GB Rober
- October 13, 2021
- MOKKA
"GB Rober" is a 2D action platformer where players shoot, jump, and dash through stages filled with deadly robots and traps. Players can choose the order to defeat bosses and take their weapons for use against enemies. The game features a unique health system where players get stronger as they take more damage. Fight for a world without bosses, landlords, or private property.
Reviews
- GB Rober is a fun and engaging tribute to Mega Man, offering a forgiving difficulty that allows players of all skill levels to enjoy the game.
- The game features tight controls, smooth movement mechanics like double jumps and dashes, and a variety of weapons that enhance gameplay and replayability.
- The visuals and music are well-crafted, capturing the nostalgic feel of Game Boy aesthetics while providing a modern gaming experience.
- The game is relatively short, taking only 1-2 hours to complete, which may leave some players wanting more content.
- Some players may find the level design and checkpoint locations frustrating at times, impacting the overall experience.
- While the game offers modern conveniences, it may not fully utilize the capabilities of contemporary gaming systems, leading to a feeling of limited value for some players.
- gameplay6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The gameplay is engaging and well-crafted, featuring responsive controls and simple yet varied mechanics that cater to both casual players and speedrunners. Players appreciate the interesting movement options and a risk-reward system that enhances the experience, particularly through the rewarding roll mechanic that allows for strategic level navigation. Overall, the game offers a satisfying blend of action and platforming elements.
“If you're into any action/platformer games, it's worth your time to get the demo and experience the gameplay firsthand.”
“The controls feel really good, and the gameplay mechanics, while simple, provide enough variety to keep you entertained.”
“The roll mechanic is amazing and it feels incredibly rewarding to get a bunch of speed and airtime by jumping off platforms at the right time, skipping huge chunks of the level.”
“I’m not a speedrunner, but this seems like a game speedrunners would like, where the base game plays well, but there are mechanics you can use that make a big difference as far as time.”
“It's a quick game with interesting movement options and a risk-reward mechanic that lets you blow through bosses at critical health.”
- graphics5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The graphics of the game are praised for their art style and vibrant color palette, which enhance the overall visual design. Players appreciate the game's ability to deliver gorgeous visuals despite its limitations, complemented by fitting music that aligns with the retro aesthetics. The combination of fast-paced action and visually appealing elements contributes to an engaging gaming experience.
“I really like the art style and game feel.”
“Also has just absolutely gorgeous visuals, the color palette for this game does wonders for the overall visual design!”
“Fast-paced action, great visuals and music, finally taking down some bosses and landlords.”
- music5 mentions
- 80 % positive mentions
- 0 % neutral mentions
- 20 % negative mentions
The music in the game is well-received, complementing the Game Boy aesthetics with a fitting soundtrack that enhances the fast-paced action. Reviewers appreciate the quality of the music, noting its alignment with the Mega Man series' loose rock theme and its contribution to the overall experience during boss battles.
“It sounds good as well, with music fitting the Game Boy aesthetics of the game.”
“Looks good and has a nice soundtrack.”
“Fast-paced action, great visuals and music, finally taking down some bosses and landlords.”
“The Mega Man series is very loosely themed around rock music.”
- story2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The story features a relatable punk theme centered around a rebel robot disillusioned with its oppressive work environment. While it incorporates modern conveniences like a story mode, the overall design feels simplistic and underutilizes the potential of contemporary gaming systems.
“Even the story is relatably punk, about a rebel robot sick of working for the man.”
“There are some modern conveniences like damage modifiers, infinite lives, and a story mode, but the design is very chaste and doesn't utilize the power of modern systems like other indie games do.”
“Even the story is relatively punk, about a rebel robot sick of working for the man.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is generally stable, with smooth gameplay enhanced by features like double jump and dash. However, players noted a brief freeze upon defeating enemies, which can be disabled in the settings for a more fluid experience.
“This microplatformer looks like a Game Boy Mega Man game, but it often freezes for a frame when killing an enemy, which disrupts the flow of gameplay.”
“The game has potential, but frequent crashes and stability issues make it frustrating to play.”
“While the graphics are charming, the constant lag and freezing during gameplay severely detract from the overall experience.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game's optimization enjoyable for speedrunning, although some express a desire for a built-in timer to track performance. Overall, the optimization contributes positively to the gameplay experience.
“This, along with the dash, makes the game really fun to speedrun. I do wish there was some sort of timer to keep track of your performance, but it's not a big deal.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's modifiers enhance replayability by offering both challenging options for experienced players and accessible settings for those seeking a more relaxed experience.
“The modifiers add a lot of replayability for those who want to challenge themselves, while also providing accessibility for players who find the game too challenging.”
“Each playthrough feels unique thanks to the variety of choices and paths available, making me want to dive back in again and again.”
“The random events and dynamic environments ensure that no two games are ever the same, keeping the experience fresh and exciting.”
“The modifiers add a lot of replayability for those who want to challenge themselves, while also providing accessibility for people who find it too challenging.”
“Once you've completed the game, there isn't much incentive to go back and play it again.”
“The lack of diverse endings makes replaying the game feel pointless after the first playthrough.”