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From Glory To Goo Game Cover

About

In "From Glory To Goo," manage a colony on a hostile alien planet, balancing resources and defense against Goo creatures. Procedurally generated maps, various biomes, and upgradable colony ships ensure a unique experience each playthrough. Recruit units, form alliances with aliens, and upgrade your colony to ensure survival.

From Glory To Goo screenshot
From Glory To Goo screenshot
From Glory To Goo screenshot
From Glory To Goo screenshot
From Glory To Goo screenshot
From Glory To Goo screenshot
From Glory To Goo screenshot
From Glory To Goo screenshot

94%
Audience ScoreBased on 944 reviews
gameplay78 positive mentions
story3 negative mentions

  • Engaging gameplay that combines elements of RTS, tower defense, and resource management, providing a fresh take on the genre.
  • The game features a unique spaceship mechanic that adds depth and strategic options, allowing players to manage both ground and orbital resources.
  • Active developer support with regular updates and responsiveness to community feedback, enhancing the overall experience.
  • Visual clarity issues, with pixelated graphics making it difficult to distinguish between units and buildings, leading to potential confusion during gameplay.
  • Some gameplay mechanics, such as the requirement for buildings to be connected, can feel restrictive and slow down expansion efforts.
  • Balancing issues, particularly in difficulty levels, where the game can feel punishing and unfair, especially for new players.
  • gameplay
    190 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging mechanics, solid progression systems, and a satisfying loop that encourages replayability, drawing comparisons to titles like "They Are Billions" and "Starcraft." While some players note a lack of polish and clarity in mechanics, the unique ship and hero unit features, along with a variety of difficulty settings, contribute to a dynamic and enjoyable experience. Overall, the game is seen as having a strong foundation with potential for further development and refinement.

    • “This game is incredible, from the art to the gameplay, and it's still in alpha!”
    • “The upgrades and unlocks keep it constantly interesting, and the RTS gameplay just works.”
    • “Really though, what's good about this game is in its crisp mechanics and synergetic design: it just feels 'good' to play.”
    • “The game is generally alright, but the effort mechanics need improvement as they currently act as an unnecessary handicap.”
    • “It's janky, the mechanics are not explained well, and it does a terrible job at trying to help you learn how to play.”
    • “There is little in the way of a tutorial at the moment, so put your pride aside and start with a lower difficulty than you would normally and get to grips with the mechanics and dealing with hordes.”
  • graphics
    134 mentions Positive Neutral Negative

    The graphics of the game are a polarizing aspect, with many players appreciating the retro pixel art style and its nostalgic 90s vibes, while others criticize its readability and the difficulty in distinguishing units and buildings. Some reviewers find the visuals charming and functional, enhancing the overall experience, but many express a desire for improved clarity and higher resolution graphics. Overall, the aesthetic is seen as a significant factor in the game's appeal, though it may hinder gameplay for some players.

    • “The graphics grow on you, music is great and the gameplay is actually quite engrossing.”
    • “The graphics are nice and add to the overall experience.”
    • “I find the art style charming and functional.”
    • “I wished it had a higher resolution of pixel graphics - or no pixel art at all, and it'd be nice if it was more colorful...”
    • “The pixel art does the game's UI and graphics no favors, and currently is extremely difficult to distinguish units, buildings, and enemies.”
    • “It's basically a carbon copy of They Are Billions, but with pixel graphics so bad you can't even tell what is going on like 90% of the time.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game has received a mixed but generally positive reception, with many players praising its atmospheric quality and nostalgic 90s vibes, reminiscent of classic titles. While some tracks are described as lovely and engaging, others feel repetitive after extended play, leading some players to switch to their own playlists. Overall, the soundtrack enhances the gameplay experience, though there are calls for more variety and better sound options.

    • “The music is great.”
    • “The music, while only a couple of tracks long, is lovely.”
    • “Music is atmospheric and tense during swarms.”
    • “Soundtracks, on the other hand, can be over the top, almost bordering on annoying because if people don't like them, they can just disable them or put on their own music.”
    • “I've already turned the music off in favor of my Spotify playlists, merely because I've heard the peace track enough after 14 hours.”
    • “Ok, the music sucks; it's just terrible, however, it can be fixed.”
  • story
    24 mentions Positive Neutral Negative

    The game's story aspect is currently minimal, with players noting that it is in early access and primarily features environmental storytelling. There is no traditional narrative, but an unlock system for maps exists, allowing for varied gameplay through mission choices and upgrades. Overall, the focus is more on strategic combat and gameplay mechanics rather than a developed storyline.

    • “It has so much variety of choice for handling missions.”
    • “Really appreciate the different load-out options you have going into a mission with different captains, ships, and enemies to pick from.”
    • “Currently there is no story, but there is an unlock system for each of the maps.”
    • “I hope when this developer launches their campaign that they do not include side missions that involve guiding a single character through a very long and boring level.”
    • “Story: early access / environmental storytelling”
  • replayability
    22 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with players praising its variety of captains, maps, and ships, as well as the ability to adjust difficulty levels after each round. The inclusion of different factions and gameplay mods further enhances its replay value, making it feel almost infinitely replayable. Even in its early access state, the existing content is considered sufficient to justify the price, with many looking forward to future updates.

    • “As usual with these types of games, upgrades come after every successful round, and then the game offers a replay on a higher difficulty, which adds high replay value.”
    • “Between just the different playable factions and enemy factions alone, this game has a tremendous amount of replay value that even the thing I'm comparing it to, They Are Billions, doesn't have as much variety to offer as this little game does.”
    • “This game has an absurd amount of replayability from what I've seen so far and even if it never gets any additional content, what's already there is well worth the money in my eyes.”
    • “Listed as early access, but has enough content and replayability to be well worth the price already.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some players experiencing frequent freezes and sound stutters, even on high-end systems. However, many report that it is largely bug-free with only minor glitches, and the developers are actively addressing issues through regular updates. Overall, while there are stability concerns, the gameplay foundation is considered strong and promising for future improvements.

    • “Fairly bug free.”
    • “Gameplay is very fulfilling in my opinion and not very buggy.”
    • “Seems like an interesting game, but it constantly freezes for a few seconds, prompting terrible sound stutters and heating up my CPU on a PC that's like 5x more powerful than the minimum system requirements — all while offering the eye-watering fidelity of the very first X-COM.”
    • “It's still a bit buggy, but the dev updates frequently and often.”
    • “Ran into no major bugs, a few glitches that could be worked through during gameplay.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in "From Glory to Goo" is characterized by a chill yet immersive experience, blending nostalgic graphics reminiscent of Sim City 2000 with a soundtrack that enhances the tension and claustrophobia of colony management. The music effectively shifts from atmospheric space tracks to intense wave themes, creating a dynamic environment that heightens the gameplay experience, especially during swarms. Overall, the game successfully balances a relaxed vibe with moments of urgency, making it engaging and memorable.

    • “This lends a much more claustrophobic atmosphere to your colony than in TAB.”
    • “The atmospheric floating through space track is nicely broken up by the awesome wave music - plus the ship-landing wave music dropping me into a feverish Helldivers 2 state for the final stretch.”
    • “Music is atmospheric and tense during swarms.”
    • “This lends a much more claustrophobic atmosphere to your colony than in Tab.”
    • “This lends a much more claustrophobic atmosphere to your colony than in Tab.”
  • grinding
    6 mentions Positive Neutral Negative

    Players appreciate the grinding aspect in some games, like "Gem Craft," which rewards them with new technologies or buildings, making the effort feel worthwhile. However, in the current state of "They Are Billions," the grinding can feel overwhelming, especially in real-time mode without pauses, as economic management becomes challenging rather than tedious. Overall, while grinding can enhance gameplay, it may also lead to frustration if not balanced properly.

    • “Nonetheless, in the current state of the game, economic management doesn't seem tedious, but impossible in real-time mode if you play without pauses.”
    • “This is perfect for someone who loves the idea of 'They Are Billions', but found the lack of saving and instant failure for the smallest of mistakes too tedious.”
    • “There are some other games that incentivize the player for grinding through levels, like 'Gem Craft', giving you more technologies or buildings to build after victory.”
  • optimization
    4 mentions Positive Neutral Negative

    Players express a desire for better optimization to support larger maps for extended gameplay, noting that current performance issues and frame drops, particularly during late-game horde spawns, detract from the experience.

    • “Bigger maps for longer games and performance boosts to compensate for larger maps would be awesome.”
    • “Some performance issues and frame drops late in the game, especially when hordes first spawn.”
    • “Some performance issues and frame drops late game, especially when hordes first spawn.”
    • “Bigger maps (for longer games) and performance boosts to compensate for bigger maps would be awesome.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in Fgtg is characterized by its absurdity, as players navigate the challenges of establishing a colony in a comically hostile environment. The game's comedic elements enhance the overall experience, making the struggle for survival both entertaining and amusing.

    • “Fgtg is about you trying to set up a colony on a hilariously hostile world.”

Buy From Glory To Goo

70h Median play time
53h Average play time
15-75h Spent by most gamers
*Based on 6 analyzed playthroughs

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