and disturbing tone of the earlier Hitman games for a more polished and goofy atmosphere, which has been quite a disappointment for fans of the original games.”
  • emotional

    68 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The emotional impact of the game is mixed: while many players appreciate the heartfelt moments, layered storytelling, and deeper character development compared to earlier entries, Agent 47's emotional detachment often limits player investment. Fans praise the immersive gameplay-generated narratives and touching scenes, but others find the story lacking in emotional depth, clichéd, or overshadowed by consumer-hostile practices. Overall, the game balances complex, occasionally touching story arcs with Agent 47's signature stoicism, resulting in a unique but sometimes emotionally distant experience.

    • “The storytelling is fun and chaotic while also landing some genuinely heartfelt moments, something I didn't initially expect from a character like 47, and gameplay is so fantastic in all its intricacies.”
    • “The game goes beyond mere contracts and assassination setups, giving a real emotional arc to 47’s journey.”
    • “Stories in Hitman 3 are much more emotional than those in the previous installments: the decease of Grey, the revenge of 47, the fake betrayal of Diana, and the lose-all ending of Edwards.”
    • “Boring story full of clichés and bad writing.”
    • “While the gameplay is more or less fine, there are other aspects that make me not recommend this: relatively boring story, bad pacing, and very anti-climactic ending.”
  • character development

    10 mentions Positive Neutral Negative
    20% positive mentions, 50% neutral mentions, 30% negative mentions

    The character development in the game is praised for its mature storytelling that adds emotional depth and complexity, particularly in portraying Agent 47's enigmatic nature. While some feel earlier titles better revealed his personality, the trilogy overall is celebrated for its nuanced character growth and distinctive design, enhancing the immersive experience.

    • “Amazing game, the entire trilogy is a masterpiece in storytelling and character development.”
    • “The character development adds depth to the story, making you emotionally invested in the outcome.”
    • “I feel Absolution shows who 47 is as a person, but this one feels like he is just a tool.”
    • “Agent 47's enigmatic nature remains central, and his character development continues to be subtle yet ineffective.”
    • “The storytelling is mature, with a focus on character development and darker themes.”
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Play Times

44h Median play time
116h Average play time
10-153h Spent by most gamers
*Based on 152 analyzed playthroughs
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Frequently Asked Questions

HITMAN 3 is a tactical shooter game with thriller theme. Common tags for HITMAN 3 include gaming, mature and epic.

HITMAN 3 is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

On average players spend around 116 hours playing HITMAN 3.

HITMAN 3 was released on January 19, 2022.

HITMAN 3 was developed by IO Interactive A/S.

HITMAN 3 has received positive reviews from both players and critics. Most players liked HITMAN 3 for its story but disliked it for its stability.

HITMAN 3 is a single player game.

Similar games include HITMAN 2, Hitman, Hitman Absolution, Hitman: Blood Money, Hitman Absolution and others.