Geocore Game Cover
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"Geocore" is a single-player or multiplayer action game, where players pilot the "Fury" fighter ship, equipped with a powerful "Geocore" drive. The game features 6DOF movement, allowing for freedom of movement in any direction. As a pilot, you must investigate mines where advanced robots and mining machinery have been deployed, including a new elemental binding technology. Co-op and PvP modes are available for up to 2 players.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

44%
Audience ScoreBased on 23 reviews
graphics3 positive mentions
story2 negative mentions
  • The game captures the classic Descent feel with smooth controls and enjoyable gameplay.
  • For a one-man development project, it shows promise and has potential for future updates.
  • The multiplayer aspect can be fun, especially with friends, and the game is affordable.
  • The game has been in Early Access for a long time without significant updates, leading to concerns about its development progress.
  • Single-player content is lacking direction and can feel repetitive and aimless, with poor navigation and no maps.
  • Graphics and overall presentation are underwhelming, with many areas needing improvement and polish.
  • gameplay6 mentions

    The gameplay is reminiscent of classic Descent, offering smooth mechanics and controls, particularly in multiplayer mode, but lacks direction for new players and depth in content. While the graphics are acceptable for an indie title, the overall experience feels somewhat bare, especially in single-player. The game performs well in VR, enhancing the enjoyment for those using Oculus DK2.

    • “It's primary focus does seem to be multiplayer, and goes for a bit more of the pure old school descent feeling, avoiding Descent: Underground's different ship classes and progression mechanics.”
    • “For an alpha game, this has really smooth gameplay.”
    • “Gameplay with Oculus DK2 is very smooth and enjoyable.”
    • “Booting into single player has very little direction for new players. While the mechanics are true to classic Descent and the graphics are passable for an indie title, there is a lot to be desired, I find.”
    • “Its primary focus does seem to be multiplayer, and it aims for a more pure old school Descent feeling, avoiding Descent: Underground's different ship classes and progression mechanics.”
    • “Controls and gameplay are very Descent-like.”
  • graphics4 mentions

    The graphics are considered passable for an indie title, with some reviewers noting that they are not terrible but require polishing, particularly due to excessive fog that hampers visibility. While the weapon graphics received praise, the overall visual quality is seen as lacking compared to AAA standards, leaving room for improvement.

    • “The graphics themselves aren't terrible, but overall the graphics need a bit of polishing, especially the copious amounts of dense fog that limits visibility. Individual options for that would be appreciated!”
    • “I like the weapon graphics though.”
    • “Graphics are okay, but far from AAA quality.”
    • “Booting into single player has very little direction for new players, while the mechanics are true to classic descent and the graphics are passable for an indie title; there is a lot to be desired, I find.”
    • “Graphics are okay, but far from AAA.”
  • story3 mentions

    The game's single-player story is criticized for being simplistic and lacking depth, with missions described as basic and unengaging compared to the intricate narratives of classic titles. While the patrols provide a diversion and a chance to test settings, they fall short of delivering a compelling experience for players seeking a rich storyline.

    • “I think with a bit of story and some help, this game could definitely attract a new generation of 6DOF pilots.”
    • “The single player mission I tried playing was a joke.”
    • “The game also has a single-player component called patrols, which is fairly basic though a decent diversion and a way to test out your settings. These missions mainly consist of narrow corridors punctuated with mini-boss arenas and color-coded keys, not really offering any of the intricate and vast tunnel networks of the original Descent nor Overload.”
  • stability2 mentions

    The game suffers from significant stability issues, including technical glitches and an overall lack of polish, leading to a frustrating experience for players. Many reviewers feel it is unfinished and not worth its asking price due to these persistent problems.

    • “Lacking the support of a whole production studio, this game lacks polish and drama, and some technical glitches remain.”
    • “It looks terrible, performs poorly, is buggy, feels unfinished, and generally isn't worth the cost it asks.”
  • music1 mentions

    The music in the game is generally well-received, with users noting that the soundtrack is enjoyable and enhances the overall experience.

    • “There's a pretty good soundtrack in there too.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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