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From Glory To Goo Game Cover

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From Glory To Goo is a single player strategy game. It was developed by Stratagem Blue and was released on April 2, 2024. It received overwhelmingly positive reviews from players.

In "From Glory To Goo," manage a colony on a hostile alien planet, balancing resources and defense against Goo creatures. Procedurally generated maps, various biomes, and upgradable colony ships ensure a unique experience each playthrough. Recruit units, form alliances with aliens, and upgrade your colony to ensure survival.

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97%
Audience ScoreBased on 889 reviews
gameplay63 positive mentions
grinding6 negative mentions

  • Engaging gameplay that combines elements of RTS, tower defense, and resource management, providing a satisfying experience.
  • Variety of captains and ships adds depth and replayability, allowing players to experiment with different strategies.
  • Active developer support with frequent updates and responsiveness to community feedback enhances the overall experience.
  • Graphics can be unclear at times, making it difficult to distinguish between units and terrain, which may hinder gameplay.
  • Some mechanics, such as the connector system and resource management, can feel cumbersome and may require further refinement.
  • The learning curve can be steep for new players, with limited tutorials and explanations for certain game mechanics.
  • gameplay
    191 mentions Positive Neutral Negative

    The gameplay of "From Glory to Goo" is characterized by a solid foundation that combines familiar RTS mechanics with innovative features, such as ship management and hero units, offering a satisfying and engaging gameplay loop. While the game is easy to learn, some mechanics lack clarity and polish, leading to occasional frustration, but the depth and variety in strategies, along with roguelite elements, provide significant replayability. Overall, players appreciate the blend of base building, defense, and unique mechanics, positioning it as a promising title in the hybrid RTS-survival genre.

    • “Solid RTS, combines the good parts of existing mechanics to make a game enjoyable in a new way.”
    • “Gameplay is surprisingly smooth.”
    • “The gameplay is excellent, the atmosphere is immersive, and I can’t wait to see what’s next!”
    • “It has a solid foundation, but without that, the gameplay loop is an exercise in frustration that has little reward.”
    • “Every building having to be connected to each other might be the worst RTS mechanic I've ever seen.”
    • “It's janky, the mechanics are not explained well, and it does a terrible job at trying to help you learn how to play.”
  • graphics
    129 mentions Positive Neutral Negative

    The graphics of the game have received mixed feedback, with many players appreciating the nostalgic pixel art style reminiscent of 90s games like Starcraft, while others find the visuals occasionally hinder gameplay clarity. Some users noted that the quirky graphics grow on you over time, enhancing the overall experience despite initial reservations. Overall, while the art style is charming and functional, there are calls for improvements in visual readability and detail to better support gameplay.

    • “Visually, From Glory to Goo leans into a nostalgic pixel art style that is crisp, colorful, and effective at conveying battlefield clarity.”
    • “The graphics are quirky at first, but I have come to love them as they are actually easy to differentiate as the amount you are managing increases.”
    • “I love the graphics and sound design so much.”
    • “My only constructive criticism right now is that the graphics (especially the buildings) are not great, and I think having poor graphics could be a deterrent for many potential new players.”
    • “The pixel art does the game's UI and graphics no favors, and currently is extremely difficult to distinguish units, buildings, and enemies.”
    • “It's basically a carbon copy of 'They Are Billions', but with pixel graphics so bad you can't even tell what is going on like 90% of the time.”
  • music
    49 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its atmospheric quality and ability to enhance gameplay experiences, particularly during intense battle sequences. The soundtrack features a mix of ambient and pulse-pounding tracks that effectively complement the game's aesthetic and mechanics, creating an immersive atmosphere. While some players noted a desire for more variety in the tracks, the overall consensus is that the music is a standout feature, elevating the game's appeal significantly.

    • “The ambient synthwave soundtrack really sells the whole presentation.”
    • “Sound design is another highlight—music shifts from atmospheric exploration tracks to intense, pulse-pounding battle themes as waves approach, heightening tension and pacing.”
    • “For an indie game, the music also has no right to be this awesome, pleasant and upbeat during the down-time between waves and yet hectic and rocking during the assault waves (in particular the final wave).”
    • “Soundtracks, on the other hand, can be over the top, almost bordering on annoying because if people don't like them, they can just disable them or put on their own music.”
    • “I've already turned the music off in favor of my Spotify playlists, merely because I've heard the peace track enough after 14 hours.”
    • “Ok, the music sucks; it's just terrible, however, it can be fixed.”
  • story
    28 mentions Positive Neutral Negative

    The game's story aspect is currently minimal, with players noting that it is primarily focused on gameplay mechanics and progression rather than a narrative. Many users express anticipation for a future campaign that promises a more developed story, while others highlight the environmental storytelling present in the early access version. Overall, the emphasis is on strategic combat and replayability, with a hope that a more substantial narrative will be introduced in upcoming updates.

    • “I hope it goes farther than 1.0.0. I cannot wait for the campaign. I play on max difficulty every game and barely complete the mission each time for the masochism I have barely felt outside of the Souls series.”
    • “I'm looking so much forward to the story campaign that will be released at some point.”
    • “These unlocks allow for fresh replayability as continuous missions will unlock morphs that make each play style feel customized.”
    • “Might revisit it in the future when the story is out.”
    • “What story?”
    • “Currently there is no story, but there is an unlock system for each of the maps.”
  • replayability
    27 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by diverse captains, starships, and factions, alongside community-created content through a map editor and Steam Workshop integration. Players appreciate the strategic depth and customizable play styles, enhanced by unlock systems and adjustable difficulty settings, which keep the gameplay fresh and engaging. Even in early access, the variety of options and procedural elements promise a nearly endless replay value, making it a compelling choice for fans of the genre.

    • “The captains, starships, and different faction options add a lot of replayability.”
    • “Features like a map editor and Steam Workshop integration are already available, allowing the community to contribute custom maps and scenarios, which adds to the game’s replayability.”
    • “This game has an absurd amount of replayability from what I've seen so far and even if it never gets any additional content, what's already there is well worth the money in my eyes.”
    • “Between just the different playable factions and enemy factions alone, this game has a tremendous amount of replay value that even the thing I'm comparing it to, They Are Billions, doesn't have as much variety to offer as this little game does.”
    • “A solid choice for a base building game that takes only about an hour or two to understand. If it's too easy or too hard, the degree of difficulty being alterable is very helpful. The indie vibe with the amount of options to do really makes this feel as if it can be infinitely replayable.”
  • grinding
    7 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game can be tedious, particularly when waiting for resources and unlocking fleet options, though some players find it enjoyable. Movement mechanics have been criticized for being broken and overly tedious, detracting from the experience. While some players appreciate the challenge of resource management, others feel that the lack of incentives for grinding makes it feel more like a chore than a rewarding aspect of gameplay.

    • “Movement was broken and extremely tedious, and that's the literal opposite of what the demo sold me on.”
    • “You'll need a second life for grinding.”
    • “This is perfect for someone who loves the idea of They Are Billions, but found the lack of saving and instant failure for the smallest of mistakes too tedious.”
  • stability
    7 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while some players report smooth performance even on low-end PCs, others experience frequent freezing and sound stutters, particularly on more powerful systems. However, many users note that major bugs are minimal and that the game is generally playable, with the potential for future improvements.

    • “Fantastic defense game that is novel in its approach and runs great on my low-end PC.”
    • “Fairly bug-free.”
    • “Gameplay is very fulfilling in my opinion and not very buggy.”
    • “Seems like an interesting game, but it constantly freezes for a few seconds, prompting terrible sound stutters and heating up my CPU on a PC that's like 5x more powerful than the minimum system requirements — all while offering the eye-watering fidelity of the very first X-COM.”
    • “Ran into no major bugs, a few glitches that could be worked through during gameplay.”
    • “All in all, a really solid premise with a solid execution, bugs/glitches and further balance will be ironed out soon enough, and the gameplay has a strong foundation to grow further.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its immersive sound design, which effectively transitions from atmospheric exploration tracks to intense battle themes, enhancing tension during gameplay. The graphics and music contribute to a nostalgic yet claustrophobic feel, reminiscent of classic titles, while maintaining a chill vibe compared to more brutal games. Overall, the combination of these elements creates a captivating and engaging experience for players.

    • “Sound design is another highlight—music shifts from atmospheric exploration tracks to intense, pulse-pounding battle themes as waves approach, heightening tension and pacing.”
    • “The gameplay is excellent, the atmosphere is immersive, and I can’t wait to see what’s next!”
    • “The atmospheric floating through space track is nicely broken up by the awesome wave music - plus the ship-landing wave music dropping me into a feverish Helldivers 2 state for the final stretch.”
    • “This lends a much more claustrophobic atmosphere to your colony than in TAB.”
    • “The chosen graphics design with the gameplay itself reminds me of SimCity 2000, and the music contributes to an atmosphere that almost feels like playing FTL.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is generally solid with stable performance and minimal bugs; however, players have noted some performance issues and frame drops during late-game scenarios, particularly when large hordes spawn. There is also a desire for performance enhancements to better support larger maps for extended gameplay.

    • “The mechanics are solid, performance is stable, and bugs are minimal.”
    • “Bigger maps for longer games and performance boosts to compensate for larger maps would be awesome.”
    • “Some performance issues and frame drops late in the game, especially when hordes first spawn.”
    • “Some performance issues and frame drops late game, especially when hordes first spawn.”
    • “Bigger maps (for longer games) and performance boosts to compensate for bigger maps would be awesome.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by witty dialogue and amusing interactions, often highlighted through speech bubbles that appear during idle moments. Players find the premise of establishing a colony on a comically challenging planet to be both entertaining and engaging.

    • “Maybe when they're standing idle, a speech bubble pops up of them making comments or saying something funny.”
    • “Fgtg is about you trying to set up a colony on a hilariously hostile world.”
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29h Median play time
36h Average play time
15-73h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

From Glory To Goo is a strategy game.

From Glory To Goo is available on PC and Windows.

On average players spend around 36 hours playing From Glory To Goo.

From Glory To Goo was released on April 2, 2024.

From Glory To Goo was developed by Stratagem Blue.

From Glory To Goo has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

From Glory To Goo is a single player game.

Similar games include Thronefall, Cataclismo, They Are Billions, Diplomacy is Not an Option, Age of Darkness Final Stand and others.