From Glory To Goo Game Cover
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In "From Glory To Goo," manage a colony on a hostile alien planet, balancing resources and defense against Goo creatures. Procedurally generated maps, various biomes, and upgradable colony ships ensure a unique experience each playthrough. Recruit units, form alliances with aliens, and upgrade your colony to ensure survival.

  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 472 reviews
gameplay39 positive mentions
stability4 negative mentions
  • Engaging gameplay that combines elements of RTS, tower defense, and resource management, providing a satisfying experience.
  • Unique mechanics such as managing an orbiting spaceship alongside the colony add depth and variety to the gameplay.
  • Active developer support with regular updates and responsiveness to community feedback enhances the overall experience.
  • Visual clarity issues make it difficult to discern units and buildings, leading to confusion during gameplay.
  • Some mechanics, like the connector system and building adjacency requirements, can feel cumbersome and hinder expansion.
  • The game can be punishingly difficult, with steep learning curves that may frustrate new players.
  • gameplay95 mentions

    The gameplay is generally praised for its engaging mechanics, solid progression systems, and a satisfying loop that encourages replayability, drawing comparisons to titles like "They Are Billions" and "Starcraft." While some players note a lack of polish and clarity in mechanics, the unique ship and hero unit features add depth and variety to the experience. Overall, the game is seen as a promising blend of retro aesthetics and modern gameplay elements, with room for improvement as it continues to develop.

    • “This game has pixel graphics, very engaging gameplay with great side-grade progression, and not a ton to do beyond improve your score once you've beaten each mission once (for now).”
    • “The gameplay itself is mostly enjoyable, except for the odd pathing error here and there.”
    • “The gameplay is difficult, but very satisfying to finally complete a run.”
    • “The gameplay mechanics are not well thought out in my opinion.”
    • “It's janky, the mechanics are not explained well, and it does a terrible job at trying to help you learn how to play.”
    • “The game is generally alright, but the effort mechanics need improvement as they currently act as an unnecessary handicap.”
  • graphics67 mentions

    The graphics of the game evoke a nostalgic 90s aesthetic with pixel art that some players find charming, while others criticize it for lacking clarity and making it difficult to distinguish between units and buildings. Many appreciate the colorful maps and overall visual style, but there are calls for improvements in readability and resolution. Overall, the graphics are seen as a divisive aspect, with opinions ranging from enjoyment of the retro look to frustration over its impact on gameplay.

    • “Great aesthetically appealing RTS tower defense.”
    • “The graphics grow on you, the music is great, and the gameplay is actually quite engrossing.”
    • “The art style is cute but it actually really hampers the gameplay because of it.”
    • “I wished it had a higher resolution of pixel graphics - or no pixel art at all, and it'd be nice if it was more colorful...”
    • “The pixel art does the game's UI and graphics no favors, and currently is extremely difficult to distinguish units, buildings, and enemies.”
    • “It's basically a carbon copy of They Are Billions, but with pixel graphics so bad you can't even tell what is going on like 90% of the time.”
  • music23 mentions

    The music in the game has received a mixed but generally positive reception, with many players praising its atmospheric quality and nostalgic 90s vibes reminiscent of classic titles. While some find the soundtrack engaging and fitting for the gameplay, others feel it can become repetitive over time, leading them to switch to personal playlists. Overall, the music contributes significantly to the game's immersive experience, though some players have noted a desire for more variety and better sound options.

    • “The music, while only a couple tracks long, is lovely.”
    • “The music is great.”
    • “Music is atmospheric and tense during swarms.”
    • “Soundtracks, on the other hand, can be over the top, almost bordering on annoying because if people don't like them, they can just disable them or put on their own music.”
    • “I've already turned the music off in favor of my Spotify playlists, merely because I've heard the peace track enough after 14 hours.”
    • “Ok, the music sucks; it's just terrible, however, it can be fixed.”
  • story12 mentions

    The game's story aspect is currently minimal, as it is in early access and relies heavily on environmental storytelling. Players note the absence of a traditional narrative, but appreciate the variety of choices in mission handling and the unlock system for maps. Overall, while the gameplay is engaging and offers strategic depth, the story remains underdeveloped at this stage.

    • “Story: early access / environmental storytelling”
    • “It has so much variety of choice for handling missions.”
    • “Really appreciate the different load-out options you have going into a mission with different captains, ships, and enemies to pick from.”
    • “Currently there is no story, but there is an unlock system for each of the maps.”
    • “I hope when this developer launches their campaign that they do not include side missions that involve guiding a single character through a very long and boring level.”
    • “Honestly, I feel like enough of its mechanics are exact copies of other games that I was already a little tired of them before my first mission.”
  • replayability11 mentions

    The game boasts exceptional replayability, with players praising its variety of captains, maps, and ships that enhance gameplay. The ability to adjust difficulty levels and the presence of multiple factions and mods further contribute to its high replay value. Even in early access, the existing content is considered sufficient to justify the price and keep players engaged for numerous playthroughs.

    • “As usual with these types of games, upgrades come after every successful round, and then the game offers a replay on a higher difficulty, which adds high replay value.”
    • “Lots of captains, maps, and ships to augment your gameplay and much more on the way to increase replayability.”
    • “A solid choice for a base building game that takes only about an hour or two to understand. If it's too easy or too hard, the degree of difficulty being alterable is very helpful. The indie vibe with the amount of options to do really makes this feel as if it can be infinitely replayable.”
    • “Between just the different playable factions and enemy factions alone, this game has a tremendous amount of replay value that even the thing I'm comparing it to, They Are Billions, doesn't have as much variety to offer as this little game does.”
    • “This game has an absurd amount of replayability from what I've seen so far, and even if it never gets any additional content, what's already there is well worth the money in my eyes.”
  • stability6 mentions

    The game's stability is mixed; while it generally runs well with few major bugs, players report frequent freezing and sound stutters, even on high-end PCs. Some minor glitches exist, but the developers are actively addressing these issues through regular updates, suggesting a commitment to improving stability over time. Overall, the gameplay experience is solid, with potential for further refinement.

    • “Fairly bug-free.”
    • “Gameplay is very fulfilling in my opinion and not very buggy.”
    • “Seems like an interesting game, but it constantly freezes for a few seconds, prompting terrible sound stutters and heating up my CPU on a PC that's like 5x more powerful than the minimum system requirements — all while offering the eye-watering fidelity of the very first X-COM.”
    • “It's still a bit buggy, but the dev updates frequently and often.”
    • “Ran into no major bugs, a few glitches that could be worked through during gameplay.”
  • atmosphere4 mentions

    The atmosphere in "From Glory to Goo" is characterized by a chill yet immersive experience, blending nostalgic graphics reminiscent of Sim City 2000 with a soundtrack that enhances the tension during gameplay. The music effectively complements the claustrophobic feel of the colony and shifts dynamically to match the intensity of swarms, creating a captivating and engaging environment.

    • “The atmospheric floating through space track is nicely broken up by the awesome wave music - plus the ship-landing wave music dropping me into a feverish Helldivers 2 state for the final stretch.”
    • “Music is atmospheric and tense during swarms.”
    • “This lends a much more claustrophobic atmosphere to your colony than in Tab.”
  • grinding3 mentions

    Players appreciate the grinding aspect in some games, like "Gem Craft," where it rewards progress with new technologies or buildings, making it feel worthwhile. However, in the current state of "They Are Billions," grinding can feel overwhelming and nearly impossible in real-time mode without pauses, leading to frustration rather than enjoyment.

    • “This is perfect for someone who loves the idea of They Are Billions, but found the lack of saving and instant failure for the smallest of mistakes too tedious.”
    • “Nonetheless, in the current state of the game, economic management doesn't seem tedious, but impossible in real-time mode if you play without pauses.”
    • “There are some other games that incentivize the player for grinding through levels, like 'Gem Craft', giving you more technologies or buildings to build after victory.”
  • optimization2 mentions

    Overall, players express a desire for better optimization, particularly in handling larger maps for extended gameplay. While some performance boosts are noted, issues such as frame drops and performance dips during late-game scenarios, especially with the spawning of hordes, remain a concern.

    • “Bigger maps for longer games and performance boosts to compensate for those larger maps would be awesome.”
    • “Some performance issues and frame drops late in the game, especially when hordes first spawn.”
    • “Some performance issues and frame drops late game, especially when hordes first spawn.”
    • “Bigger maps (for longer games) and performance boosts to compensate for bigger maps would be awesome.”
  • humor1 mentions

    The humor in Fgtg is derived from the absurdity of attempting to establish a colony in a comically inhospitable environment, providing players with a blend of challenge and laughter.

    • “Fgtg is about you trying to set up a colony on a hilariously hostile world.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

70hMedian play time
53hAverage play time
15-75hSpent by most gamers
*Based on 3 analyzed playthroughs

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