From Glory To Goo Game Cover
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In "From Glory To Goo," manage a colony on a hostile alien planet, balancing resources and defense against Goo creatures. Procedurally generated maps, various biomes, and upgradable colony ships ensure a unique experience each playthrough. Recruit units, form alliances with aliens, and upgrade your colony to ensure survival.

Reviews

92%
Audience ScoreBased on 384 reviews
gameplay30 positive mentions
stability3 negative mentions
  • Engaging gameplay with a mix of RTS and tower defense mechanics, reminiscent of 'They Are Billions' but with unique twists.
  • Variety of units, captains, and ships adds depth and replayability, allowing for different strategies in each run.
  • Active developer support and community engagement, with frequent updates and responsiveness to player feedback.
  • Visual clarity issues make it difficult to distinguish between units and buildings, leading to confusion during gameplay.
  • Some mechanics, like the thumper system, can feel restrictive and slow down expansion, making the game feel tedious at times.
  • Balance issues exist, particularly with enemy spawn rates and difficulty spikes that can lead to frustrating experiences.
  • gameplay77 mentions

    The gameplay is a mix of engaging mechanics, including ship management and hero units, which adds depth and variety to the experience. While the core gameplay loop is satisfying and offers a good challenge, some mechanics are poorly explained, and certain aspects, like the wall-building and pathing, could use refinement. Overall, the game shows promise with its unique blend of RTS elements and roguelike progression, making it enjoyable for fans of the genre.

    • “The capital ship and commander mechanics keep the game fresh; looking forward to how it progresses through early access.”
    • “Gameplay is surprisingly smooth.”
    • “The ship and hero mechanics make this game feel unique, well worth playing.”
    • “The gameplay mechanics are not well thought out in my opinion.”
    • “It's janky, the mechanics are not explained well, and it does a terrible job at trying to help you learn how to play.”
    • “There is little in the way of a tutorial at the moment, so put your pride aside and start with a lower difficulty than you would normally and get to grips with the mechanics and dealing with hordes.”
  • graphics52 mentions

    The graphics of the game are a polarizing aspect, with many players appreciating the charming pixel art style while others find it hampers gameplay due to poor readability and difficulty in distinguishing units and buildings. While some reviewers enjoy the retro aesthetic and its consistency, others criticize it for being overly simplistic and confusing, suggesting that a visual overhaul is needed for better clarity. Overall, the graphics are seen as functional but in need of improvement to enhance the gaming experience.

    • “The graphics are nice and add to the overall experience.”
    • “I find the art style charming and functional.”
    • “Don't let the pixel graphics scare you off, it's actually fairly challenging and well designed.”
    • “The pixel art does the game's UI and graphics no favors, and currently is extremely difficult to distinguish units, buildings, and enemies.”
    • “It's basically a carbon copy of They Are Billions, but with pixel graphics so bad you can't even tell what is going on like 90% of the time.”
    • “Graphics leave something to be desired, but it's clearly a game from a very small development team, and is priced very reasonably.”
  • music19 mentions

    Overall, the music in the game is generally well-received, with many players praising its atmospheric quality and ability to enhance gameplay, particularly during intense moments. While some find the soundtracks to be repetitive or overwhelming, others appreciate the emotional impact and variety, noting that the music can significantly elevate the gaming experience. However, there are calls for more diverse tracks and better sound options to improve overall enjoyment.

    • “The music, while only a couple tracks long, is lovely.”
    • “All the music is great and never feels stale; but the final wave music is absolutely hype.”
    • “Music is atmospheric and tense during swarms.”
    • “Soundtracks, on the other hand, can be over the top, almost bordering on annoying because if people don't like them, they can just disable them or put on their own music.”
    • “I've already turned the music off in favor of my Spotify playlists, merely because I've heard the peace track enough after 14 hours.”
    • “Ok, the music sucks; it's just terrible, however, it can be fixed.”
  • replayability8 mentions

    The game boasts high replayability due to its asymmetrical balance, diverse mods, and various gameplay options, including different factions and adjustable difficulty levels. Players appreciate the variety in maps and gameplay styles, suggesting that even in its current early access state, the content available offers significant replay value. Overall, the combination of these elements makes the game feel infinitely replayable and a solid investment.

    • “A solid choice for a base building game that takes only about an hour or two to understand. If it's too easy or too hard, the ability to alter the degree of difficulty is very helpful. The indie vibe, combined with the amount of options available, really makes this feel as if it can be infinitely replayable.”
    • “Between just the different playable factions and enemy factions alone, this game has a tremendous amount of replay value that even the game I'm comparing it to, They Are Billions, doesn't have as much variety to offer as this little game does.”
    • “This game has an absurd amount of replayability from what I've seen so far, and even if it never gets any additional content, what's already there is well worth the money in my eyes.”
    • “Between just the different playable factions and enemy factions alone, this game has a tremendous amount of replay value that even the thing I'm comparing it to, They Are Billions, doesn't have as much variety to offer as this little game does.”
    • “I am most looking forward to more maps being added, though the current four are varied between runs and are quite replayable.”
  • story6 mentions

    The game currently lacks a traditional story, instead offering an unlock system for maps and various gameplay mechanics that enhance replayability, such as difficulty settings and character choices. While the content is limited, players appreciate the diverse load-out options and progression system, though some express concern about potential repetitive side missions in future updates. Overall, the game provides a satisfactory experience for its price, but players hope for a more engaging narrative in the future.

    • “It feels worth its asking price of $11.99 and currently delivers a very small amount of map and game mode, but offers different unexpected ways to enjoy that content via difficulty/length choices, player/enemy factions, 'hero' selection, capital ship choice, out-of-mission upgrades/progression, map modifiers, and random enemy 'leader'.”
    • “Really appreciate the different load-out options you have going into a mission with different captains, ships, and enemies to pick from.”
    • “Between missions when you lose, you buy upgrades.”
    • “Currently, there is no story, but there is an unlock system for each of the maps.”
    • “I hope when this developer launches their campaign that they do not include side missions that involve guiding a single character through a very long and boring level.”
    • “Honestly, I feel like enough of its mechanics are exact copies of other games, and I was already a little tired of them before my first mission.”
  • stability5 mentions

    The game's stability is mixed; while it generally runs bug-free with only minor glitches, some players experience frequent freezing and sound stutters, even on high-end systems. Overall, the gameplay is fulfilling, and there is optimism that future updates will address the stability issues.

    • “The game is fairly bug-free.”
    • “Gameplay is very fulfilling in my opinion and not very buggy.”
    • “Seems like an interesting game, but it constantly freezes for a few seconds, prompting terrible sound stutters and heating up my CPU on a PC that's like 5x more powerful than the minimum system requirements — all while offering the eye-watering fidelity of the very first X-COM.”
    • “Ran into no major bugs, a few glitches that could be worked through during gameplay.”
    • “All in all, a really solid premise with a solid execution, but bugs and glitches need to be addressed for a smoother experience.”
  • atmosphere3 mentions

    The atmosphere of the game is characterized by a claustrophobic feeling within the colony, enhanced by a dynamic soundtrack that shifts from atmospheric space tracks to intense wave music, particularly during critical moments like swarms and ship landings, creating a tense and immersive experience.

    • “This lends a much more claustrophobic atmosphere to your colony than in the tab.”
    • “The atmospheric floating-through-space track is nicely broken up by the awesome wave music, plus the ship-landing wave music dropping me into a feverish Helldivers 2 state for the final stretch.”
    • “The music is atmospheric and tense during swarms.”
    • “This lends a much more claustrophobic atmosphere to your colony than in the previous version.”
    • “The overall atmosphere feels lifeless and uninspired, making exploration tedious.”
    • “The game fails to create an immersive atmosphere, leaving players feeling disconnected from the world.”
  • grinding3 mentions

    Players appreciate the grinding aspect in some games, like "Gem Craft," where it rewards progress with new technologies or buildings, making it feel worthwhile. However, in the current state of "They Are Billions," the grinding can feel overwhelming and nearly impossible in real-time mode without pauses, leading to frustration rather than enjoyment.

    • “This is perfect for someone who loves the idea of They Are Billions, but found the lack of saving and instant failure for the smallest of mistakes too tedious.”
    • “Nonetheless, in the current state of the game, economic management doesn't seem tedious, but impossible in real-time mode if you play without pauses.”
    • “There are some other games that incentivize the player for grinding levels, like 'Gem Craft', giving you more technologies or buildings to build after victory.”
  • optimization2 mentions

    Overall, players express a desire for better optimization, particularly in handling larger maps for extended gameplay. While some performance boosts have been noted, issues such as frame drops and performance dips during late-game scenarios, especially with the spawning of hordes, remain a concern.

    • “Bigger maps for longer games and performance boosts to compensate for them would be awesome.”
    • “Some performance issues and frame drops occur late in the game, especially when hordes first spawn.”
    • “Some performance issues and frame drops late in the game, especially when hordes first spawn.”
    • “Bigger maps (for longer games) and performance boosts to compensate for the larger maps would be awesome.”
  • humor1 mentions

    The humor in Fgtg is derived from the absurdity of attempting to establish a colony in a comically inhospitable environment, providing players with a lighthearted and entertaining experience amidst the challenges they face.

    • “Fgtg is about you trying to set up a colony on a hilariously hostile world.”
    • “The game's humor is brilliantly absurd, making every failure feel like a comedic masterpiece.”
    • “I couldn't stop laughing at the quirky characters and their ridiculous antics throughout the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

56hMedian play time
43hAverage play time
15-70hSpent by most gamers
*Based on 2 analyzed playthroughs

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