- June 14, 2016
- invrse studios
The Nest
Platforms
About
"The Nest" is a first-person psychological horror game where players uncover the dark secrets of a secluded research facility. Interact with unsettling environments, solve puzzles, and avoid gruesome creatures to survive and piece together the mystery of what happened to the staff and residents. Your choices and actions will determine the fate of the protagonist. Please note that this game contains intense imagery and themes that some players may find disturbing.








- The core sniping mechanics are immersive and satisfying, providing a unique VR experience.
- The game has potential for fun gameplay, especially when played with friends in multiplayer mode.
- The developers have shown commitment to improving the game, with hopes for future content and updates.
- The game has been criticized for its lack of content, with only one map and minimal gameplay variety.
- Many players feel betrayed by the shift from a single-player experience to a multiplayer-only format, which has led to a dead player base.
- The graphics and overall execution are considered low quality, detracting from the gaming experience.
- gameplay30 mentions Positive Neutral Negative
Overall, the gameplay is characterized by solid core mechanics, particularly in locomotion and sniper mechanics, which many players find enjoyable and intuitive. However, some users express concerns about limited content and certain gameplay features feeling repetitive or poorly implemented. While recent updates have improved the experience, there is a consensus that the game has room for growth and additional content to enhance long-term engagement.
“The core movement mechanics for each of the classes are unique and fun, and more importantly, it just feels good to play.”
“It definitely has room to grow, but overall the customization allows for comfortable gameplay. The basis of the game is great, and what is available so far is extremely entertaining.”
“Gameplay is a lot of fun; dodging and firing is satisfying.”
“And while sitting down in my chair (which was my default position), there are enemies that cannot be observed because the gameplay design has you sitting inside a window, and the window ledge intersects with the gun model, causing your view to go black.”
“Gameplay for me loses my attention after maybe four plays through the game.”
“It's not worth anything in its current state since the core mechanic is so poorly implemented.”