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G-Rebels Game Cover

About G-Rebels

G-Rebels is a single player open world shooter game with a science fiction theme. It was developed by Reakktor Studios and was released on July 20, 2026. It received mostly positive reviews from players.

G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers. In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources. As part of an elite unit of the most powerful city-state, it is you…

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Looking for games like G-Rebels? Here are top open world shooter recommendations with a science fiction focus, selected from player-similarity data — start with Star Wars Squadrons, Frontier Pilot Simulator or SpaceBourne 2.

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Reviews

76%Audience ScoreBased on 174 reviews
story14 positive mentions
optimization8 negative mentions

  • Excellent atmosphere and setting with strong Blade Runner and cyberpunk vibes, delivering immersive visuals and sound design.
  • Fun and satisfying flight model with intuitive controls, especially enjoyable using controller or HOTAS setups, capturing a VTOL hover craft feel.
  • Varied mission types including patrols, escort missions, racing, and bounty hunting, along with a promising upgrade system and large detailed city environments.
  • VR support is currently poor with major optimization issues, performance drops, graphical glitches, and lack of VR controller integration.
  • Gameplay balance and mission design can be frustrating due to inconsistent difficulty spikes, occasional unfair enemy spawns, repetitive side missions, and some mission mechanics feeling unpolished or unfair.
  • User interface and control customization are limited or confusing, with poor HOTAS support, unintuitive input setup, and HUD/navigation elements needing significant improvements.
  • story

    113 mentions Positive Neutral Negative
    12% positive mentions, 84% neutral mentions, 4% negative mentions

    The story is currently limited to the first chapter with about 3-4 hours of gameplay, featuring varied and fun main missions with some promising plot developments. However, side missions are often seen as filler with repetitive objectives, and mission design sometimes feels inconsistent or frustrating due to bugs and sudden failures. While the narrative is serviceable and the atmosphere immersive, many players note the story's cliché elements and early access incompleteness, leaving excitement for future expansions.

    • “Right now, there are 8 main missions available, all of which are very varied and fun to play, with some promising plot developments sprinkled throughout.”
    • “So far, early access includes only the first chapter, amounting to roughly 4 hours of gameplay, with 8 campaign missions, 10 side quests, and 1 time trial race.”
    • “You've got patrol missions, escort missions, races, smuggling etc. They are quite fun and will test your pilot skills.”
    • “The game's missions just feel like AI wrote them, voiced them, and created them.”
    • “Missions are 'go there, shoot that' with really dead voice acting (AI?), and the player character has no agency, not even Ace Combat-esque yes/no prompts or options to make choices.”
    • “The open world contract-based mission structure offers a lot of freedom but lacks depth and a worthy story.”
  • graphics

    33 mentions Positive Neutral Negative
    48% positive mentions, 43% neutral mentions, 9% negative mentions

    The graphics are generally praised for their impressive visuals, detailed cityscapes, weather effects, and VR atmosphere, though some users report graphical glitches, particularly in VR, and occasional performance issues despite high-spec hardware. Optimization and fine-tuning of settings are often needed for the best experience, and while visuals are often described as phenomenal and immersive, the game still shows signs of being a work in progress.

    • “The graphics are also quite good, especially considering the game is rendering a large, detailed city while running in VR.”
    • “The graphics are phenomenal and fast.”
    • “The atmosphere is great, the sense of scale is nice and the visuals are really great, too.”
    • “Graphical glitches on right eye with what I assume to be shaders.”
    • “Got it for VR, unfortunately doesn't seem ready for that (hardware exceeds specs, even on lowest graphics settings 2-3 fps and long gaps in audio, fully unplayable, I can't even exit the starting room or quit from the game – optimistic they'll get this solved in an update later).”
    • “I have followed the recommendation about the FXAA in the same FAQ but there are still graphical glitches like static in the right eye which I think is caused by the weather in game as when it's clear sky it seems fine.”
  • optimization

    31 mentions Positive Neutral Negative
    19% positive mentions, 55% neutral mentions, 26% negative mentions

    Optimization is currently a major issue, with many users reporting poor performance, low frame rates, and crashes even on high-end hardware, particularly in VR and on certain GPUs. While some players experience smooth gameplay, most agree the game needs significant optimization improvements, especially for VR and lower-end systems, before release. Developers appear aware and are expected to address these performance problems during early access.

    • “Both in terms of content and performance, a perfect early access in my book.”
    • “Using DLSS on ultra performance resulted in 1% lows over 100 FPS.”
    • “Performance boost, clarity boost, latency reduced too -- it was like a 15% increase in framerate, and then it let me turn global illumination (very important) and some detail settings on, some set to high and ultra.”
    • “Very poor performance, even with settings cranked all the way down.”
    • “Poorly optimized for Intel GPUs, invisible buildings and crashes galore.”
    • “Performance is also really bad, even with DLSS performance enabled and at very low render resolution.”
  • gameplay

    24 mentions Positive Neutral Negative
    29% positive mentions, 58% neutral mentions, 13% negative mentions

    The gameplay features smooth, responsive flight mechanics and engaging combat, especially enjoyable in VR, with intuitive controls and an exciting atmosphere. However, the game is still in early access with limited content, some control scheme and balance issues depending on the controller, and a need for more customizable options. Overall, it shows great potential but requires further development to feel complete.

    • “The bones of this gameplay are amazing and it looks great in VR!”
    • “The visuals, core gameplay, overall flight model design logic, and HOTAS support are all excellent.”
    • “Gameplay and flight is smooth and responsive.”
    • “More importantly, forcing this mechanic feels inappropriate for a high-G, 6DoF-focused space dogfighter.”
    • “The worst thing about it is the balance the gameplay has depending on the type of controller you use.”
    • “Gameplay-wise, it's okay, the control scheme on controller definitely needs a bit of work, particularly with regards to the boost button and the roll speed.”
  • atmosphere

    24 mentions Positive Neutral Negative
    71% positive mentions, 16% neutral mentions, 13% negative mentions

    The game's atmosphere is consistently praised for its strong Blade Runner-inspired cyberpunk vibe, immersive environments, and sense of scale, which greatly enhance the overall experience. Players find flying through the city thrilling and visually captivating, with the ambiance often cited as a key reason for continued engagement. Despite some gameplay critiques, the polished and atmospheric world stands out as a major highlight.

    • “I loved the atmosphere and the Blade Runner vibes.”
    • “The atmosphere is great, the combat is fun, and just driving around threading the needle between the skyscrapers and under the bridges hasn't gotten old in my 15+ hours of gameplay so far.”
    • “The keyboard and mouse controls feel great, the atmosphere is incredible, and the thrill of flying is hard to put into words.”
    • “Given that the Skyblade can already achieve high-G maneuver in all directions in-atmosphere—offering maneuverability close to true 6DOF space combat—simulating fixed-wing-exclusive flight behaviors feels redundant in my opinion.”
    • “- Setting / atmosphere”
    • “The overall atmosphere.”
  • music

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The music generally receives positive feedback for its fitting, 1980s sci-fi and Blade Runner-inspired vibe, featuring analog brass and synth orchestras that enhance the cyberpunk atmosphere. Some users appreciate the nostalgic nods to classic soundtracks, though a few find elements like AI-generated voices and imagery distracting. Overall, the soundtrack is well-regarded and considered a strong component of the game's immersive experience.

    • “The music is a mix of odes to lots of classics.”
    • “The music is fitting for the environment, with nice analogue brasses and synth orchestras, very 1980's sci-fi.”
    • “The soundtrack is very Vangelis-styled, giving cyberpunk/Blade Runner vibes.”
    • “The music is mid, the use of AI-generated imagery was very off-putting and immersion-breaking, as well as the AI-generated voices.”
    • “The music is exactly what you expect.”
    • “- music”
  • stability

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game experiences several stability issues, including graphical glitches (notably in the right eye during certain weather conditions), occasional audio bugs, disappearing objectives, and loot falling through the map. Despite these bugs, the developers are actively addressing problems, and overall VR performance is smooth on high-end hardware. Players familiar with early access titles and similar games may find it enjoyable, but should expect some instability.

    • “VR runs great on my RTX 3080Ti.”
    • “The game's still a buggy mess, the docking voices often crap out and start to chipmunk, objectives disappear or never appear.”
    • “Graphical glitches on right eye with what I assume to be shaders.”
    • “I have followed the recommendation about the FXAA in the FAQ but there are still graphical glitches like static in the right eye which I think is caused by the weather in-game as when it's clear sky it seems fine.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding aspect is appreciated for satisfying fans' cravings and shows the developers' dedication, encouraging continued support and updates.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users generally find the emotional aspect lacking or unengaging, indicating it is not a priority or a significant strength of the game.

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Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

G-Rebels is a open world shooter game with science fiction theme. Common tags for G-Rebels include first-person, exploration, cyberpunk, dystopian, early access and others.

G-Rebels is available on PC, Virtual Reality and Windows.

On average players spend around 4 hours playing G-Rebels.

G-Rebels was released on July 20, 2026.

G-Rebels was developed by Reakktor Studios.

G-Rebels has received mostly positive reviews from players. Most players liked G-Rebels for its story but disliked it for its optimization.

G-Rebels is a single player game.

Similar games include Star Wars Squadrons, Frontier Pilot Simulator, SpaceBourne 2, SpaceBourne, Between the Stars and others.