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G-Rebels Game Cover

About G-Rebels

G-Rebels is a single player open world shooter game with a science fiction theme. It was developed by Reakktor Studios and was released on July 20, 2026. It received mostly positive reviews from players.

G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers. In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources. As part of an elite unit of the most powerful city-state, it is you…

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Looking for games like G-Rebels? Here are top open world shooter recommendations with a science fiction focus, selected from player-similarity data — start with Star Wars Squadrons, Frontier Pilot Simulator or SpaceBourne 2.

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Reviews

78%Audience ScoreBased on 201 reviews
story18 positive mentions
stability8 negative mentions

  • The game offers a fun and intuitive flight model that balances arcade and simulation elements well, providing satisfying combat and flying experiences.
  • The atmosphere, visuals, and sound design deliver a strong cyberpunk/Blade Runner aesthetic, creating an immersive and visually stunning world.
  • HOTAS and controller support (though with room for improvement) enhance immersion, especially in VR, and the developers are responsive and actively improving the game.
  • The VR implementation is currently problematic with performance issues, lack of VR controller support, UI/readability problems, and occasional crashes, making VR mode less enjoyable for many players.
  • Content is limited at this early access stage, with only one chapter and a few hours of gameplay; many missions can feel repetitive and some side activities are considered filler.
  • Some players report issues with controls (such as floaty or inconsistent flight mechanics), steep difficulty spikes, poor optimization especially on mid-range hardware, and unpolished AI voices and mission writing.
  • story

    134 mentions Positive Neutral Negative
    13% positive mentions, 84% neutral mentions, 3% negative mentions

    The story is currently limited to the first chapter, offering about 3-4 hours of gameplay with 8 main missions and some side quests that many find repetitive or filler. While the narrative is viewed as somewhat cliché and straightforward, it provides a decent framework with promising plot developments and an immersive cyberpunk atmosphere that keeps some players engaged. However, mission design inconsistency, occasional bugs, and a lack of depth in open-world exploration temper the overall story experience in this early access stage.

    • “Right now, there are 8 main missions available, all of which are very varied and fun to play, with some promising plot developments sprinkled throughout.”
    • “Fantastic voice acting, wonderfully cyberpunk missions, and a city that feels like an actual place rather than a collection of disconnected game levels make it an unusually convincing and rather cut-and-dry realization of the Blade Runner fantasy.”
    • “The gameplay, story, voice acting, music and combat are all very well put together for a great experience.”
    • “Only chapter 1 of the story missions is available, amounting to roughly 4 hours of gameplay with 8 campaign missions, 10 side quests, and 1 time trial race.”
    • “The story lacks depth and variety, with repetitive side missions mostly involving killing specific targets or racing against a time limit, feeling more like filler activities than fleshed-out content.”
    • “False advertising warning: the early-access version contains only the first story chapter and one city, despite the store page suggesting a large open world to explore.”
  • graphics

    44 mentions Positive Neutral Negative
    45% positive mentions, 48% neutral mentions, 7% negative mentions

    The graphics are generally praised for their atmospheric, Blade Runner-esque cityscapes and smooth visuals, offering a visually immersive experience, especially in VR. However, users report issues with text readability and occasional graphical glitches in VR mode, along with performance challenges that sometimes require lowering settings to maintain stable frame rates. Overall, the visuals are impressive but still need optimization for a fully polished experience.

    • “Top notch atmospheric Blade Runner-esque setting and super smooth graphics, DLSS frame generation if needed, etc., but the icing on the cake for me was the great HOTAS implementation out of the box. What fun this is!”
    • “The graphics are phenomenal and fast.”
    • “It feels really good to fly around the city and the graphics are amazing.”
    • “The text was not very readable while in VR, the graphics were not as crisp as I had hoped (as high as the graphics would go). My experience was not great in this mode, which is what I bought it for.”
    • “Got it for VR, unfortunately doesn't seem ready for that (hardware exceeds specs, even on lowest graphics settings 2-3 fps and long gaps in audio, fully unplayable. I can't even exit the starting room or quit from the game - optimistic they'll get this solved in an update later).”
    • “I have followed the recommendation about the FXAA in the same FAQ but there are still graphical glitches like static in the right eye which I think is caused by the weather in-game as when it's clear sky it seems fine.”
  • optimization

    35 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    Optimization for the game is currently mixed, with some users experiencing smooth performance in VR on mid-to-high-end systems, while others face significant issues like low frame rates, crashes, and poor VR support, especially on certain GPUs. Although recent updates have improved performance and VR stability, optimization remains a major concern and area for improvement throughout early access.

    • “The game runs very well in VR with Quest 3 via Steam Link, even on a modest system with an RTX 3060, at ultra settings, with no stuttering or slowdowns.”
    • “Using DLSS on ultra performance resulted in 1% lows over 100 fps.”
    • “Performance boost, clarity boost, latency reduced too—it was like a 15% increase in framerate, and then it let me turn global illumination (very important) and some detail settings on, some set to high and ultra.”
    • “Very poor performance, even with settings cranked all the way down.”
    • “Poorly optimized for Intel GPUs, invisible buildings and crashes galore.”
    • “Performance is also really bad, even with DLSS performance enabled and at very low render resolution.”
  • atmosphere

    30 mentions Positive Neutral Negative
    70% positive mentions, 20% neutral mentions, 10% negative mentions

    The game's atmosphere is widely praised for its immersive Blade Runner-inspired cyberpunk setting, featuring neon-lit cities, dynamic weather, and a pitch-perfect synth soundtrack that deeply enhances the experience. Players highlight the thrilling sensation of flying between skyscrapers and the overall polished, futuristic ambiance that keeps them engaged. This distinctive atmosphere is often cited as the game's strongest element, elevating its appeal even beyond major AAA titles.

    • “The neon-lit cities, futuristic architecture, rain and dark skies give the game a serious Blade Runner / cyberpunk atmosphere.”
    • “It is the atmosphere coupled with the pitch-perfect synth musical score that really sells the overall experience of G-Rebels.”
    • “The atmosphere is great, the combat is fun, and just driving around threading the needle between the skyscrapers, and under the bridges, hasn't gotten old in my 15+ hours of gameplay so far.”
    • “Given that the skyblade can already achieve high-g maneuver in all directions in-atmosphere—offering maneuverability close to true 6dof space combat—simulating fixed-wing-exclusive flight behaviors feels redundant in my opinion.”
    • “I'm a bit on the fence; I really like the setting and the atmosphere, and it's very hard to quantify how much that is worth.”
    • “The overall atmosphere.”
  • gameplay

    30 mentions Positive Neutral Negative
    23% positive mentions, 67% neutral mentions, 10% negative mentions

    Gameplay is generally praised for its smooth, intuitive flight mechanics and enjoyable combat, especially in VR, with engaging moments like high-speed navigation through urban environments. However, some reviewers find it repetitive, note limited content given the price, and mention issues with controller inputs and menu navigation. The game shows great potential but is still incomplete, with feedback emphasizing the need for tuning controls and adding more varied gameplay options.

    • “The mechanics are remarkably intuitive, making the skyblade easy to pick up and fly without turning the experience into a frustrating flight simulator with no onboarding for casual players.”
    • “The atmosphere is great, the combat is fun, and just driving around threading the needle between the skyscrapers, and under the bridges, hasn't gotten old in my 15+ hours of gameplay so far.”
    • “The movement and flight mechanics are smooth, and weaving through the buildings at high speed is an absolute blast.”
    • “The gameplay seems very repetitive, consisting mainly of scanning for enemy crafts and then shooting them out of the sky.”
    • “I didn't like the flight mechanics of the craft and feel that the price for the game is high considering the repetitive nature of the gameplay.”
    • “Gameplay-wise, it's okay, but the control scheme on controller needs work, especially regarding the boost button and roll speed.”
  • music

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    The music in the game is widely praised for its fitting 1980s sci-fi and Blade Runner-inspired synth and brass soundtrack, effectively enhancing the atmosphere and overall experience. While some find it perfectly complementary and immersive, a few users feel it is average or disrupted by other AI-generated elements. Overall, the soundtrack is considered a strong and memorable aspect of the game.

    • “It is the atmosphere coupled with the pitch-perfect synth musical score that really sells the overall experience of G-Rebels.”
    • “The music is fitting for the environment, featuring nice analogue brasses and synth orchestras, very 1980's sci-fi.”
    • “Soundtrack is very Vangelis-styled, giving cyberpunk/Blade Runner vibes.”
    • “The music is mid, and the use of AI-generated imagery was very off-putting and immersion-breaking, as well as the AI-generated voices.”
    • “The music is exactly what you expect.”
    • “- music”
  • stability

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game currently experiences various stability issues, including graphical glitches (notably in the right eye), sound bugs, and occasional objective or loot disappearance. However, the developers are actively addressing these bugs and maintain good communication with the community. Despite these early access glitches, performance on high-end hardware like the RTX 3080 Ti is reported to be solid.

    • “The game's still a buggy mess; the docking voices often glitch and start to chipmunk, and objectives disappear or never appear.”
    • “Graphical glitches appear in the right eye, likely caused by shaders or weather effects in-game, such as static during certain conditions.”
    • “There are a few glitches here and there, including loot falling through the map.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding aspect is viewed positively, appreciated for satisfying fans' craving for the gameplay style and showing support for the developers' continued efforts.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional aspect of the game less engaging, preferring to focus on other elements or issues instead.

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Play Times

4h Median play time
5h Average play time
4-7h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

G-Rebels is a open world shooter game with science fiction theme. Common tags for G-Rebels include first-person, exploration, cyberpunk, dystopian, early access and others.

G-Rebels is available on PC, Virtual Reality and Windows.

On average players spend around 5 hours playing G-Rebels.

G-Rebels was released on July 20, 2026.

G-Rebels was developed by Reakktor Studios.

G-Rebels has received mostly positive reviews from players. Most players liked G-Rebels for its story but disliked it for its optimization.

G-Rebels is a single player game.

Similar games include Star Wars Squadrons, Frontier Pilot Simulator, SpaceBourne 2, SpaceBourne, Between the Stars and others.