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Take On Mars

A varied, atmospheric space simulator with beautiful Martian sunsets, challenging survival, and frustrating controls.
Take On Mars Game Cover
51%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, optimization
52% User Score Based on 1,282 reviews
Critic Score 50%Based on 2 reviews

Platforms

PCWindows
Take On Mars Game Cover

About

Take On Mars is a single player and multiplayer open world simulation game with a science fiction theme. It was developed by Bohemia Interactive and was released on February 9, 2017. It received neutral reviews from both critics and players.

Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.

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52%Audience ScoreBased on 1,282 reviews
story48 positive mentions
stability137 negative mentions

  • Unique and immersive Mars exploration and survival simulator with realistic physics and resource management.
  • Enjoyable robotic and manned campaigns with educational content about Mars and space exploration.
  • Active modding community and multiplayer support enhances replayability and player creativity.
  • Game suffers from numerous bugs and crashes, causing frequent progress loss and frustration.
  • Poor optimization and performance issues even on high-end PCs.
  • Clunky controls and unintuitive UI make gameplay tedious and difficult for new players.
  • story

    402 mentions Positive Neutral Negative

    The story aspect of the game offers two main campaigns: an unmanned rover mission phase that emphasizes realistic, slow-paced exploration and resource management, and a manned mission phase that delivers a survival-focused, narrative-driven experience loosely inspired by "The Martian." While the manned mission story is immersive and well-voiced, many players find it short, repetitive, and plagued by bugs and performance issues, leading to frustration and interrupted progression. Overall, the story provides educational and atmospheric value but is held back by technical problems, limited mission variety, and slow pacing.

    • “The second half of the campaign mode is the manned storyline. It includes voice acting (well done in my opinion) and a cohesive storyline that parallels Andy Weir's "The Martian." This part was fun and well paced. The final mission even gives you a 3D printer that you use to craft things with to complete some goals, and in my opinion, this is where the game was the most fun.”
    • “Very immersive, great story-driven single-player campaign, slightly clunky controls but with great functionality attached, challenging but not fast paced.”
    • “The story, and missions are nicely done, and the accompanying music score fits like a glove.”
    • “The documentation is poor on how to progress, and I was especially frustrated by the mission indicator that just said "new technology required." Great, thank you for that... which techs are required to run the mission?”
    • “There are quite simply too many rover missions that take exceedingly too long to complete. You have to do roughly 20-40 missions total - the first probe missions take about 5 minutes, but the final 10 rover missions take about 3 hours each, the majority of which is holding W.”
    • “The story has limited instruction as to what you need to do next to live, and is laggy at best even with a high-end machine like I have.”
  • stability

    138 mentions Positive Neutral Negative

    The game's stability is widely criticized for being extremely buggy, glitch-filled, and prone to crashes, with frequent physics issues and frustrating gameplay interruptions. Many users note it feels unfinished, poorly optimized, and plagued by bugs that often break core mechanics, making it difficult to enjoy despite promising concepts. While some find it still fun or redeemable with mods, the overall consensus is that the game is unstable and in need of significant polish and bug fixes.

    • “This game is a joke, it’s not even close to finished, it’s buggy as hell, 60% of all content is not even available and will never be available because the devs left the game to die.”
    • “The game is one huge buggy mess, and the devs packed up and left in 2017.”
    • “The game itself remains to this date so extremely buggy and crashy that it is difficult to keep playing, despite having supposedly been so close to release.”
  • gameplay

    132 mentions Positive Neutral Negative

    Gameplay is detailed and realistic with solid simulation mechanics and a focus on slow-paced, methodical play that appeals to players seeking a Mars survival experience. However, it is often described as clunky, slow, and repetitive, with a steep learning curve, unfinished features, bugs, and limited post-campaign content that can make progression feel tedious. While the core systems show great potential, the current gameplay is hampered by lack of polish, technical issues, and insufficient depth or variety to sustain long-term engagement.

    • “The training course was very fun, the voice acting is great, and the mechanics used to calculate remaining oxygen, taking into account heartbeat and breathing rates, are impressive.”
    • “About 50 hours of unique gameplay.”
    • “The gameplay itself is actually really good, the story in the 'space program' campaign is semi-engaging at least but it gives you a fair amount to do with some help along the way.”
    • “Unfortunately, the gameplay loop falls apart quickly.”
    • “Clunky with strategic game mechanics that are game breaking.”
    • “Graphic bugs, unfinished gameplay, broken campaign, unplayable multiplayer.”
  • graphics

    94 mentions Positive Neutral Negative

    The graphics are generally praised for their realistic Mars terrain, atmospheric visuals, and detailed environments, often based on real topographical data, creating an immersive experience. However, some users report graphical bugs, performance issues, and dated or inconsistent quality, with optimization varying significantly depending on the hardware. Overall, while not cutting-edge, the graphics effectively support the game's niche simulation and ambiance.

    • “Beautiful graphics, story and interaction.”
    • “The graphics are awesome though.”
    • “The mood and graphics are more than excellent and generally almost every aspect of the game it seems that has been worked with much love.”
    • “Unfortunately most of the graphics and the UI is a mess.”
    • “Appears to be incredibly broken (fresh install) with massive amounts of graphical assets not displaying on screen, such as the entirety of mission control.”
    • “- The graphics engine is one of the worst I have seen in years.”
  • optimization

    49 mentions Positive Neutral Negative

    The game suffers from consistently poor optimization, with widespread performance issues including low frame rates and lag, even on high-end hardware. Bugs and physics problems further degrade the experience, particularly in multiplayer, leading to frequent crashes and unplayable scenarios. Despite some praise for graphical quality, the lack of meaningful optimization updates and persistent technical flaws make it frustrating for many players.

    • “The lighting definitely hits the performance.”
    • “I have a pretty good computer, with settings on medium and my frames are still around 30, which tells me the game needs serious optimization.”
    • “Oh, and the game uses a different, better optimized engine than Arma 3, so you'll be getting better framerates!”
    • “It was never finished for a start, the technical and performance issues are a significant problem regardless of your computer specs. The recommended requirements are meaningless when an RTX and 8-core CPU struggle with 10 fps. It clearly never has and never will get any optimization patches; the fact it's still on sale in this state is pretty shocking.”
    • “Unfortunately, this game is so badly optimized that I can't play it.”
    • “If you're interested in playing multiplayer as I was, then you best think again about purchasing this. The multiplayer is the most unoptimized garbage I've ever had the misfortune of attempting to play. Unless you're playing over LAN or have a very fast connection speed (upload speed in particular), you will get crazy amounts of lag that make it unplayable.”
  • atmosphere

    45 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive and authentic portrayal of Mars, featuring detailed environmental elements like atmospheric pressure, ambient sounds, and scientific exploration that create a sense of isolation and realism. Players appreciate the atmospheric music, visuals, and survival challenges that enhance the experience, though some note occasional bugs and limited hazards beyond the thin atmosphere. Overall, it provides a rich, contemplative, and atmospheric simulation ideal for fans of space exploration and survival.

    • “The solitude, the consistency of play, the urgency of survival, the limitations of equipment, challenges of construction, the game atmosphere (darkness/breathing)... all contribute to an edge-of-your-seat experience that you won't be able to leave!”
    • “It's so atmospheric you really have the feeling of being there.”
    • “If you're like me and absorb yourself into a sim about the current exploration of Mars, with all the slow analysis of rocks and atmosphere and the chance to take photos that look very similar to NASA pics that comes with that, then buy this game, clear about a month in your schedule and prepare for a real, scientific and in-depth exploration of our solar cousin.”
  • grinding

    38 mentions Positive Neutral Negative

    Grinding in the game is frequently described as slow, repetitive, and tedious, with many tasks—such as resource gathering, traveling between objectives, and mission progression—feeling drawn out and time-consuming. While this slow pace and realism appeal to fans of simulator-style games, others find the extended grind frustrating, especially due to buggy mechanics and clunky controls that exacerbate the tedium. Overall, grinding is integral but may deter players seeking faster, more engaging action.

    • “Missions got really tedious and time consuming, where I had to drive a rover for 10 minutes straight to reach an objective, just to spend another 10 minutes moving from one point to another.”
    • “I give this a thumbs up given you get it on sale and are into painfully slow simulators. We are talking like real time in outer space, it takes minutes to get in and out of vehicles or do pretty much anything else. While this may be fun for some, it's far too slow paced for me. I could not bear to even get through all the training. Also, if you play this in 4k the UI does not scale; you will need the best eyes on the planet or a microscope to see what it says to do next or to see hints. Dropping things into inventory slots is very hard, and if you miss, you have to exit to pick them back up and try again. The game was very tedious to me, but I'm sure some will love that sort of thing.”
    • “But all I see are single missions with pre-built bases or a really slow and tedious (and buggy) career mode in which you basically only press buttons to send probes to Mars, drive around for hours (literally hours) to go to point A to click a button, drive to point B, click a button... just to find out after 45 minutes driving, that the mission is bugged and you can't take pictures of the last two objectives.”
  • music

    9 mentions Positive Neutral Negative

    The music in the game is widely praised for its ambient and atmospheric qualities, perfectly complementing the story and missions to enhance immersion. Players appreciate the relaxing soundtrack that fits well with the game's exploration vibe, and modding options allow even more musical customization. Overall, the score is seen as a strong and fitting element of the game's experience.

    • “Cool ambient music makes it a pretty atmospheric game.”
    • “The story and missions are nicely done, and the accompanying music score fits like a glove.”
    • “This game is very immersive with great sounds and a nice soundtrack.”
    • “Quick verdict: excellent idea, rushed by the studio fairly wanting it to finally ship after five years in early access, after the developers fallen to the ruinous siren song of feature creep.”
    • “It's very relaxing to drive a slow rover across alien terrain while listening to music or a podcast, definitely not everyone's cup of tea but if you like that sort of thing you will love Take On Mars.”
    • “Also, with modding, there's no reason you can't break from realism and begin a long cruise around Martian sand dunes in a dune buggy while blasting "road trip" music from iTunes/Winamp/whatever.”
  • humor

    7 mentions Positive Neutral Negative

    The humor in the game is a mix of unintended laughs from bugs and frustrating glitches, with some players finding certain moments ironically funny despite overall gameplay issues. However, many feel the game misses the mark on delivering genuine humor, often coming off as unfinished or awkward rather than amusing.

    • “Some bugs are absolutely hilarious; you can still lift to the sky with bugs lol.”
    • “The UI on the 3D printer made me laugh out loud; there is no UI, just a list of things you can make in no particular order.”
    • “I enjoyed the concept of the single player campaign/story they added (ignoring that it mirrored The Martian almost completely, because original story design is hard), but my enjoyment was hard fought after dying when I tried to lay down in the poptent my first night, dying when I sat down in the cargo truck, dying when a canister I dropped into a cargo box ricocheted and slammed into my head (that was pretty funny despite the autosave being almost an hour old).”
  • monetization

    6 mentions Positive Neutral Negative

    Players perceive the game's monetization as a cash grab, criticizing the developers for prioritizing profit over quality. Many feel the game was released prematurely and neglected shortly after, reinforcing the impression of a quick financial exploit rather than a committed project.

    • “This game is created by Bohemia, the same company who did DayZ, and I can tell you this is just another cash grab pre-release.”
    • “I've spent hours going back through the threads and I've come to the conclusion that these developers put the game into release to make one last cash grab and then wash their hands of it.”
    • “Seriously, this game is looking more and more like a quick cash grab while the developer works on other projects.”
  • replayability

    4 mentions Positive Neutral Negative

    The game’s base replay value is considered low by some users, but the availability of custom scenarios via the Steam Workshop, along with modding and multiplayer features, significantly enhances its replayability potential.

    • “So far I'm loving it and with the modding and multiplayer features, especially the custom scenarios, it has a lot of replayability potential.”
    • “It has no real replay value.”
    • “Replay value seems low, but Steam Workshop offers a few custom scenarios to play.”
    • “Replayable help info replaced by videos that play only once, which were, for some godforsaken reason, recorded while the game was in holiday mode with Christmas trees and lights everywhere.”
  • emotional

    3 mentions Positive Neutral Negative

    Users find the game's emotional tone surprisingly heartfelt with a haunting, empty atmosphere. However, some frustration arises from gameplay mechanics that feel overly punishing or unclear, impacting the overall emotional experience.

    • “The voice is surprisingly heartfelt and it has a beautiful empty feel.”
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18h Median play time
173h Average play time
4-92h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

Take On Mars is a open world simulation game with science fiction theme.

Take On Mars is available on PC and Windows.

On average players spend around 173 hours playing Take On Mars.

Take On Mars was released on February 9, 2017.

Take On Mars was developed by Bohemia Interactive.

Take On Mars has received neutral reviews from both players and critics. Most players liked Take On Mars for its story but disliked it for its stability.

Take On Mars is a single player game with multiplayer and local co-op support.

Similar games include HELLION, Osiris: New Dawn, Occupy Mars: The Game, Medieval Engineers, Maia and others.