Frozen Soul
- July 27, 2018
- Simulators Live
Frozen Soul is a survival adventure game where players must navigate a treacherous mountain range after crashing their helicopter. Players must search for a radio beacon to call for help, all while dealing with freezing temperatures, scarce food supplies, and a hungry brown bear. The journey to safety leads players through a system of caves, where they can find shelter and escape the harsh elements.
Reviews
- The game has the right foundation for a decent experience and could improve with future updates.
- The idea behind the game, combining survival in a harsh environment with item searching, is interesting.
- Graphics are considered okay-ish, and there is potential for improvement in Early Access.
- The game is plagued by numerous bugs, making it unplayable and frustrating.
- Character movement and sound design are poorly executed, detracting from the overall experience.
- Gameplay is overly restrictive, requiring players to follow a specific order to interact with objects, which feels counterintuitive for a survival game.
- story4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The game's story is hindered by significant technical issues, including game-breaking bugs that prevent mission progression and require players to revisit previously discovered areas without the ability to interact with them. The sequential nature of the missions adds to the frustration, as players often find themselves unable to complete objectives due to unresponsive interactions. Overall, the narrative experience is severely compromised by these gameplay flaws.
“The missions in-game are sequential, which means you might have to leave a part behind that you already found to get back later when you do get the mission for finding it.”
“The game is broken, letting me play for 5 minutes, then having game-breaking bugs, like missions unable to be progressed on, because the interactions needed to progress are broken and do not respond to inputs.”
“The missions in-game are sequential, which means you might have to leave a part behind that you already found (you won't be able to interact with it yet) to get back later when you do get the mission for finding it.”
“This game is broken as hell; I cannot pick up a plane part without having to run from one side to the other to get the next mission objective. It's broken, and I die way too fast. Fix your game, and I will change the review!”
- gameplay2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Gameplay is criticized for its lack of interaction prompts, leading to repetitive and unengaging experiences, such as aimlessly walking between locations. Additionally, players feel that the game is too short and overpriced for the limited content it offers, with some reporting only about 30 minutes of playtime.
“The interaction prompt does not show up at all, so my gameplay has pretty much been nothing but walking back and forth from the cave to the crash site until I freeze to death.”
“It's just too short and too pricey for 30 minutes of gameplay.”
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics have been criticized for using low-quality assets that appear to be sourced from the Unity Asset Store, leading to a perception of them being subpar or poorly executed. While some users find them acceptable, the overall consensus leans towards disappointment in their quality.
“The graphics are, honestly, trash assets from the Unity Asset Store; it's unclear if this is a flip of some game kit from the Unity store.”
“Graphics are okay-ish.”